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Showing content with the highest reputation since 06/15/2017 in all areas

  1. 17 points
    Mr. KOtik

    Stage Collection: ExShadow

    [ITS FINALLY HERE!] OVER 400 STAGES AVAILABLE FOR DOWNLOAD! Direct Onedrive Link to Project:ExShadow (Project ExShadow contains all of the stages listed below in the topic, including Screenpacks and Lifebars!) -2007- -2008- -2009- -2010- -2011- -2012- -2013- -2014- -2015- -2016- -UNKNOWN RELEASE/UPDATE YEARS- (I was unable to confirm/verify the dates of release/update for these stages) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -MISSING STAGES!- (Lend a hand in helping me acquire the stages listed below! The hyper links are just for reference to prove the stage exists.) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- THANK YOU TO THE FOLLOWING PEOPLE FOR HELPING MAKE THIS A REALITY. [Laharl] Without Laharl tasking me to put together the collection at the time, there simply would have been no way I could've put it together in the way I did. Photobucket and Imageshack were both just in the beginning stages of deleting free uploaded images from their servers.Had I attempted to try to make the collection, a few months after, it would have been impossible with all the dead picture urls. [The Magic Toaster] For being a great friend since I came back to Mugen in 2013. He mentioned my name to Laharl, that I should be the one to put it together. He also provided me with a few stages for the collection that I still haven't see anywhere else aside from my collection. Aside from the stage help, he has always been my right hand man when it comes to obtaining Mugen content. [Demitri(Formerly known as Genesis)] Another good friend. When he gave me the privilege of having the position of Administrator on his Tier 1 forum, I had felt the motivation to continue spending hours on this collection because I now felt for the the first time, someone had appreciated my presence in the Mugen Community I've been part of for so long. He also provided me with a few stages, that were still offline everywhere prior to this collection. He has reportedly retired as of not too long ago. [Hayonik] A long time friend who always has my back when it comes to helping me acquire near impossible to find Mugen content I don't have. Provided me a with few stages for this collection that I was missing. [TotalDramaXtremist] Without TotalDramaXtremist, this collection topic would have most likely never been made. Aside from providing with me stages for the collection, he pushed for me to share this collection with everyone. He also was the only one who offered to make the awesome collection topic logo! [Ryoucchi] Ryoucchi has always been there to help to me when it came to anything Mugen related. He also helped me obtain stages for the collection. [Che Clarke] Without Che Clarke's ExShadow collection, I would have been missing tons of stages and my collection would have been put together much slower were it not for it. The effort he made to make the 1st largest ExShadow collection after the massive file takedown was a great feat and and should be recognized. [Electrocaid] Electrocaid is another great long time friend and without a doubt, many stages would have been never seen again were it not for him providing me with so many of them. He even provided me with almost all of ExShadow's first stages! [ExShadow] The legend himself. Arguably the #1 most dedicated and skilled stage creator of this game engine. In all international Mugen communities his name is synonymous with quality content(I've seen it literally mentioned in that way in a Korean Mugen site). Had he not decided to remove all available Mugen content in 2014, the idea of having this collection put together would have never been conceived. I don't question the action he took, but I am only grateful that I was able to gather and share the majority of the content he has released in almost a decade.
  2. 7 points
    I can't believe SJW's had the nerve to call Super Mario Odyssey rascist, all becaus of a Mexican level and Mario even don's a sombrero. Some even got offended (and I use that word very loosely) over a scene where Mario uses his hat on a T-Rex. Just another prime example of a bunch of cry babies getting offended just for the sake of wanting to be offended. These people really need to grow a brain. I mean, if you truly are that easily offended, then check into a home, because your not sane anymore. Social Justice Warriors? More like Social "Just Us" Warriors, because they care about anyone but themselves >:-(
  3. 6 points

