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HALE R@CE CAES@R

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Everything posted by HALE R@CE CAES@R

  1. TMNT Leonardo Get him here - http://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-tmnt-leonardo-released-11-17-18#3126 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Leonardo whatsoever, it's a customized version of him that takes some elements he had in previous games and also adds in something new as well. Note 3: Check the config file to see changes that can be made into the character.
  2. This is actually just my mine. Its an old edit I did of Astro back in my mvc ish like days.... Cant believe people still want it lol
  3. Benimaru Nikaido Get him here - https://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108 Note 1: For Mugen 1.0 or Higher only Note 2: This is not an accurate Benimaru whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well. Note 3: Check the config file to see changes that can be made into the character. Note : Had to make a new topic to post the vid because ot wouldn't let me respost the vid in the first post because of how it was changed in the update to the site. If anyone knows how to fix it so that I can center the vid please let me know.
  4. Sorry I'm just now responding to this but, Man I don't even know when I'll release those two. I have learned so much until I would have to go back and redo my own template I made to make those. I might even have to start over but I don't know. Anyway, some day I will get around to it.
  5. Why would I be? It was a joke, but that doesn't mean your safe from me joking right back at ya lol
  6. ROUGA ZANMA UPDATED 3/31/15 -Fixed it so that now Powered Version of Knuckle and Fang EX are blockable
  7. (Note: I am using Mugen 1.1) I didn't encounter this on my end and I use mugen 1.1 as well but I will try to still check it out to see what the problem is. Thanks
  8. Dizzy no one is going to do that, just please keep it clean Now as for the attacks, you and Kaiser are right, that should not be unblockable so I will make adjustments when I get off of work.
  9. ROUGA ZANMA UPDATED 3/30/15 -Adjust all Advance Frames on Standing and Crouching Normal Attacks -Fixed Infinite Juggle on Napalm. Can only hit p2 one more time -Adjusted both Collisions boxes on Normal Attacks to give Priority -Changed Whoosh sound of the Smash and Knuckle -Changed Voice over during Smash -Adjusted facing and positioning of Hitsparks on some attacks -Changed Priority in Specials and Supermove Hitdefs to what they should be - Tweaked Attack Collision box on Wild Wolf Sharpshooter to be smaller but enough to still hit bigger opponents -Adjusted Dunk so now the harder the kick button the more start up time it has and the more damage it does -Adjusted Both Collision Boxes on Fang/EX Fang so that it can have a wider range and also possibly hit smaller opponents
  10. I actually did tweak those boxes if you go back and look at your past post. But i will refer to other chars to compare to see what you mean -The standing and crouching hard kick i had adjusted the boxes but i guess i will look into that -Same with the Wild Wolf SharpShooter, the box needs to be big like that to make sure p2 gets hit. -The punch, well i can tone that box down, but as the velocity on it, i like it like that so it stays. Gotta fix that kick spark, i didnt catch that, i thought it was good
  11. You could have just told me about it with this that pic above alone instead of going through all of that trouble of making a video on youtube just to point something out. Awesome This is most likely happened because I changed the velocity on one of the updates and it must have back tracked when I clicked the undo button. It's a simple fix, video wasn't really needed but ok its cool, thanks for pointing that out lol I will update it tomorrow as it will give me more time to look more things over.
  12. I tested in 1.1 and 1.0 and it worked with no problem....So I dont know man.
  13. Hmmm, well lets just see if it happens again. If its there I want to figure out what's causing that. Anyway, sorry for all the updates back to back guys. I have to do this while I am in the mood to work on stuff and while im not busy. But at least you get the updates as soon as possible tho lol
  14. ROUGA ZANMA UPDATED AGAIN 3/28/15 -Fixed No Super Text on Napalm Wolf, Wild Wolf Sharpshooter, and Wolf Fang -Recoded Napalm and fixed debug flood -Added voice over to Lose Stateno 170 -Added another Win state - Added more intro voice overs
  15. I dont know why that its doing that. Im sorry. I tried it on my end and I don't seem to be having the same issue with it. If anyone else has this problem then please let me know. As i don't know what might be causing this
  16. Yeah I saw this at MMV and I have already fixed it and I'm going to upload the fix Also, im not sure about robert getting hit like that during that move.
  17. Thanks Demonkai! I appreciate your comments! About his A.I. I like how it is, but I think I might want to let Infinite test him out with the newer A.I. I did and see if I can improve more than it already is. He give you a good fight, but I might can tweak a tad bit more in a future update. There are somethings I took out and changed because putting him in with other Pots like characters, I didn't want him to be too overpowered or broken like he was in Big Bang Beat, as many of the people said he was and I even watched videos of his combos and etc.. I did try to include some set ups in there so some combos he did were possible but overall I was satisfied with what the end result was, as were the other testers who tried him out. Thanks for your input though man. That Terry of yours can really kick some butt lol
  18. No problem buddy! Thanks for downloading, and I hope you like him.
  19. ROUGA ZANMA UPDATED AGAIN 3/28/15 -Fixed p2 not being hittable after throws
  20. ROUGA ZANMA UPDATED 3/28/15 -Fixed all collision boxes -Adjusted Mid and Head position -Adjusted both attack and hit boxes on Wild Fang and Max Wild Fang - Adjust attack collision boxes on Wild Wolf Sharpshooter -Adjust attack collision boxes on both throws -Took collision boxes off one of his his intros -Adjusted damage values on Smash, Knuckle, Fang EX, Napalm, Napalm EX, Dunk, Dunk EX -Adjust Dampener on Special Attacks -Adjusted positioning of FX on Knuckle -Adjusted positioning of Ground Impact FX when P2 lands on the ground -Changed Atrr on Wild Wolf Sharpshooter to HA because it was NA -Added voice snd to the end of power charge Stateno 731 -Added Napalm special move to the Read Me -Added LANCEL's name to the top with my name in the Read Me -Adjusted the command noted for Dunk and changed it what it should be in the Read Me -Noted that both Smash and Knuckle are chargeable in the Read Me
  21. @ Zemilia I know for a fact he has moves that he had from the original game. And that may be how you think a character should be made even if custom, but that doesn't mean that I have to abide by set rules just because others think I should. Not trying to be rude or anything, I'm just saying dude, there are characters in mugen that don't play the same or have things exactly how it was in source game. This Rouga has mostly all of his moves from the original game anyway, plus his commands for his attacks are mainly the same like they were in source game. I hope you don't take what I said in the wrong way, I just want to make that clear because there is a custom Rouga out there and that doesn't play exactly how he did from source game and others, and also mind you I used Lancel's Rouga to make this one, hence the credit given. -His Lvl 3 moves are meant to do 400 damage, as most of my characters have near the same or a lil more -Hit box on hard kick is meant to be long as it is a kick that is lunging forward but I will adjust it -Hit boxes on some air attacks are big because of air combos so they will be able to hit p2 -Medium punch lunges forward because I didn't like how it was by him just standing still plus it didnt look right to me with him just standing in place doing it. -All the other stuff your dead right on Anyway, thanks for the feedback, this is what I needed to improve him. I will make adjustments
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