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NEON 7

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  1. Like
    NEON 7 got a reaction from OroCrimson in Stage Collection: ExShadow   
    So yeah, I've already taken the liberety of backing up ExShadow's stages & I'll be hosting them on my MEGA account.
  2. Like
    NEON 7 got a reaction from GTFoxN6Y in 3D STAGE PACK + 1 STAGE EDIT   
    (PREVIEW)
     

     
     

     

     

     

     

     

     

     

     

     
    AND...
     

    |
    (I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.)
     
    (DOWNLOAD)
     
    3D STAGE PACK | STAGE EDIT
     
    (COMMENT)
    The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot.
     
    I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place.
     
    UPDATE (9/3/17): The stages within the 3D Stage Pack have now been separated into individual .RAR files.
  3. Upvote
    NEON 7 got a reaction from Slayer. in TREETOPS   
    (PREVIEW)

     
    (DOWNLOAD)
    https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar
     
    (COMMENT)
    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 
     
    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
     
    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 
    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
     

     
    Thank goodness this stage isn't animated to begin with.
     
    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
     
    Thank goodness this stage isn't animated to begin with.
     
    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
  4. Upvote
    NEON 7 got a reaction from IDGCaptainRussia in DEATH EGG's EYE & GOENITZ STAGE (3D STAGES)   
    (PREVIEW)


     
    (DOWNLOAD)
    DEATH EGG's EYE/GOENITZ STAGE 3D

    (COMMENT)
    Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now.
  5. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in DEATH EGG's EYE & GOENITZ STAGE (3D STAGES)   
    (PREVIEW)


     
    (DOWNLOAD)
    DEATH EGG's EYE/GOENITZ STAGE 3D

    (COMMENT)
    Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now.
  6. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in ABANDONED ARENA & HYPERSPACE (3D STAGES)   
    (PREVIEW)



    (DOWNLOAD)
    ABANDONED ARENA/HYPERSPACE

    (COMMENT)
    From Blade Arcus from Shinning: Battle Arena. 1.1/zoom code available.
  7. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in RIVERBED OF MEMORIES   
    (PREVIEW)

     
    (DOWNLOAD)
    http://www.mediafire.com/file/mm1gbhhq8dlxkuk/RIVERBED_OF_MEMORIES.rar/file

    (COMMENT)
    From Blade Strangers. I wanted to upload this for some time now but I've never got around to it.
  8. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in BIG GETE STAR, RUINS, WESTERN CAPITAL IN 3D (UPDATED)   
    (PREVIEW)



     
    (DOWNLOAD)
    RUINS/(1.1) WESTERN CAPITAL BIG GETE STAR
     
    (COMMENT)
    Okay, so apparently the original thread was deleted. Oh well. Anyway, these stages have been updated & now have zoom coding.
  9. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in TREETOPS   
    (PREVIEW)

     
    (DOWNLOAD)
    https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar
     
    (COMMENT)
    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 
     
    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
     
    First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept.
     
    2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) 
    And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result:
     

     
    Thank goodness this stage isn't animated to begin with.
     
    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
     
    Thank goodness this stage isn't animated to begin with.
     
    So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
  10. Upvote
    NEON 7 got a reaction from gui0007 in STAGE UPDATES + STAGE EDIT   
    (PREVIEW)

     

     

     

     

     

     

     

     
    (DOWNLOAD)
    TAMAKI's STAGE/EVENING EDIT - METALLICANA - SEASIDE CITY - IRIDION STAGE 2 - GUNJACK's STAGE - WHIP's MEMORY STAGE
    - JACKY's STAGE GENESIS - SARAH's STAGE - SARAH's STAGE VF2 - IRENE (WINMUGEN) - PHANTOM BOMB (WINMUGEN)
     
    (COMMENT)
    First of all, the images shown in this thread (besides the image of the stage edit) are stages that has had significant changes made to them. Second of all, I only necro-bump where it counts, but since I'm releasing multiple stage updates + a stage edit, I decided to make a new thread altogether. Therefore, all threads regarding the previous versions of the now updated stages will be locked (if that's even possible), so you'll have to post comments/feedback on this particular thread.
     
    Anyway, the stages that I've uploaded are stages I should've updated well over a year ago but never got around to it. As for the edit, I just re-colored the sprites using IrfanView & removed all animation but the atmosphere surrounding it is nice. I've always wanted to make this kind of edit. Also, did I mention that aside from those zoom edits I've made, this is my first actual stage edit?
     
