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NEON 7

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Everything posted by NEON 7

  1. I had to upscale the timer font due to it being too small. As for the simul bars, I suppose I could raise them up a little...
  2. (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/39xhx0mckmfw8ia/CUSTOM_VITALITY.rar/file (COMMENT) My first attempt at making lifebars for M.U.G.E.N and despite its simplicity, I think they came out nice. Credit to Yawackhary, 1001, & SupaChao for their text font rips.
  3. Oh. I ripped it from the PS2 version of KOF '98 UM. It was rather easy for me. Although, I wish I had the skill to make the model from the ground up.
  4. (PREVIEW) (DOWNLOAD) DEATH EGG's EYE/GOENITZ STAGE 3D (COMMENT) Welp, these are the last of the 3D stages that I had on my PC for a few months since this site had a CRAPTON of downtime. Though, I'll pretty much be taking a break from making these for a while, now.
  5. (PREVIEW) (DOWNLOAD) ABANDONED ARENA/HYPERSPACE (COMMENT) From Blade Arcus from Shinning: Battle Arena. 1.1/zoom code available.
  6. Its compatible with all versions of M.U.G.E.N.
  7. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/file/mm1gbhhq8dlxkuk/RIVERBED_OF_MEMORIES.rar/file (COMMENT) From Blade Strangers. I wanted to upload this for some time now but I've never got around to it.
  8. (PREVIEW) (DOWNLOAD) RUINS/(1.1) WESTERN CAPITAL BIG GETE STAR (COMMENT) Okay, so apparently the original thread was deleted. Oh well. Anyway, these stages have been updated & now have zoom coding.
  9. MASSIVE NECROBUMP! Donatello has been updated again. Check first post for link. -Converterd Donatello to work in WINMUGEN using Divinewolf's Kung Fu Man as a template -As such was done, Custom Combo has been removed indefinitely, but MAX Mode works properly now -Replaced his old sprites with new ones. He also has a new walking & running animation -Nerfed MAX Technician's Fury & Fire Dragon -Speaking of which, Fire Dragon now functions as it did in SNES Tournament Fighters (I had little to no knowledge of helper coding at the time which is why it wasn't like that to begin with) -Has a Level 3 portrait now -Has new Palettes -Other minor changes Credit to all the people who made the sprite pack that I have here (Credits are listed in each of the sprite sheets):http://www.mediafire.com/file/88y2guexsdl6aie/Shin_TMNT_Sprites_Pack.rar And special thanks to @RobotMonkeyHead for granting me Creator status! I'm late, but eh. Better late than never.
  10. Surprisingly, no. Hell, I think he's retired or lost interest.
  11. (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/4c9tjh8e8zuehrz/UNDER HIGHWAY.rar (COMMENT) Another hard one. I wanted to add scale delta to the left/right gates but it wouldn't come out right. Stage is from Bloody Roar : Hyper Beast Duel. Sprites ripped from both ARCADE & Playstation versions.
  12. NEON 7

