Toshio Tenma Posted November 1, 2012 Share Posted November 1, 2012 Release log 1/11/2012: a) Updated jump. b) Updated Crimson Slayer (landing). c) Added Assault Spike. d) Added Heat Grave. e) Added Crimson Needle. f) Added win pose 2. g) Added win portrait. h) Added roll escape. i) Added Power Kick (can also be made in air). j) Added Special Upper. k) Added Guard Cancel. - Known issues: a) Headpos and midpos aren't correct, not sure how to fix it. b) Crimson Gae Bolg have explod issues. c) She still lack the lv3 and lv4 supers. - Screenshot: Video: Download: http://forum.paodemugen.com.br/index.php?showtopic=12066 Link to comment Share on other sites More sharing options...
Demitri Posted November 1, 2012 Share Posted November 1, 2012 a) Headpos and midpos aren't correct, not sure how to fix it. The docs/KFM show how it should look and you can edit it from the SFF with FighterFactory Link to comment Share on other sites More sharing options...
llyyr Posted November 1, 2012 Share Posted November 1, 2012 Please fix the localcoord this one is good localcoord=860,520 it looks huge in game because the Sprites are HQ. also can you please add names to the animations? Link to comment Share on other sites More sharing options...
llyyr Posted November 1, 2012 Share Posted November 1, 2012 Also the Sprite Alignment is not right. Check them you will find bugs. Link to comment Share on other sites More sharing options...
Toshio Tenma Posted November 1, 2012 Author Share Posted November 1, 2012 Gopal, that character is MEANT to play in localcoord 640,480 Any other localcoord may affect the entire character. Link to comment Share on other sites More sharing options...
thekillnator Posted November 1, 2012 Share Posted November 1, 2012 Cool thanks for this beta release. Link to comment Share on other sites More sharing options...
llyyr Posted November 1, 2012 Share Posted November 1, 2012 Gopal, that character is MEANT to play in localcoord 640,480 Any other localcoord may affect the entire character. oh, i didn't known that. Link to comment Share on other sites More sharing options...
Demitri Posted November 1, 2012 Share Posted November 1, 2012 also can you please add names to the animations? Why? Link to comment Share on other sites More sharing options...
Foxy_Foyox66 Posted November 2, 2012 Share Posted November 2, 2012 thanks for the beta version. Link to comment Share on other sites More sharing options...
Toshio Tenma Posted November 2, 2012 Author Share Posted November 2, 2012 oh, i didn't known that. You're used to play with low-res characters, so you may think she is "big". Making her smaller will decreasse the quality and also bring errors in all sprites, animations and coding itself. I take no responsability in any change made in the localcoord since she is mean to play in 640,480. also can you please add names to the animations? It's a waste of time and effort. You should care about command names rather than that. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted November 2, 2012 Share Posted November 2, 2012 Finally beta release! Cool Bro i really want to try her atm! Link to comment Share on other sites More sharing options...
Leo Posted November 2, 2012 Share Posted November 2, 2012 also can you please add names to the animations? Animations can be found with the numbers, you don't necessarily need to name them. Link to comment Share on other sites More sharing options...
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