    UPDATE NOTES:
     
    GUNJACK's STAGE:
    - Decreased stage lengh
    - Replaced current sprites with ones that I've ripped
    - Better parallax scrolling for the floor
     
    TAMAKI's STAGE:
    - Now has animated sprites. I used Bandicam for screenshots & !Draw to erase the back-grounds from the
    screenshots (Altough I had to resize them...).
    - Resized the back-grounds
    - Better parallax scrolling for the floor + floor scaling for accuracy
     
    SEASIDE CITY:
    - "Cleaned up" sprite 0, 1
    - Fixed vertical scrolling for sprite 0, 0
    - Resized floor a bit & has better parallax scrolling
    - Added a new sprite for accuracy
    - Increased stage lengh for WINMUGEN version
     
    METALLICANA:
    - Decreased stage lengh (more or less)
    - Re-ripped & re-sized floor animation. Note that the floor doesn't scroll like that in Bastard!! - Ankoku no Hakaishin,
    but since the frame count was over 1000 and I didn't plan on spending too much time to update the stage,
    I had to speed it up a little. I think it came out nice.
     
    WHIP's MEMORY STAGE:
    - Better parallax scrolling for Floor 1
    - Re-sized Floor 2
    - Disabled layering for sprite 5,0
     
    DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON):
    - Added more animation frames for the water, therefore making it 99.9% accurate to the source game. The other .1 percent? Yeah...I somehow missed a frame. Oh well.
     
    SARAH's STAGE:
    - Replaced floor. The floor you see now is from Virtua Fighter Remix; the previous floor was from the SEGA 32x version of Virtua Fighter.
     
    SARAH's STAGE VF2:
    - Resized floor due to it being lopsided. Thanks to Odb178 of Mugen Fighters Guild for pointing that out for me.
     
    JACKY's STAGE VF2 GENESIS:
    - Replaced current sprites (except for sprite 0,1) with ones found here: https://www.spriters-resource.com/genesis_32x_scd/vf2/sheet/30065/ Credit to Yawackhary for the rips.
    - Resized sprite 0,0 & added horizontal delta
     
    Also, PHANTOM BOMB & IRENE ~GODDESS OF FREEDOM~ now have proper WINMUGEN versions. That's why they're a part of this release.
  11. Upvote
    NEON 7 got a reaction from SSBKing65✯ in STAGE UPDATES + STAGE EDIT   
    (PREVIEW)

     

     

     

     

     

     

     

     
    (DOWNLOAD)
    TAMAKI's STAGE/EVENING EDIT - METALLICANA - SEASIDE CITY - IRIDION STAGE 2 - GUNJACK's STAGE - WHIP's MEMORY STAGE
    - JACKY's STAGE GENESIS - SARAH's STAGE - SARAH's STAGE VF2 - IRENE (WINMUGEN) - PHANTOM BOMB (WINMUGEN)
     
    (COMMENT)
    First of all, the images shown in this thread (besides the image of the stage edit) are stages that has had significant changes made to them. Second of all, I only necro-bump where it counts, but since I'm releasing multiple stage updates + a stage edit, I decided to make a new thread altogether. Therefore, all threads regarding the previous versions of the now updated stages will be locked (if that's even possible), so you'll have to post comments/feedback on this particular thread.
     
    Anyway, the stages that I've uploaded are stages I should've updated well over a year ago but never got around to it. As for the edit, I just re-colored the sprites using IrfanView & removed all animation but the atmosphere surrounding it is nice. I've always wanted to make this kind of edit. Also, did I mention that aside from those zoom edits I've made, this is my first actual stage edit?
     
    UPDATE NOTES:
     
    GUNJACK's STAGE:
    - Decreased stage lengh
    - Replaced current sprites with ones that I've ripped
    - Better parallax scrolling for the floor
     
    TAMAKI's STAGE:
    - Now has animated sprites. I used Bandicam for screenshots & !Draw to erase the back-grounds from the
    screenshots (Altough I had to resize them...).
    - Resized the back-grounds
    - Better parallax scrolling for the floor + floor scaling for accuracy
     
    SEASIDE CITY:
    - "Cleaned up" sprite 0, 1
    - Fixed vertical scrolling for sprite 0, 0
    - Resized floor a bit & has better parallax scrolling
    - Added a new sprite for accuracy
    - Increased stage lengh for WINMUGEN version
     
    METALLICANA:
    - Decreased stage lengh (more or less)
    - Re-ripped & re-sized floor animation. Note that the floor doesn't scroll like that in Bastard!! - Ankoku no Hakaishin,
    but since the frame count was over 1000 and I didn't plan on spending too much time to update the stage,
    I had to speed it up a little. I think it came out nice.
     
    WHIP's MEMORY STAGE:
    - Better parallax scrolling for Floor 1
    - Re-sized Floor 2
    - Disabled layering for sprite 5,0
     
    DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON):
    - Added more animation frames for the water, therefore making it 99.9% accurate to the source game. The other .1 percent? Yeah...I somehow missed a frame. Oh well.
     