    TREETOPS

    (PREVIEW) (DOWNLOAD) https://www.mediafire.com/file/5r832my31r923p2/TREETOPS.rar (COMMENT) First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept. 2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result: First of all, I had this planned monts ago. The sprites were ripped & (most of them) assembled but I forgot about it as time passed. Second of all, This one was a pain in the ass. Because 1: BLEACH: The Blade of Fate/BLEACH: DARK SOULS (particularly DARK SOULS as that is where I got the sprites from) is NOT easy to rip from using DeSmuME, stage-wise so I had to use GLIntercept. 2: If that weren't bad enough, I had to assemble each & every sprite because GLIntercept "split" them apart. Plus, I had to resize some sprites to accomodate for the 1.1 version. (The stages in the source game had zoom in the first place) And 3: Because of how M.U.G.E.N handles layers, I had to make a sprite sheet containing the necessary sprites and then I had to make the stage using Fighter Factory's Image Editor (I think you know why I had to create a sprite sheet in the first place...) thus became this result: Thank goodness this stage isn't animated to begin with. So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...) Thank goodness this stage isn't animated to begin with. So, yeah...Not 100% accurate but I did my best. I also don't plan on updating this stage unless someone who hasn't overlooked BLEACH: The Blade of Fate/BLEACH: DARK SOULS (like myself, obviously) creates some Action Replay code from Artmoney or whatever that makes it easier to rip stages from the games. (If that's even possible...)
  13. (PREVIEW) (DOWNLOAD) TAMAKI's STAGE/EVENING EDIT - METALLICANA - SEASIDE CITY - IRIDION STAGE 2 - GUNJACK's STAGE - WHIP's MEMORY STAGE - JACKY's STAGE GENESIS - SARAH's STAGE - SARAH's STAGE VF2 - IRENE (WINMUGEN) - PHANTOM BOMB (WINMUGEN) (COMMENT) First of all, the images shown in this thread (besides the image of the stage edit) are stages that has had significant changes made to them. Second of all, I only necro-bump where it counts, but since I'm releasing multiple stage updates + a stage edit, I decided to make a new thread altogether. Therefore, all threads regarding the previous versions of the now updated stages will be locked (if that's even possible), so you'll have to post comments/feedback on this particular thread. Anyway, the stages that I've uploaded are stages I should've updated well over a year ago but never got around to it. As for the edit, I just re-colored the sprites using IrfanView & removed all animation but the atmosphere surrounding it is nice. I've always wanted to make this kind of edit. Also, did I mention that aside from those zoom edits I've made, this is my first actual stage edit? UPDATE NOTES: GUNJACK's STAGE: - Decreased stage lengh - Replaced current sprites with ones that I've ripped - Better parallax scrolling for the floor TAMAKI's STAGE: - Now has animated sprites. I used Bandicam for screenshots & !Draw to erase the back-grounds from the screenshots (Altough I had to resize them...). - Resized the back-grounds - Better parallax scrolling for the floor + floor scaling for accuracy SEASIDE CITY: - "Cleaned up" sprite 0, 1 - Fixed vertical scrolling for sprite 0, 0 - Resized floor a bit & has better parallax scrolling - Added a new sprite for accuracy - Increased stage lengh for WINMUGEN version METALLICANA: - Decreased stage lengh (more or less) - Re-ripped & re-sized floor animation. Note that the floor doesn't scroll like that in Bastard!! - Ankoku no Hakaishin, but since the frame count was over 1000 and I didn't plan on spending too much time to update the stage, I had to speed it up a little. I think it came out nice. WHIP's MEMORY STAGE: - Better parallax scrolling for Floor 1 - Re-sized Floor 2 - Disabled layering for sprite 5,0 DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON): - Added more animation frames for the water, therefore making it 99.9% accurate to the source game. The other .1 percent? Yeah...I somehow missed a frame. Oh well. SARAH's STAGE: - Replaced floor. The floor you see now is from Virtua Fighter Remix; the previous floor was from the SEGA 32x version of Virtua Fighter. SARAH's STAGE VF2: - Resized floor due to it being lopsided. Thanks to Odb178 of Mugen Fighters Guild for pointing that out for me. JACKY's STAGE VF2 GENESIS: - Replaced current sprites (except for sprite 0,1) with ones found here: https://www.spriters-resource.com/genesis_32x_scd/vf2/sheet/30065/ Credit to Yawackhary for the rips. - Resized sprite 0,0 & added horizontal delta Also, PHANTOM BOMB & IRENE ~GODDESS OF FREEDOM~ now have proper WINMUGEN versions. That's why they're a part of this release.
  14. Here you are. This would've been done sooner, but my wi-fi can be a mixed bag sometimes.
  15. So yeah, I've already taken the liberety of backing up ExShadow's stages & I'll be hosting them on my MEGA account.
  16. Damn, that was fast. Game not even out yet & we already have a stage from it. Nice one!
  17. I kinda understand 4Shared, but how is MediaFire bad? It's the most accessible cloud storage website out there of the rest I've recommended. And I didn't forget about quickdrive because I have never heard of it before.
  18. (PREVIEW) AND... | (I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.) (DOWNLOAD) 3D STAGE PACK | STAGE EDIT (COMMENT) The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot. I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place. UPDATE (9/3/17): The stages within the 3D Stage Pack have now been separated into individual .RAR files.
  19. NECRO-BUMP! Donnie's been updated. Check the first post.
  20. http://www.mediafire.com/file/lk1c0wug2ckod5d/GLACIAL.rar I don't know where the other 2 are at, but I managed to find this one.
  21. http://www.mediafire.com/file/j5t1lmruwoq251f/NAC.zip It's called New Age City & it was made by MarkPachi.
  22. I never thought that I would want something so much until I actually got it. (And in Veanko style, no less.) Anyway, insta-download.
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