    Tekken Series

    Click the author name to download. Feel free to post any missing stuffs. CHARACTER SELECT - GAME SPRITED TEKKEN 2 Paul Phoenix: FM || Devil Kazuya: FM TEKKEN 3 Hwoarang: Junior Chillage / RobotMonkeyHead / Silver / TC || Jin Kazama: MAN.OF.ACTION / TC || Heihachi Mishima: Muko TEKKEN 2 [NES BOOTLEG] Kazuya Mishima: Excalamation_Question || Paul Phoenix: Duck@SS / Excalamation_Question || Nina Williams: Excalamation_Question || Michelle Chang: Excalamation_Question || Marshall Law: Excalamation_Question || King: Excalamation_Question Wang Jinrei: Excalamation_Question || Heihachi Mishima: Excalamation_Question TEKKEN 2 / V.R FIGHTER VS TAKEN 2 [SNES BOOTLEG] Kazuya Mishima: Unknown Author || Paul Phoenix: Excalamation_Question / OCariocaNildo || Lee Chaolan: Hanyu-Maru || Jun Kazama: YochiThMaster333 / Unsigned NAMCO X CAPCOM Armor King: Darkwolf13 / Kidthunder / Shimon: Version 1 - Version 2 || Devil Kazuya: Darkwolf13 || Heihachi Mishima: Shimon / ikuzeexodia || Jin Kazama: Josh / TKW / Tetsuo9999 / S. Nara || King: Shimon + Iron-Angelus || Mokujin: Shimon Proto Jack: Darkwolf13 STREET FIGHTER X TEKKEN Jin Kazama: Dragon972 / Qi Yue China || Alisa Bosconovitch: Qi Yue China || Paul Phoenix: Dragon972 || Lili de Rochefort: Qi Yue China: Normal Outfit - Custom Outfit || Nina Williams: Qi Yue China: Normal Outfit - Custom Outfit1 - Custom Outfit2 Marshall Law: Qi Yue China PROJECT X ZONE Young Heihachi: Mikel8888 CHARACTER SELECT - CUSTOM SPRITED CAPCOM STYLED Jin Kazama: 1st: Byakko / CVS ArtisT [SC] / 2nd: Chuchoryu / Duracelleur [MVC] / 3rd: SeanAltly / SeanAltly + XSZ105 [VF] / Zeiba || Devil Jin: Chuchoryu: Old - Recent || Kazuya Mishima: 1st: Chuchoryu / Chuchoryu + Captain Mugen / Duracelleur [MVC] / 2nd: Sdot_Thadon / Sdot_Thadon & BetoSSJ4 [MVC] Heihachi Mishima: Chuchoryu / Duracelleur [MVC] || Young Heihachi: Chuchoryu || Paul Phoenix: Chuchoryu / Meldo / Duracelleur [MVC] || Marshall Law: Chuchoryu || Forrest Law: Skiff || Steve Fox: Chuchoryu / Chuchoryu + XSZ105 / Duracelleur [MVC] Bruce Irving: Chuchoryu / Duracelleur [MVC] || Bryan Fury: Chuchoryu || Lee Chaolan: Chuchoryu || King: Chuchoryu || Kuma: Chuchoryu: Old1 - Old2 - Recent || Jack: Chuchoryu: Old [Jack-2] - Recent [Jack-M] / Hedler Santos [HR Filter] Ling Xiaoyu: Chuchoryu: Old1 - Old2 - Recent || Asuka Kazama: Chuchoryu: Old1 - Old2 - Recent || Anna Williams: Chuchoryu || Nina Williams: Chuchoryu || Unknown: