NEON 7

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About NEON 7

  • Rank
    NEON POWER!!!
  • Birthday 07/09/1995

Profile Information

  • Gender:
    Male
  • Location:
    Stamford, CT
  • Interests:
    Whatever I like.

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  1. (PREVIEW) AND... | (I wanted to release this edit several months ago, but never got around to it. Original stage by mh777.) (DOWNLOAD) 3D STAGE PACK | STAGE EDIT (COMMENT) The reason I made these 3D Stages is because I feel that there aren't enough of these kind of stages for M.U.G.E.N. Also, I like them a lot. I mainly used Dolphin Emulator's "Free Look" option to rip from these games (I used a modified Legend of Zelda Collection ISO that ran Mario Kart 64 instead of the intended game which was how I was able to rip from that game using Dolphin in the first place.)
  2. NECRO-BUMP! Donnie's been updated. Check the first post.
  3. I never thought that I would want something so much until I actually got it. (And in Veanko style, no less.) Anyway, insta-download.
  4. http://www.mediafire.com/file/8cvdrkxhnclqrwe/android17.rar
  5. EDIT: Stages are updated. Check first post.
  6. (PREVIEW) "ESCAPE THROUGH THE DISPOSAL TUNNEL" "DOGFIGHT ABOVE THE PACIFIC OCEAN (AFTERNOON)" (DOWNLOAD) http://www.mediafire.com/file/ophnill5wgtgi6c/STAGES_1%262_UPDATE_(IRIDION_3D).rar (COMMENT) Iridion 3D is a game that was released for the GAME BOY Advance that features "3-D" FMV backgrounds, Mode 7 (like most GBA games), & good shmup action. I plan on converting all of the stages the have the effect mentioned above. The tunnel frames/animation in Stage 1, "ESCAPE THROUGH THE DISPOSAL TUNNEL", are 100% source accurate at 2 ticks per second & 32 frames. However, Stage 2, "DOGFIGHT ABOVE THE PACIFIC OCEAN", isn't quite as accurate regarding frames/animation as the water frames has been halved due to some software I used (the game runs at 60FPS). Although, I do have all the frames somewhere on my PC. And while I think that the animation looks nice as is, I may end up updating the stage in the future purely for the sake of accuracy. If not, I'll just re-rip them. Also, you probably can't tell, but the cloud is parallaxed, just like the source game. The floor is from the game's Main Menu tiles, except that I edited it to look like a floor and slapped the game's Title Logo (which is animated) on it. SPRITES FOR REFERENCE: Anyway, if you don't see me around the M.U.G.E.N Community (you probably will as I skulk around every now & then, but you'd probably give less of a shit, wouldn't you?), then I wish you all Happy Holidays! EDIT: Updated the stages. You'll know it's one when you see it. Credit to Cenobite 53 for feedback.
  7. Happy Birthday, Waifu Smasher Sookie!!

     

    Here's your Birthday Gif!

     

    Ex3boUR.gif

  8. Heh. I just uploaded this on MFG a few minutes ago. Bout to try him right now!
  9. Just use MediaFire, 4Shared, Dropbox, MEGA, and/or Google Drive. Although, I personally suggest MediaFire as it's the most convenient of the other 4 I've suggested (except maybe Google Drive). Don't listen to what other people have/had said MF, because if they think MF is bad then they don't deserve to think that SS is good.
  10. That's okay. Just click on "[RELEASES]", then click on where it says "Start new topic".
  11. These look nice, but shouldn't you have put this in the "[RELEASES]" Section since you're the one whe made/converted the stages? I made that mistake once or twice when I was still new here about a year ago.
  12. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/file/lbxt54qfh36atay/WHIP'S_MEMORY_STAGE.rar (COMMENT) ORIGINALLY RELEASED ON 10/31/16 I originally wanted to release this on 11/16/16 since Portrait of Ruin was released on 11/16/06 (the original Japan release date) to celebrate the game's 10th anniversary (and because I love PoR), but since today is Halloween (even though I don't like the holiday & I'd like to leave it at that), I figured: "Why not". I tried to make stage as faithful as the original as possible, but more to fighting game standards, & what you'll see in the video is the result of such. However, the stage is 1.1 only due to the use of scaledelta for the walls, but I may do a WINMUGEN version at some point. Also, the reason why the music restarted at 0:44 was due to Shadow009's Jonathan's coding when against raigugiraru's Richter. (The music was from Jonthan's .snd & not from the .mp3 I chose for the stage, which is the same song) And I meant to put "Blames" at 1:32, so sorry for the poor joke... Anyway, Happy Halloween & all that shit... Credit to Rick Taylor for the smoke sprites (8,0) & SmithyGCN for the sprite rips.
  13. Well, they have all the bells & whistles Street Fighter V has to offer, but the inputs feel...A bit laggy. Solid characters, otherwise.
  14. (PREVIEW) (DOWNLOAD) http://www.mediafire.com/download/27eqw9bj36cb3bo/platform_ZOOM.rar (COMMENT) I think this stage was originally going to larger, anyway & the floor was meant to be parallaxed. So I rectified what was in the uncommented code and added zoom. But seriously, this'll be it for me...for now, anyway. I still have to update my character.