    SARAH's STAGE:
    - Replaced floor. The floor you see now is from Virtua Fighter Remix; the previous floor was from the SEGA 32x version of Virtua Fighter.
     
    SARAH's STAGE VF2:
    - Resized floor due to it being lopsided. Thanks to Odb178 of Mugen Fighters Guild for pointing that out for me.
     
    JACKY's STAGE VF2 GENESIS:
    - Replaced current sprites (except for sprite 0,1) with ones found here: https://www.spriters-resource.com/genesis_32x_scd/vf2/sheet/30065/ Credit to Yawackhary for the rips.
    - Resized sprite 0,0 & added horizontal delta
     
    Also, PHANTOM BOMB & IRENE ~GODDESS OF FREEDOM~ now have proper WINMUGEN versions. That's why they're a part of this release.
  12. Upvote
    NEON 7 got a reaction from Kaguto Shin Sabaki in DONATELLO (Updated as of 4/22/18)   
    Heh, Thanks!
  13. Upvote
    NEON 7 got a reaction from Lillie's 音MADs in 3D STAGE PACK + 1 STAGE EDIT   
    (PREVIEW)
     

     
     

     

     

     

     

     

     

     

     

     
    AND...
     

    |
    (I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.)
     
    (DOWNLOAD)
     
    3D STAGE PACK | STAGE EDIT
     
    (COMMENT)
    The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot.
     
    I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place.
     
    UPDATE (9/3/17): The stages within the 3D Stage Pack have now been separated into individual .RAR files.
  14. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in Request Stage: 3 Stages   
    http://www.mediafire.com/file/lk1c0wug2ckod5d/GLACIAL.rar
     
    I don't know where the other 2 are at, but I managed to find this one.
     
  15. Upvote
    NEON 7 got a reaction from CoolAnimeHustler in Sparkster released by Gladiacloud   
    I never thought that I would want something so much until I actually got it. (And in Veanko style, no less.)
     
    Anyway, insta-download.
  16. Upvote
    NEON 7 got a reaction from Galvatron in STAGES 1 & 2 (IRIDION 3D)   
    (PREVIEW)
    "ESCAPE THROUGH THE DISPOSAL TUNNEL"
     
    "DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON)"
     
    (DOWNLOAD)
     
    http://www.mediafire.com/file/ophnill5wgtgi6c/STAGES_1%262_UPDATE_(IRIDION_3D).rar
     
    (COMMENT)
    Iridion 3D is a game that was released for the GAME BOY Advance that features "3-D" FMV backgrounds, Mode 7 (like most GBA games), & good shmup action. I plan on converting all of the stages the have the effect mentioned above.
     
    The tunnel frames/animation in Stage 1, "ESCAPE THROUGH THE DISPOSAL TUNNEL", are 100% source accurate at 2 ticks per second & 32 frames.
    However, Stage 2, "DOGFIGHT ABOVE THE PACIFIC OCEAN", isn't quite as accurate regarding frames/animation as the water frames has been halved due to some software I used (the game runs at 60FPS). Although, I do have all the frames somewhere on my PC. And while I think that the animation looks nice as is, I may end up updating the stage in the future purely for the sake of accuracy. If not, I'll just re-rip them. Also, you probably can't tell, but the cloud is parallaxed, just like the source game.
     
    The floor is from the game's Main Menu tiles, except that I edited it to look like a floor and slapped the game's Title Logo (which is animated) on it.
    SPRITES FOR REFERENCE:
     
    Anyway, if you don't see me around the M.U.G.E.N Community (you probably will as I skulk around every now & then, but you'd probably give less of a shit, wouldn't you?), then I wish you all Happy Holidays!
     
    EDIT: Updated the stages. You'll know it's one when you see it.

    Credit to Cenobite 53 for feedback.
  17. Upvote
    NEON 7 got a reaction from Galvatron in STAGES 1 & 2 (IRIDION 3D)   
    EDIT: Stages are updated. Check first post.
  18. Upvote
    NEON 7 got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in ARCTIC PLAINS, GoF, & SARAH'S STAGE (VF2)   
    (PREVIEW)
     




     
       
     
    (DOWNLOAD)
    http://www.mediafire.com/download/gtl5ujfled20kt3/ARCTIC_PLAINS.rar
    http://www.mediafire.com/download/z6z94ay6dugbgee/IRENE_%7EGODDESS_OF_FREEDOM%7E.rar
    http://www.mediafire.com/download/cj4mjutbvbr6k9j/SARAH%27S_STAGE_VF2.rar

    (COMMENT)
     
    I wanted to upload these sooner, but....Procrastination & such.
     
    Also, DO NOT try the 2nd stage featured in this thread on WINMUGEN as it will crash upon doing so.
    I'll probably have to redo the stage but not anytime soon.