Chuchoryu || Kunimitsu: Chuchoryu Ogre: Chuchoryu / Duracelleur [MVC] || True Ogre: Chuchoryu || Yoshimitsu: Chuchoryu || Combot: Chuchoryu || Mokujin: Chuchoryu || Proto Jack: Chuchoryu Kazumi Mishima: Chuchoryu || Moku Pac-Man: Chuchoryu / Hedler Santos [HR Filter] || Hwoarang: Chuchoryu || Christie Monteiro: Chuchoryu SNK STYLED Kazuya Mishima: Chuchoryu || Asuka Kazama: Chuchoryu || Heihachi Mishima: Tommy-Gun [Misshimar X] HI-RES STYLED Kazuya Mishima: SilviaZeroShift 3D STYLED Yoshimitsu: DA_MAVERIK OTHER STYLED Yoshimitsu: DarkonMK || Gon: Kidthunder CRAPS Devil Jin by TC || Devil Jin by S. Nara || King by Lumpowracca MISSING CHARACTERS Armor King by HiryoXeoni [Custom] ....and might be more.... STAGE SELECT TEKKEN 1 Chicago by Mh77 || Marin Stadium by Mh77 || Kazuya's Stage by Tamez TEKKEN 2 Devil Kazuya's Stage by GLB TEKKEN 3 Forest by Tradt Pro. || HK Street by Tradt Pro. || Lab Courtyard by Tradt Pro. || Martial Arts Dojo by Tradt Pro. || Mexican Temple by Tradt Pro. Ogre's Temple by Tradt Pro. || Punk Alley by Tradt Pro. || Taekwondo Dojo by Tradt Pro. || Tekken Force: Act 1 by Mh77 TEKKEN 5 Acid Rain by ExShadow || Cathedral by Hydyeondk || Urban Jungle by ExShadow TEKKEN 6 Anger of The Earth by NoZ || Fallen Colony by Luneth || Manji Valley by ExShadow || Noh Theatre by NoZ || Urban Warzone by ExShadow The Cemetery by ExShadow TEKKEN TAG TOURNAMENT 2 Fontana Di Trevi by xX-Nero-Xx || Moonlit Wilderness by xX-Nero-Xx TEKKEN MOBILE Acid Rain by KMMouse || Manji Valley by KMMouse || Tilted Land by KMMouse BOOTLEG GAMES Tekken II & Tekken III SNES Stages by Tamez ORIGINAL AND EDITS Jin's Dojo by TapionMG || Moonlit Wilderness by Hihoshi SCREENPACK SELECT Mugen Tag Tournament Screnpack by Renzoku [Winmugen+ / 320x240] Tekken Tag Tournament Screenpack by Kyokano [Mugen 1.1 / 640x480] Tekken TT2 Screenpack by MegaTroySmith [Mugen 1.0 / 640x480] Tekken 2 Screenpack by MegaTroySmith [Mugen 1.0 / 640x480] Tekken 3 Screenpack by Kyokano [Mugen 1.0 / 640x480] Tekken 6 Screenpack by Cpt. Mugen [Mugen 1.0 / 640x480] LIFEBAR SELECT Tekken Advance Lifebars by Muko [Winmugen+ / 320x240] Tekken Advance Lifebars by Toxic [Mugen 1.0 / 640x480] Tekken 3 Lifebars by Alpyne D [Mugen 1.0 / 640x480] Tekken 4 Lifebars by Most Unbalance [Winmugen+ / 320x240] OTHER STUFF SELECT Tekken 2 & Tekken 5 Intro by MegaTroySmith Tekken 3 Intro by Dhillon521 SEE ALSO Soul Calibur Series Virtua Fighter Series
  4. 4 points

