How To Make A Character (Complete!)
#1
Posted 27 July 2012 - 04:42 AM
Part 2 - Building SFF (Ripping)
Part 3 - Building SFF (SFF)
Part 4 - Basic Attacks (CNS, CMD, AIR)
Part 5 - Projectiles
Part 6 - Helpers & Custom States
http://www.youtube.com/watch?v=9cwmNHKscT0
Part 7 - Super Creation
http://www.youtube.com/watch?v=4uzwRX-3pWo
Part 8 - Elemental Bullet System (1)
http://www.youtube.com/watch?v=sFBqCmUymzI
Part 9 - Elemental Bullet System (2)
http://www.youtube.com/watch?v=hK4NOAB7Zmw
Part 10 - Finalizing The Character
http://www.youtube.com/watch?v=p-IoCpF8FcI
#2
Posted 27 July 2012 - 05:51 AM
#3
Posted 27 July 2012 - 03:57 PM
#4
Posted 29 July 2012 - 12:38 PM
#5
Posted 30 July 2012 - 09:58 PM
#6
Posted 31 July 2012 - 02:06 PM
#7
Posted 31 July 2012 - 04:34 PM
I have discussed "Pausetimes, hit times, damage values, velocities, hypers, supers, "
ranging from parts 3~6
sounds im saving for the last video. along with channel 0 stuff.
CNS scaling vs. Localcoord Scaling, is a excellent idea for a topic.
unfortunately, I do not use variables ENOUGH to teach a tutorial on it. especially in a -2 or -3 state.
but Thanks for the ideas!
after Shelly is finished i'm working on a Reversal Hitdef guide.
Wow! This tutorial has helped me several times more than any other!
Maybe now I can make my first character with confidence!
Thanks a million, Ryon!
I'm glad its helped in several ways. thank you.
if you can share which way its helped you that would be wicked awesome.
#8
Posted 31 July 2012 - 05:27 PM
#9
Posted 31 July 2012 - 05:38 PM
#10
Posted 31 July 2012 - 06:51 PM
#11
Posted 31 July 2012 - 07:26 PM
#12
Posted 31 July 2012 - 09:22 PM
yeah i'll do a scaling video soon after.
the next video will have wind bullet (with scaling explods), earth bullet (dont know yet how to make it up) and sound set up for the moves, character voices, and if i get regular sounds i'll slip those in to.
#13
Posted 04 August 2012 - 06:55 AM
#14
Posted 07 August 2012 - 07:29 PM
#15
Posted 14 September 2012 - 05:09 PM
#16
Posted 14 September 2012 - 06:09 PM
#17
Posted 14 September 2012 - 07:20 PM
#18
Posted 14 September 2012 - 08:48 PM
#19
Posted 14 September 2012 - 09:23 PM
#20
Posted 14 September 2012 - 10:28 PM
#21
Posted 15 September 2012 - 06:16 AM
Hah, well, hope that means something on my end XD
#22
Posted 17 September 2012 - 09:27 AM
#23
Posted 17 September 2012 - 11:37 AM
#24
Posted 17 September 2012 - 03:08 PM
Hey, I have a few questions.
Does your tutorial teaches the difference between sff and sff2?
Also, can the Fighters Factory extract images from SFF files? I wanted to extract a few of the ones I got just for size comparison [just to be sure] while I'm doing my own sprites.
My plan seems to work regarding spritecrafting, but without references, trial and error might be a long road. I can post some small tutorial about this later on, depending on the results.
no it does not. as the differences are rather technical more than cosmetic.
and yes fighter factory can extract images, 1 by 1, or by group, or extract all to a folder.
#25
Posted 20 September 2012 - 04:50 AM
lolHey, I have a few questions.
Does your tutorial teaches the difference between sff and sff2?
Also, can the Fighters Factory extract images from SFF files? I wanted to extract a few of the ones I got just for size comparison [just to be sure] while I'm doing my own sprites.
My plan seems to work regarding spritecrafting, but without references, trial and error might be a long road. I can post some small tutorial about this later on, depending on the results.


