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Showing content with the highest reputation since 07/15/2018 in all areas

  1. 6 points
    With Sonic Mania Plus finally released, here's a preview of Mighty and Ray as Sonic's new assists for the Act 2 update!
  2. 3 points
    Dumanios

    MugenArchive be like

    MugenArchive be like
  3. 2 points
    Im not Dead ...i still pop in every now and then to see the new Generation of Mugen Creators at work...and to check out what my old friends are up to... See Ya In The Pit - ZB
  4. 2 points
    A joke character that me and Tyren are currently working on. His name is Ring Thing by the way.
  5. 2 points
    I can't believe Tails fucking died.
  6. 2 points
    Hawaiian and Mexican pizza are the best.
  7. 2 points
    MatreroG

    The 8th Passenger Stage 1.1 & 1.0

    The stage concept start with a suggestion of AVPboy6754. The idea is to recreate a stage based on a scene of the first Alien movie. It comes with superjump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. I have to say that, the opening door moves faster during the game compared to the video. Thanks to AVPboy for the original BGM. VIDEO STAGE DOWNLOAD
  8. 1 point
    Nodog

    Happy 18th Birthday to Waluigi

    Happy 18th Birthday to Waluigi
  9. 1 point
    From what I seen the rumour, the first preview of the TV movie of Invader Zim's animation style feels like the comic book style. For some reason, it will be awesome once I can found out along how Rocko turns out! This...is what I need to release new updates for Zim and Dib!
  10. 1 point
    FANTASTIC NEWS! I finally fixed the internet with the help of HP! VICTORY SCREECH!
  11. 1 point
    Was jamming through some old Staff only thread's and it sucked to see so many old friends i hadn't talked to in a while hadn't loggen on in over a year or more ...especially PhantomBlood ...never thought id not see him on here or Laharl
  12. 1 point
    Question: You preffer Low-Res Pixel-Art stages or Full-HD 2D-3D stages?
  13. 1 point
    Nice stage. The boxing anime song is cool but as for me. Rocky III's "Eye of the Tiger" is THE boxing BGM for my stages. Well done still. :)
  14. 1 point
    The ones with Red are 1 Hit Kill ones The ones With Black are Normal Ones And Most are yes And those Are Haceil FC2 Blog they can be found there And Yes ik Some dont like My own Creations I made rainbow edits Alot but Idk if I wanna share them People might not Like them but who knows...
  15. 1 point
    So it has come to my attention that Mugen Archive is blacklisting Mediafire for "malicious ads." I've seen malicious ads on Mediafire since when I started using Mediafire. And kinda ironic since... well, you know. And didn't Mugen Archive had it's own downloader? This confuses me on so many levels. So, to completely wipe out all confusion: "If you've known about Mediafire's malicious ads, WHY DO YOU HAVE YOUR CREATIONS THERE?!" Two reasons. 1. I have Adblock on my PC. 2. I saw it as a normal thing. Just click the green download button right next to the name of the file. See y'all later... in about another month or two! Y'all know how it goes! Oh yeah, and this month is my 5 year anniversary on here. I just thought I'd say that.
  16. 1 point
    ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 73rd Stage That I Created Into The Mugen World! After Making My Last Stage For Yall I Wanted To Make Another Sport Related Stage! Looking At My Old School Boxing Gym And Old School Boxing Gym II (Waifu Edition) Stages That I Created A While Back, I Wanted To Create A Modern Gym Theme! You Can Say That This Particular Sports Gym Stage Located At An Very Expensive Highrise In The City, Is Either For The Wealthy Fighter Or The Champion! This Is The Modern Day Gym Stage With High End Equipment And A Beautiful View Of The City! Train In Luxury And Be The Best Of The Best! It Doesn't Get Any Better Than This! LOL! I Really Love How This Stage Turned Out! Since I Created The Old School Boxing Stages And Now I Got This Modern Stage Here, I Can Now Make A MUGEN Montage In My Fighting Game! #1 Contender's Training Camp Vs The Champ's Training Camp! I Have To Find Some Cool Montage Music, Yo...LOL! Enjoy Another City Sports Theme Based Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  17. 1 point
    [VIEW] Made a new sprite and tried to animate a fighting stance for my OC. White Heart from Hyperdimension Neptunia. And "OC" D´Angel Fighting Stance: Still unfinished and missing 3 more frames and details but was more to try animating with Photoshop layers instead of pure paint like used to before. Think looks nice enoght but need more bending on those knees. What do you think?
  18. 1 point
    CoffeeFlavoredMilk

    JonathanAM's Stages

    It's really nice that you could obtain all of these. But how did you do so?
  19. 1 point
    Nep Heart