    (WIP) Kuki Sanban (Numbuh 3)

    Hello folks, let me introduce you to the Collab Character... Kuki Sanban (NUMBUH 3) from Codename Kids Next Door (This was suggested by WlanmaniaX) Please note that I'm only doing a few of those sprites so If you want to assist me to make few of the sprite progresses for me as well, Click Here Oh and send me a PM when you're done. =Sprite Contributed= WlanmaniaX for Midnight Bliss =Updates so far= Stance Running H.I.P.P.I.E.-H.O.P. Hyper Waiting Walking Animal Transformation Inspired from Operation: H.A.M.S.T.E.R. Final Memory: JAM Sprite Contributation by WlanmaniaX and edited by me. Fire Kuki Hyper Inspired from Operation: H.O.T.S.T.U.F.F. Victory Victory 2 Inspired from the Original Artwork Pose
  5. 4 points
    So now we went and made Blazblue characters. Unlike the Touhou characters I've made, Kagura was made to be as close to source accurate as I could manage; Albeat with a few adjustments, because this is Mugen, and things don't always work the same in Mugen. Find him on my OneDrive here. Note that there's both a Mugen 1.1 and Mugen 1.0 version of Kagura, and just like the Touhou characters, I strongly recommend getting the 1.1 version, because converting from Mugen 1.1 to 1.0 has a tendency of absolutely destroying the more advanced sprite images a character might have, not to mention that 1.0 just can't keep up with certain coding in the same way 1.1 can. For more specific information, go to my site. http://vaultofdeoxgigas.webs.com/ Movelist and specific mechanic information can be found in the readme file Kagura comes with. Here's some examples of Kagura fighting: And now a bunch of exposition for anyone interested: The Story so far... After having made a bunch of Touhou characters filled to the brim with bullets and shiny effects, I decided to look towards a new challenge, and I found it in the vast unexplored world of Blazblue. I've wondered a few times in the past about why there were so few Blazblue characters out there, and even fewer source accurate ones, but I would soon find out while making this guy. Turns out that a huge amount of the effect sprites in the game are either made out of a single sheet putting together a few sprites in a million patterns, or they're just plain 3d textured effects, which are super hard to rip properly, unless you know how to break down the game entirely and somehow capture them. And while there are a few people out there who've done that (and thank god for those people or we wouldn't have any worthwhile effects whatsoever from the games), I couldn't be bothered learning how to do so for what was essentially just a fun side project for me, so in all the cases where I didn't have the sprite (or sound for that matter), I decided to just improvise instead, and either use the available ones in new ways or (in 2 cases) import them from other games. In the end, somehow this "side project" ended up eating more time and effort than pretty much all my other characters. I guess that's what trying to be source accurate does for you.
  6. 4 points
    We finally reached the goal ya'll Thanks for all your help. :D
  7. 3 points
    Sorry for the funny due, my computer has been going strange because of the funny press thing that I control my mouse to do some of my work. I rather be using the laptop, just in case to release Zim, Dib and Rocko's better updates as final for tomorrow. Hope you'll guys be patient!
  8. 3 points
    Jansen Franca Mugen

    Super Smash Bros. Series

    This is the reason why @SSBK65 and @Pluscross are better than Sanotohno 2nd.
  9. 3 points

    Super Smash Bros. Series

    You never give up hope, as I found an archive of HCL's characters!: https://yadi.sk/d/lm948oqW3K8jkD It's missing his Dedede & Jigglypuff, so I hope I can find them too. IMO His chars are pretty solid. And what better than to put them all in a Smashtastic battle royale. They may seem weak, but their strength comes from their comboability.
  10. 3 points


    Tubaki.zip By Dione. Old, abandoned beta that no longer accessible from author's site (unless that the author site is just too confusing).
  11. 2 points
    Thanks everyone for the birthday wishes, you all ROCK! Damn, i know that the MFFAWN is so outdated, i'm planning to get the things in order next week.
  12. 2 points
    Let the SEGA fun BEGIN!!!!! http://forever.sega.com/
  13. 2 points
    i...still...functionnnnnn. i've just been busy
  14. 2 points
    Well, it's apparently the 13th where Takehaya is at, but eh. Just like Take's Susanoo, Izanami is Melty Blood styled. Act Cadenza to be specific. Unlike Susanoo however, she only has her Japanese voice from Central Fiction. Topic and download link over on MugenGuild: http://mugenguild.com/forum/topics/blazblue-hades-izanami-melty-blood-style-released-13-06-17-180142.0.html The reason why I didn't put the download link by itself is because you'll never know when she gets updated.
  15. 2 points
    Pseudo-GG playstyle (P,K, S,HS, with some custom stuff) http://www.nicovideo.jp/watch/sm31250422 https://yahoo.jp/box/8mGSzK
  16. 2 points
    this site feels so different from what it used to be.
  17. 2 points

    Super Smash Bros. Series

    He didn't give them to me, I found them myself on this lovely archive: http://www.down20.com/f-845481676976820 Xcvgfhd has archived a lot of files from a dead site called Muvluv, or the Niconico uploder. Sano mentioned this site in some of his video descriptions. While I was searching for the Smash Bros Hammer character. I looked up it's numbered filename, up7684.zip and voilia! I found that site, so that's where he's been getting those chars!
  18. 2 points
    First it was Iku, Tenshi, and Koakuma, now I wake up and find out there's a Yukkuri Reimu and a Captain Murasa being done in Gensokyo Reloaded style. Did I accidentally start a new trend?
  19. 2 points
    Midori Margatroid