    Right now, I want to focus on this:



    I just have to CS the animations in that .gif above & I'll start updating him.
  19. Upvote
    NEON 7 got a reaction from Moltar in Virtua Fighter Series   
    VF2 GENESIS Pai Stage by MR.KOtik.
     
    VF2 GENESIS Dural Stage by MR.KOtik
     
    VF2 GENESIS Sarah Stage by Mazou35. (NOTE: Missing parallaxed floor!)
  20. Upvote
    NEON 7 reacted to gui0007 in DONATELLO (Updated as of 4/22/18)   
    Nice one! :)
  21. Upvote
    NEON 7 got a reaction from gui0007 in DONATELLO (Updated as of 4/22/18)   
    (PREVIEW)  
    (DOWNLOAD)
    DONLOAD UPDATE HERE!

    (COMMENT)
     
    WHAT'S BEEN CHANGED:
     
    My first character. As you can see in the video, he is CvS/P.O.T.S.-styled pretty much due to the fact that I like this style and I plan on making more characters with this style in mind...At least until I get better at coding (I used a template for my Donatello.) Also, because I used his sprites from SNES Tournament Fighters, he's kinda limited. But I improvised.

    The stage featured in this preview is a simple "zoom-with-parallaxed-floor" edit by me only for this occasion and is from GENESIS Tournament Fighters (Original .SFF by Nori-ban).

    Anyway, I hope you enjoy! Feedback would be appreciated.

    OH! And by the way, my stuff is COMPLETELY OPEN SOURCE. I don't care what you do with my stuff. I only ask for credit in return.

    CREDIT TO:

    Kamekaze: For .SFF & codes of his version of Donatello (I used his codes as reference).

    Ryon: For his character tutorial (To be honest, I wish you used a "full sized" character for your tut as it would've been more helpful. Still though, my character wouldn't have throws otherwise.)

    Just No Point, Cyanide, & altoiddealer: For putting up with my plead for coding throws (I thank you all, regardless).

    Memo: For your P.O.T.S template (It was one of the things got me motivated for making my character).

    Jayster: For the 8-bit Scrapyard song remix. https://www.youtube.com/user/jayster6721

    SeanAtly: For Donatello's battle stance sprites.

    Thagr8test: For commissioning SeanAtly to make said sprites (Another thing that got me motivated for making my character).

    DivineWolf, Jmorphman, etc: For practitioning P.O.T.S. game-play & just being inspirations all around.

    Phantom.Of.The.Server.: For your game-play style, even though it's basically EX-GROOVE with EX Moves (Shame there's so much stigma over your style these days).

    AND YOU:

    For downloading my first character.
     
    TO DO:
    - Fix any issues based on feedback (If I ever get any other than praise for my character being "P.O.T.S-ified"...)
    - Re-add Custom Combo (Maybe...)
    - Rework Technician's Fury (But that'll be a LONG while from now. Also, maybe.)
     
     
     
  22. Upvote
    NEON 7 got a reaction from Superkingkong65 in T.J Combo's stage by superkingkong65; Edit by NEON7   
    (PREVIEW)
     

     
    (DOWNLOAD)
    http://www.mediafire.com/download/dtnc0ih3jva3t0b/KI1SNESComboStage.rar
     
    (COMMENT)
    I had to remove the boxing ring, etc because the characters would appear behind the sprites & when I switch the sprite layer off, the sprites disappear! But, the ceiling is parallaxed (Al tough, I don't think it looks very good. But I tried.).
     
    BOXING RING ADDED!
  23. Upvote
    NEON 7 got a reaction from gui0007 in T.J Combo's stage by superkingkong65; Edit by NEON7   
    (PREVIEW)
     

     
    (DOWNLOAD)
    http://www.mediafire.com/download/dtnc0ih3jva3t0b/KI1SNESComboStage.rar
     
    (COMMENT)
    I had to remove the boxing ring, etc because the characters would appear behind the sprites & when I switch the sprite layer off, the sprites disappear! But, the ceiling is parallaxed (Al tough, I don't think it looks very good. But I tried.).
     
    BOXING RING ADDED!
  24. Upvote
    NEON 7 got a reaction from Kazagami in Guardian Heroes   
    Arena & Sky Shrine by mh777.
     
    Zoom edits of those two stages by me.
     
    Advance Guardian Heroes stages by mh777.
  25. Upvote
    NEON 7 got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in Gotham City Alley 3-D by Brunostar north ® (06/27/16)   
    (PREVIEW)
     
     
     
    (DOWNLOAD)
     
    http://www.mediafire.com/download/5kdmqkq0rtlm2fz/Gotham_City_Beco.rar
     
    (COMMENT)
     
    Just...Just download this stage.
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