    Nep MUGEN

    Made a lot of progress within the month and a half in working on Sayaka Miki. She should be ready for beta by next month or so.
  20. 1 point
    MUGEN Character Release Miu Kurosaki Arranged by Shadow & Orochi Nathan Hello, all guys! Here I bring you a release a request and cooperation from my faithful friend Shadow (formerly known as 973supershadow) who unfortunately is absent right now and asked me to please upload this great character on his behalf. I hope you have Internet Shadow again! This character made for The King of Fighters Memorial (KOFM) In resolution 16: 9 (1280x720 or 854x480). To play in MUGEN 640x480 you must open the Miu folder, enter the Miu Kurosaki_KOF file with Notepad and Change this (without the quotes): "" localcoord = 427,240 " change it for this " "localcoord = 640,480" or "; localcoord = 427,240" As dice in the title is an improved version made by Shadow and Orochi Nathan Original author = Misamu K Young Subscribe to my channel and Shadow for more content! Download link: http://www.mediafire.com/file/r3d1i02kzi73tbc/Miu-Kurosaki_KOF.zip/file
  21. 1 point
  22. 1 point
    - Characters that often combo you in a corner (Notably Super Mario and Whatever Edit they TRY to edit super mario so badly) - On top of that. Any Super Mario edit that's either a paletteswap or just poorly edited (I hate paletteswaps. They could just basically make up a palette patch but no they dont care... Only some people care.) - The MEGA Update on papyrus and Muffet's original release (Notably the ai. and other things that are unbalanced af like the decap head attack and the Teashooter (Why make it unblockable?) and Some of their attacks are unblockable. (I get the ai is challenge but its unbalanced to me). Also there is a reason why i had to edit both the normal version and the Christmas Version (Festive muffet) - Commands that are Hard to activate (Honestly I like to use commands that are simple like Marvel Vs Capcom like commands: Such as D,DF,F X+Y) Unless you add some time thing where commands can vary to become easier to activate. If its a full circle command then its super hard. For charge commands i don't like them either. - Commands that do not activate at all (Some characters have some commands in the wrong places) (Im not sure what but it can be hard to explain - Characters that often spam (Likely that DCvsMarvel Template and a few other bad templates like the SMVC EOH template) - Lazy CLSNs (Its that important) - Characters that try to be like a boss character but fails: Either a poor spriteswap, High Stats, Or just poorly done - A character with a high defence stat (The most annoying thing is how the block with that which its mostly annoying) - Characters with one frame attacks (You cant even block their attack when the hitdef has a time = 0 thing when they attack with one frame) (unless you put it in time = 1) - Creators Poorly using a character template (Im sure one person tries using my Undertale Template but always fails and never stops and he never wants to quit making more trash) (Additionally its just best to use KFM or n64 Mario's template or Attempting to fix a bad template or Whatever template it is (As long as its not just a spriteswap, but use it as a base)
  23. 1 point
    Dissidia

    MvCS Universe *DEMO*

    One question, do you even beta test or have beta testers to notify you for any bugs and errors? Because all of the characters are filled with issues and infinites up the Mugen derrière! All specials and hypers can be freely cancel'd out, and because of this, this can lead to issues for P2 if stuck in a targetbind, such as Akuma's SGS. Also, most stages lack music for some reason.
  24. 1 point
    Ares