    Koakuma (RP Styled)

    g Download: http://www.mediafire.com/file/1ahtbd8zw943qrw/Koa_RP+-+V1.rar Designed to go along the game Touhou RP Gensokyo Reloaded which you can check out here: http://mugenguild.com/forum/thrpgr.419
  20. 2 points
    Surprise, everyone! I have been secretly working on none other than the kunoichi named Hibana from Nightshade! For those unfamiliar, Nightshade (aka "Kunoichi" in Japan) is the sequel to Shinobi for PS2, which is of course part of SEGA's Shinobi series. Hibana is the main playable protagonist in Nightshade, and she is one awesome female ninja! Hibana is a simple, 3-button character with stand, crouch, and air attacks, as well as three Hypers and a taunt! Her special attribute is her Stealth Dash ability. Taken straight from Shinobi PS2 and Nightshade, the Stealth Dash allows Hibana to dash in an almost teleportation type manner, leaving an afterimage in her wake. It can even be used in the air! The dash replaces her "run forward" and "hop back" movements, and is a great way to get behind an enemy, or to simply avoid taking damage from an enemy. Sprites come courtesy of Project X Zone 2 for the 3DS, ripped by Ploaj of the Spriter's Resource. Moveset list is included as a text file in the character folder. Please enjoy! DOWNLOAD (either click on the image of Hibana, or the link below it in case it doesn't work) https://www.dropbox.com/s/jqfjdicfyo5mift/Hibana.zip?dl=0
  21. 2 points
    SCII South France Mansion - Library (1.1 Only) Download
  22. 2 points

    Post Fanart Thread

    Looks like Muffet got it made now
  23. 1 point

    Emi Yusa by Sektor [6/20/2017]

  24. 1 point

    Happy B-Day!  

    Happy B-Day!
  25. 1 point

    Happy Birthday Gui0007.

    Happy Birthday Gui0007.
  26. 1 point

    Happy Birthday Gui. 

    Happy Birthday Gui.
  27. 1 point


    Here's a gif: & link for Kirbey by mother earth: https://yadi.sk/d/TIHAl1qi3KCmCR I also found this Bandanna Dee by RoundOne:https://yadi.sk/d/Z4dpn_e63KK279 , and SNES King Dedede by Tam Tam: https://yadi.sk/d/qFMvzaxG3KK27G
  28. 1 point
    Yes. Kemono Friends is as good as people say. The art is indeed clumsy, the cast consists of nothing but animals anthropomorphized into cute girls and this might turn people off as it did to me initially. But the way the story was told, and the way the interactions between the characters were portrayed, were somehing totally different from any anime I watched before. It doesn't appeal to meaningless violence or sexualization (there are the penguin girls, who are sexualized and their design clash a little with the other girls, but they are as well-characterized as everybody else, so I give them a pass). It also receives props for the fact that I didn't find any of the characters dislikable. I could write a lot about how refreshing my experience with the anime was, but I don't have the skills to point all the qualities the show displayed. It takes a little to get used to, but I recommend it, if you're curious about what the fuss is about (like I was).
  29. 1 point

    (WIP) Kuki Sanban (Numbuh 3)

    About the lv.1 hyper, I thought calling hamsters would be an important idea for the lv. 1 hyper replacing the multi Rainbow Monkey toss. I still remembered the R.E.P.O.R.T episode back when I was about eleven years old watching this, you can see No. 3's report (in childish drawing art style) for her new introduction. You should look for an episode, though if you can sprite more frames.
  30. 1 point
    Anyone using Skype might wanna change your passwords after today. http://www.dailymail.co.uk/sciencetech/article-4622264/Has-Skype-HACKED.html
  31. 1 point

    (WIP) Kuki Sanban (Numbuh 3)

