MK error
#1
Posted 22 June 2012 - 08:34 AM
Error message: Undefined command label: "blok".
If not misspelling in CNS, check CMD
Error parsing trigger2, 1
Error parsing [State 120, 5]
Error in [Statedef 120]
Error in common1.cns
Error loading chars/jax/jax.def
Error loading p1
Library error message: Died parsing command = "blok"
I'm guessing block is misspelled as "blok" but when I change blok to block, it still doesn't work! I'm using the chars listed on that page were all patched to work for the most part so is there any solution?
#3
Posted 23 June 2012 - 12:58 AM
I got it from http://mugenfreefora...i-2-3-umk3-mkt/ under the Mortal Kombat II section.
#6
Posted 23 June 2012 - 09:11 PM
http://www.mediafire...jf0gz7oe34uh06c
sometimes i wonder if other creators are just STUPID people or what.
honestly this jax sucks. but you decide.
#7
Posted 24 June 2012 - 07:57 AM
#9
Posted 24 June 2012 - 04:51 PM
#10
Posted 25 June 2012 - 12:44 AM
Also, if it's for regular Mugen you are using the char... check it's .def and make sure you disable ".pit", and any files that may be looking for an alternated root directory to access it. Most of the time they look something like ".../.../...someoneFatality.cns" or something like that.
I usually just disable all finishers, brutalities, pit, intro/endings and anything that looks like it's meant for the MK games specifically.
#11
Posted 25 June 2012 - 10:32 PM
I usually fixed that problem by just deleting COMMON1 from in the individual characters folder and restarting the game.
Also, if it's for regular Mugen you are using the char... check it's .def and make sure you disable ".pit", and any files that may be looking for an alternated root directory to access it. Most of the time they look something like ".../.../...someoneFatality.cns" or something like that.
I usually just disable all finishers, brutalities, pit, intro/endings and anything that looks like it's meant for the MK games specifically.
The Jax that Ryon fixed's fatality still works so I don't know.
Yeah this Jax could use some work but its like I want MK chars in my roster so bad with sprites from the Sega or SNES I'm desperate lol
#12
Posted 27 June 2012 - 12:42 AM
Unless someone can point me in a direction that suggests otherwise, it seems that the MK characters are pretty much always going to be kind of screwy in Mugen so you can still use them but try not to look at them as much more than a novelty. Though, in my experience, the collection found here on the site is the most stable by far.
#14
Posted 29 June 2012 - 12:21 AM
#15
Posted 10 July 2012 - 04:25 PM
the cartoon ones some are ok binhos is alright in areas on his chars. for the most part though yeah so far not to many good mk chars for mugen. MK fighter a new wip on guild that is working on new chars. so there is hope for MK

I shall burn a true image of horror into that empty head of yours.