    BlazBlue - Complete Resource Thread

    WORK IN PROGRESS. :WARNING: I will take the rips down if the Mugen Free For All staff tells me to. I will comply with Arc System Works if they also want the rips taken down. If this happens, PM me and I will provide a private link. If you going to mirror the downloads elsewhere, please copy the credit/special thanks on the bottom. We took time from our busy schedule to provide these rips for you. I DO NOT OWN ANY OF THESE SPRITES/VOICES/SOUND EFFECTS. Download at your own risk. All content belongs to Arc System Works. :Updates: 8/29/2016 - (Sprites/Sounds) Mu-12 (CPE EN/JP), Tsubaki (CPE EN/JP), Hazama (CPE EN/JP), Makoto (CPE EN/JP), Valkenhayn (CPE EN/JP), Platinum (CPE EN/JP), Relius (CPE EN/JP) released. 8/28/2016 - (Sprites/Sounds) Ragna (CPE EN/JP), Jin (CPE EN/JP), Noel (CPE EN/JP), Rachel (CPE EN/JP), Taokaka (CPE EN/JP), Tager (CPE EN/JP), Litchi (CPE EN/JP), Arakune (CPE EN/JP), Bang (CPE EN/JP), Carl (CPE EN/JP), Hakumen (CPE EN/JP), Nu-13 (CPE EN/JP) released. 8/28/2016 - Palettes (CPE) added. Contains all characters, including ones that are not posted yet. 8/25/2016 - (Sprites/Sounds) Amane (CPE EN/JP), Bullet (CPE EN/JP), Azrael (CPE EN/JP), Izayoi (CPE EN/JP), Kagura (CPE EN/JP), Terumi (CPE EN/JP), Kokonoe (CPE EN/JP), Celica (CPE EN/JP). 4/15/2014 - (Sounds) Hazama (CSE EN). 4/07/2014 - (Sprites) BBCP character effects released. Link here. 3/28/2014 - (Sounds) Tsubaki Yayoi (CSE EN) and character sound effects (CS+CSE). 8/03/2013 - (Sounds) First batch of English voice rips released! Jin Kisaragi (CSE EN), Noel Vermillion (CSE EN), Hakumen (CSE EN), Mu-12 (CSE EN), Makoto Nanaya (CSE EN), Valkenhayn R. Hellsing (CSE EN), Platinum the Trinity (CSE EN), Relius Clover (CSE EN). 7/10/2013 - (Sounds) Ragna the Bloodedge (CSE JP), Jin Kisaragi (CSE JP), Noel Vermillion (CSE JP), Rachel Alucard (CSE JP) released. 6/30/2013 - (Sounds) Taokaka (CSE JP), Iron Tager (CSE JP), Litchi Faye Ling (CSE JP), Arakune (CSE JP), Bang Shishigami (CSE JP), Carl Clover (CSE JP) released. 6/23/2013 - (Sounds) Tsubaki Yayoi (CSE JP), Hazama (CSE JP) released. 6/20/2013 - (Sounds) Hakumen (CSE JP), Mu-12 (CSE JP), Nu-13 (CSE JP) released. 6/17/2013 - (Sounds) Platinum the Trinity (CSE JP) released. 6/16/2013 - (Sounds) Relius Clover (CSE JP), Valkenhayn R. Hellsing (CSE JP) released. 6/15/2013 - Thread created, (Sounds) Makoto Nanaya (CSE JP) released. After burning my ears with Heavy Day all the waiting, here's the thread that you BlazBlue fans are waiting for! Use them for Mugen, use them for Ringtones, I don't care what you do but here it is! *Update 3/28/2014*: The character specific sound effects have all the SFX from CSE and CT. CSE reuses CT SFX. *Update 8/02/2013*: The Japanese voice rips include the CSE Sprites, which are in .PCX format and already color separated! All downloads have character sprites already packed in! All in .PCX format AND color separated for all your Mugen needs! Please select your character. CPE Palette File BlazBlue: Continuum Shift Extend English Voice Rip BlazBlue: Continuum Shift Extend Japanese Voice Rip (Contains CSE Sprites.) CT+CSE Character Sound Effects (All characters) F.A.Q Q: How did you rip the sounds? A: I used Microsoft's SDK (Software Development Kit) to decode the files. Afterwards unpacked the .XWB with XWB Unpacker. Q: I thought you were going to release the whole pack! What happened? A: Work. My life is very busy so I'll release them by character, just like how I did the P4A sound requests. It's much faster than ripping the whole cast THEN releasing it. Q: Where is *character*'s SFX? A: I don't have it ripped yet. I'll include it in the character in future updates along with a separate link for it. Q: Are you going to rip the Story Mode voices? How about the announcer voices? A: The format for the voices are different than the ones found in the gameplay. So at the moment, unfortunately, is a no. For the announcer voices, I will get to that after the characters. I won't be able to rip the DLC announcers though, because I don't have the files. Q: What takes so long for the sounds to be ripped? Why are the P4A sounds easier and faster to rip? A: Resaving, renaming, and relistening to the sounds to make sure it is working properly. The XWB Unpacker saves the files as a completely compressed sound file. With the right codecs you can listen to it, but if you listen to it without the codecs or add it in Mugen, it will have a ear splitting beeping sound. For P4A sounds, I can just decode them through the SDK and saved as regular readable sound file. Q: Will you rip the sounds/sprites BlazBlue: Chrono Phantasma? A: Yes. Although there's no XB360 release, it will be a tough one. I'll have to do googling research for a bit after I get the iso. I am very determined to rip the sounds/sprites. It has been done. The voices can be ripped however, I am having trouble with ripping the character sprites. Aug. 25, 2016: Ripping them now! Q: Will you rip the sounds for any other games? A: Yes. I'm thinking of ripping the whole P4A voice cast in the future. Q: Are you going to share the XWB Unpacker? A: I would, but I can't. It's a private program that was handed to be due to a favor. Somebody wants it private, I don't know the reasons why, but I'll abide by his/her words. There is an alternate program called XWB Extractor 1.1, but I haven't used it. Q: How do I open the sprites? A: You can use GIMP or Photoshop to open .PCX files. Alternatively you can also use any Fighter Factory to open them as well. Credits Ares (Seraphs Ares) - Main Rips, Decoding .pac files, Sound Conversions. Itsumi (Miko Itsumi) - Sound Conversions. Kirishima - Decoding .pac files. DartzPie - Providing Celica's sound file. Special Thanks to.. Somebody *wishes to stay anonymous* - Provided XWB Unpacker. Circuitous - Providing early sound files to work on. tunglashor - For the program, Hipster. BlazBlue Wikia - Images for download. Tron - Helping me out figuring dantarion's tool. dantarion - For his awesome tool. And you, for patiently waiting!
  25. 1 point
    [Preview] [Download] On The Road - These Streets are OK: http://www.mediafire.com/download/977a8pcowa200v7/On_The_Road.rar [Comment] Just a stage made using a picture MelvanaInChains took from a trip on the road to Chicago awhile back. Just with some animated water. For 1.0 & 1.1.