    It's been added in the updated sprite sheet.
  32. 1 point

    Baked Dunes . . . from a lotta games

    Been tinkered with and 'countlessly' tested since late February, I bring you my newest stage! [CHARS USED IN SCREENCAPS: Sakura (MVC Style) and Karin (MVC Style) are both by Beximus] And of course, it contains super jump! Quite a challenge to make, considering this stage is my first foray into learning BGCtrls and the like. And the water just LOVED to glitch up. Felt like my brain wanted to EXPLODE See the stage in action (sorry for the crappy FPS): https://www.youtube.com/watch?v=IopeL4E0bCc Included in the RAR file are two versions, one for WinM.U.G.E.N., and the other for M.U.G.E.N. 1.0+. There are two different songs, each with four different variations. Certain versions of the tunes accommodates M.U.G.E.N. 1.0+'s ability to loop music, and others contain ocean waves within the music if you want a bit of some atmosphere. Special thanks to: SNK, Brezzasoft, Eolith, SNK Playmore, Noise Factory, Evoga, Capcom and Fuuki for all of the various graphics Elecbyte for creating M.U.G.E.N. and the background/stage documentation Cybaster for creating the Complete Stage Creation Tutorial VirtualTek for Fighter Factory Dark Savior for his animation codes of the graphics borrowed from Deejay's stage from SFA3 Leonardo for his BGCtrl codes for his TMNT stage code, which I used for BGCtrl reference altoiddealer for his BGCtrl codes for his rollerskating stage code, which I used for BGCtrl reference RYO2005, Cenobite53, ELECTRO, tea, Caddie, Dark Savior, Phirmost, DonRamon, Matmut, reginukem, Namu ami Dabutu and Span for all of the various graphics Nick's Font for the Grenadier font, used for a blimp graphic Hikoshi Hashimoto for Stage 2-1 theme from A.B. Cop (and thanks to Aicom for making that fun arcade game!) Hiroshi Kawaguchi for Magical Sound Shower track and ocean wave noises from OutRun (shout outs to Sega for making a classic!). Also give thanks to Valley Bell and ctr for the extended edit of theme used for the stage (you can find it on vgmrips.net) VidGmr1996 for....nah man, wait Now that you skipped got to this point, here's the links: mediafire.com mega.nz mugenarchive.com ---- *Comes with two loopable musics (if you didn't care to read what I said up there). ---- *Comes with two versions (read the first asterisk comment).
  33. 1 point
    Restarting Azukina again. Hopefully I can finally finish her.
  34. 1 point

    Strider Series

    Thanks bruh I also updated the NxC section.
  35. 1 point
    Remember that OC wip i was spriting a few years ago? Welp, i´m still working on her but with HD sprites. Need to do 3 more frames to finish the stand and 4 more for the crouch but is a start. Learning and fixing every frame.
  36. 1 point

    Arrived in MFFA

    Hello, this is AstroInkling45, not only I have an account on MUGEN Fighters Guild, but on MUGEN Free For All as well!
  37. 1 point
    those pals tho, nice.
  38. 1 point
    It's been some time since I've worked on the Orochi/Mizuchi Collection, well I'm happy to say I've finally got back to work on it. It's current total is 332 edits. I wish I was able to have gotten more edits added, but like some of us, I lost interest in Mugen for a bit their. Oh well, it happens. I also managed to get a ton of those off the Archive, now it's back to extracting and creating GIF's.
  39. 1 point
    What's my favorite thing to do in MineCrap? BROWN BRICKS!
  40. 1 point
    @SSBK65 Sanotohno is a D E A D H O R S E And Jansen, stop asking for offline/private Mugen stuff! And I'm upset that SSBK 65 share the link to HCL's private SSBB characrers, (except Dedede, Jigglypuff/Purin, and Captain Falcon) and other private Mugen stuff to autistic Mugenites in public. P.S. Your Insane Aki-San rocks.
  41. 1 point
  42. 1 point
    Sir Ghostler

    Custom Gouken released

    A new version of Gouken is available. - Updated the readme again. - Misc hitbox adjustments. - Parrying corrected. - Hyakkishu Hyakki Gojin can OTG. - Shoryuken now has proper invul on startup. - Ultimate Goutetsu can actually be blocked now (lol). - New hitspark color for Player 2. Plus some other small things I've forgotten about. Please redownload.
  43. 1 point
    Artoria Alter

