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MK error


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#1 dakidbanks

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Posted 22 June 2012 - 08:34 AM

I downloaded some MK chars from the Mortal Kombat Arcade collection post here and a lot of the characters crash my Mugen with this error

Error message: Undefined command label: "blok".
If not misspelling in CNS, check CMD
Error parsing trigger2, 1
Error parsing [State 120, 5]
Error in [Statedef 120]
Error in common1.cns
Error loading chars/jax/jax.def
Error loading p1

Library error message: Died parsing command = "blok"

I'm guessing block is misspelled as "blok" but when I change blok to block, it still doesn't work! I'm using the chars listed on that page were all patched to work for the most part so is there any solution?
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#2 Ryon

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Posted 22 June 2012 - 05:09 PM

could you link me to this character i can fix it for you.

as for a fix you can do yourself.

open up his CNS, and look for state 120, then look for

command = "blok"

and change that to block.
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#3 dakidbanks

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Posted 23 June 2012 - 12:58 AM

Yeah I tried changing blok to block and the char was still bad Idk

I got it from http://mugenfreefora...i-2-3-umk3-mkt/ under the Mortal Kombat II section.
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#4 Ryon

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Posted 23 June 2012 - 08:47 AM

that doesnt help.

i need to know WHICH character it is, not all of them
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#5 dakidbanks

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Posted 23 June 2012 - 12:16 PM

My bad.. its Jax

http://www.mediafire...q41ja3ci73cxegq
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#6 Ryon

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Posted 23 June 2012 - 09:11 PM

i fixed him for you.

http://www.mediafire...jf0gz7oe34uh06c

sometimes i wonder if other creators are just STUPID people or what.
honestly this jax sucks. but you decide.
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#7 GohanSSM2

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Posted 24 June 2012 - 07:57 AM

There are a lot of non-english speaking people that create stuff, and of course the MUGEN coding language is based on english, so... alot of goofy stuff for sure. I remember working on getting Fudencio's and Luiz Barin's stuff to get it to work. Nightmare after nightmare...
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#8 Ryon

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Posted 24 June 2012 - 09:17 AM

well not to insult Spaniards.

There is NO "blok" command code in there at all, but in the CNS he is using it as a trigger.

thats why i say stupid.
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#9 miketheratguy

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Posted 24 June 2012 - 04:51 PM

I myself had an issue with MK2 Kung Lao crashing my game, though I don't recall what the error was. I'm not on the install computer or I'd try him again but if anyone's interested he's at http://www.mediafire...dwncqatdxb5dh9s .
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#10 Xdegenerate

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Posted 25 June 2012 - 12:44 AM

I usually fixed that problem by just deleting COMMON1 from in the individual characters folder and restarting the game.

Also, if it's for regular Mugen you are using the char... check it's .def and make sure you disable ".pit", and any files that may be looking for an alternated root directory to access it. Most of the time they look something like ".../.../...someoneFatality.cns" or something like that.

I usually just disable all finishers, brutalities, pit, intro/endings and anything that looks like it's meant for the MK games specifically.
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#11 dakidbanks

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Posted 25 June 2012 - 10:32 PM

I usually fixed that problem by just deleting COMMON1 from in the individual characters folder and restarting the game.

Also, if it's for regular Mugen you are using the char... check it's .def and make sure you disable ".pit", and any files that may be looking for an alternated root directory to access it. Most of the time they look something like ".../.../...someoneFatality.cns" or something like that.

I usually just disable all finishers, brutalities, pit, intro/endings and anything that looks like it's meant for the MK games specifically.


The Jax that Ryon fixed's fatality still works so I don't know.

Yeah this Jax could use some work but its like I want MK chars in my roster so bad with sprites from the Sega or SNES I'm desperate lol
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#12 miketheratguy

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Posted 27 June 2012 - 12:42 AM

I downloaded almost all of the characters from the collection on this site, and I've found that many of them work alright with each other. Some have no glaring issues with other Mugen characters either (it's a hoot seeing Sub Zero do a [relatively generic but still amusing] fatality to Ronald McDonald or Homer Simpson). But in general the characters are still flawed in that they move kind of strangely; their move recovery times are different; they deal too much damage to non-MK characters; their collision detection is a bit messed up; etc.

Unless someone can point me in a direction that suggests otherwise, it seems that the MK characters are pretty much always going to be kind of screwy in Mugen so you can still use them but try not to look at them as much more than a novelty. Though, in my experience, the collection found here on the site is the most stable by far.
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#13 Ryon

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Posted 27 June 2012 - 04:04 PM

thanks, myself and the staff that provides them are glad you enjoyed our hard work.
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#14 miketheratguy

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Posted 29 June 2012 - 12:21 AM

Not a problem. Always appreciate when someone takes the time to make acquiring good Mugen stuff easier.
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#15 Laharl

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Posted 10 July 2012 - 04:25 PM

there are actually good MK chars Bleed's chars are great, and hes still making hidef versions, Seanaltlys subzero is pretty good but no fatalites. I believe soul ninja is actually really good with different palletes giving different chars.

the cartoon ones some are ok binhos is alright in areas on his chars. for the most part though yeah so far not to many good mk chars for mugen. MK fighter a new wip on guild that is working on new chars. so there is hope for MK
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