• Content count

  • Joined

  • Last visited

Everything posted by MugenGuy4164

  1. A Villager Spritesheet i've been workin on :P

    Its not that complete (Cause it is a work in progress)

  2. If only if we had a SuperMystery Styled Mighty and Ray (But has its gameplay from Mania Plus)

  3. 8 Player smash + Sumin characters


    1. MugenGuy4164


      I also released a sumin styled ness

      You may also read the "readme" file for more info


    2. Pluscross


      It isn't quite 8 player Smash if they're on teams. Even in the source.

    3. Flare-Gamer-64


      @Pluscross The source allowed team matches on 8 player Smash.

  4. So i made a beta release on sonic (but in the style of sumin's gameplay)

    1. MugenGuy4164


      Because i beta released him
      you might experience some problems in this character (I apologize) :P

  5. Here comes a 2v2 sumin smash bros match

    I Created both Sonic and Ness for this

  6. Progress 3 On the sumin like template


  7. Progress (2) On the sumin like template


    Done So far
    Upper and Side smash attacks

    Idle somewhat altered

    a dash stop when you stop running

    AI kinda started (but not complete)

    What is needed

    More taunts (Side and Down/Up ones)


    AI a bit more completed

    The intro thing in 2nd rounds and above

    (Optional) Helpers

  8. some female kart fighters

    Characters shown: Peach, Daisy, Rosalina, Kammy Koopa, Kamella koopa (The Boss from Mario Galaxy), Princess shroob (Not talking bout the elder one), and Pauline



    Tried my best on the colors and stuff :P

  9. An attempt to imitate that SSB Style by Gram Parson/Sumin

    Im not that experienced to code something as if sumin made this :P

    1. Pluscross


      Very, very noble attempt.


      Dunno about Mugen coding... But it's his effect/animation work that'll be the brutal part I feel.



      Wow you have improved so much as a coder. much respect to you this is looking good.


    3. MugenGuy4164


      well thanks.. But most of the kung fu men templates/ edits i am doing were mostly either for testing or something

  10. Kick move (mario) GIF

    SSB Mario Kick (GIF)

    Now with some sprite editing (And sprites were edited from SNS's SSBB 3D mario)

    1. Pluscross


      And people downright hate SNS's Mario. Looks like he has a use after all.


      He had a semi-working psuedo reflector though. At least the best you get in Mugen because KFM doesn't have a projectile...

  11. People may need to realized when they code AI
    The running state (Commonly state 100) Lacks a CTRL controller

    Because of this sometimes the character will look like its standing to move than running
    I wouldn't also recommend ai constantly rolling forward to get close to the opponent (Literally i have seen some characters doing that)

  12. Some stewie sprites

    Stewie Sprites (MUGEN)

    Im not like how warner does to his sprites but i tried (im not REALLY making him for MUGEN yet)

    1. Show previous comments  1 more
    2. MugenGuy4164


      wow i didnt even know that
      But unfortunately i dont know what and i dont know spanish

    3. WlanmaniaX


      I actually remember you mentioned when iS aw this from Warner’s forum back in 2007. Do you have any idea where you can find the better Stewie spritesheet?

    4. MugenGuy4164


      Probably Not :P

      Because i didnt even join mugen when i first saw it in 2006-2007

      Then i really joined it in late 2014

  13. MugenGuy4164


    sometimes toriel reminds me of him (for some odd reason as if he was an actual good father like that nintendo switch parental controls thing)
  14. MugenGuy4164


    Looking back how i did asgore I had to use a sprite by a friend of mine. Cause if i did the actual sprite from the game (you know cause he has a big robe and all that) then it'd be hard to sprite edit :P also why does asgore sometimes remind me of bowser
  15. Now that we have gotten 2 overtime characters (Undertale + TF2 AU thing)

    I actually like how they are built off of the original undertale sprites (Battle ones) + colored

    1. MugenGuy4164


      just in case if ya want that mario: hes private cause i dont want any people to leak this character just to upload to a "website ya cant delete characters unless the admins does" (MUGENarchive)

  16. A Red Ninja Koopa MUGEN Portrait (But the height is somewhat higher than a 120 x 140 mugen portrait)

    Red Ninja Koopa MUGEN Portrait

    This is based off of the Paper Mario 64 artwork (just in case)

  17. MUGEN portrait: Animal Crossing Boy/ Villager)

    Villager (animal crossing boy) MUGEN portrait

    Now with some attempt at shading and stuff

    1. MugenGuy4164


      Another MUGEN portrait of : Animal Crossing Boy/ Villager

      NGC Villager (AC Boy) MUGEN portrait

      But its based off of the E Reader Card image (Or the Nintendo Gamecube/Nintendo 64 look)

  18. super mario couldn't beat this bowser

    but this one can


    1. Pluscross


      Go easy, Super is an old man.

  19. The Smash 64 Marios vs The Super Mario Bros

    I decided to kinda fiddle around with that AI By Dark Luigi in both His Edit of My Mario (But i decided to put it in my latest Smash Bros Mario character) and Warner's Luigi

  20. I kinda realized something

    Sometimes 1.0 or 1.1 characters can have a WinMUGEN .sff file

    This does let you use the AI level code rather than just coding it WinMUGEN Styled (You know: ai commands and a variable) (though you'd have to get rid of a lot of errors that does pop up in 1.0 or above. However it depends)

    1. Show previous comments  1 more
    2. Ricepigeon


      You CAN use SFFv1 with 1.0 and 1.1, but in all honesty, why would you? SFFv2 & SFFv2.1 offer so much more flexibility, such as not requiring sprites to be in a specific order in order to share palettes, plus the ability to switch any palette on-the-fly, not just those of the player. Oh and need I mention the ability to surpass the 12 palette limit which SFFv1 doesn't allow?


      Not to mention SFFv2.1 allows for both selective transparency and 24-bit color palettes, the only downside being that its exclusive to 1.1

    3. PlasmoidThunder


      Sffv2 is slower, by which I mean it takes longer to load than sffv1 (and possibly sffv2.1) and can impact framerate.

    4. MugenGuy4164


      I know that

      But im just more used to on the winmugen sprite format

      even though the newer versions of .sff does better flexibility

  21. MugenGuy4164

    [Full Game WIP] Sonic vs Pokemon

    yeah that too but microsoft is quite "Greedy" Nowadays
  22. MugenGuy4164

    [Full Game WIP] Sonic vs Pokemon

    (I know this does make up the fact they do slightly better) but i am a nintendo and a sega fan :P
  23. MugenGuy4164

    [Full Game WIP] Sonic vs Pokemon

    at least sega does what nintendon't (Genesis Does what Nintendon't)
  24. MugenGuy4164

    [Full Game WIP] Sonic vs Pokemon

    Nintendo should really start taking chill pills. But nope.. Plus thank god this fangame of mine IS NOT taken down by toby fox though