    Asher by Rick 6/15/17

    Other characters also updated. http://u6.getuploader.com/falljohn/
  44. 1 point

    Demo Event

    This is just here to show what a live streaming event looks like. Easy as making a new post. Check out the Ikemen Dojo to live stream mugen (ikemen) or the Live Gaming Lounge in the [ GAMING ] forum to see about live streaming your own random gaming adventures with live commentary from Discord. This particularly fine event has Request RSVP enabled so the streamer can get an idea of either the audience size or commentators willing, or whatever is suggested in the event post.
  45. 1 point
    Big Green

    Lord Misyaguzi by T-JIRO

    [Download] Author's OneDrive [Comments] A rather difficult to beat A.I only boss character. The sprites look computer animated, and rather cool at that. One move (the wood pillar) will freeze the game if used to K.O the opponent.
  46. 1 point

    Rocko V3 + with new updates of DM and Duckula

    Feedback for Rocko: -Baseball throw's startup time is too slow. -Drill sound goes on for a bit too long. -You might want to change the P2 throw animation; it may work correctly on characters like him, but on others like Kung Fu Man, it looks kind of awkward. -Crouching hard and medium kicks are infinites. -Shotgun specials miss at point blank. -Standing hard punch misses at point blank as well. -There are some rather hard to do commands that I've never seen before, like for example, the Brain Pop. Maybe change them. -Why is there no medium version of the Down Back special? -The clock in the finisher stays on screen for too long. -The sparks in one of his winposes are misaligned and are not in front of him. -Hyper portrait does not fit the screen on 640x480 resolution. See here for what I'm talking about:
  47. 1 point

    is u alive my friend

    is u alive my friend
  48. 1 point

    Ed. G

    (Picture) (Download) http://web.archive.org/web/20060520210736/http://www.mugenation.com/download/chars/vari/ed.zip (Comment) A original character made by kyo kusagnai. He has 4 specials and hypers. One of which is a instant K.O. He strangely has Gill's voice, and one of his attacks. He also has a few stand attacks, too. His A.I. is real easy, too. Not much else to say.......
  49. 1 point
    Mr. KOtik

    Dangan Ronpa Stage

    Awesome stage and it's low-res, just how I like it. +1
  50. 1 point
    Toshio Tenma

    Chiester 410 MC beta release

    Name: Chiester 410. Game of origin: Ougon Musou Kyoku. Gameplay Style: Magical Chaser: Stardust of Dreams. Voiced by: Eri Kitamura - Story: Chiester 410, is a weapon in contract with Beatrice. 410 is a kid whose personality tends to cause her to speak arrogantly. She has a hobby of laughing at people who are serious or not relaxed, which is why she likes Chiester 45 and Lucifer. She speaks roughly, but she loves company and easily succumbs to loneliness. She gets depressed if she isn't always being looked after by someone. 410 has excellent capabilities in firing control, and exhibits matchless battle power even at close quarters fighting. - Note: That character is a beta for public testing. Everything will be updated according to the feedback given. The play style and effects is based in Magical Chaser: Stardust of Dreams. - Special Moves: "Golden Bow" command = ~D, F, a (also with "b" or "c"). "Rolling Bunny" command = ~F, D, DF, a (also with "b" or "c"). Misc: "dash_k_weak" command = ~F, F, a "dash_k_medium" command = ~F, F, b "dash_k_strong" command = ~F, F, c - Release Log: June 21th, 2013: a) Updated Projectiles (not perfect). b) Added Throw (special thansk to Muirtower). c) Updated Rolling Bunny (three versions). d) Added new effects. e) Added new voice clips. f) Updated intro (still incomplete). - Wip Log: October 7th, 2011: Log: a) Added move fx effects. b) Added projectile (three versions). c) Added Rolling Bunny (three versions). d) Improved pushback in several moves. e) Updated all basic attacks. - What's left: a) Finish intro and include Chiester 45. b) Add new special moves. c) Add supers. d) Fix her Golden Bow and add the missing frames. e) Add new win poses. f) Add missing effects in "Rolling Bunny". Screenshot: Video: Download