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Feilong (POTS Style) by varo_hades & BahamianKing100


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Feilong (POTS Style) by varo_hades & BahamianKing100

Feilong, a master of Kung Fu, now in the POTS style.

 

 

=====<Things That Was Edited And Added To Feilong>=====

- Added extra sounds to kill, k.o, normal, special and super sounds 
- Fix velocity in movements properly (all basic movements)
- Added special move zero counter (i also added this to the A.I codes to)
- Increase time for custom combo to stay on and lil more invincibility on start up more like the real games (sfa3 and cvs2)    
- Added stopsnd code on intros and taunt voices and effects (just like in real games)
- Added no music at the start of round 1 only (just like in cvs2) Added and fix assertspecial nobardisplay code for lifebars to show up when chars go to there win pose (thought it was pretty cool in kof98)
- Fix all combos properly and accurate (super cancels and max cancels)
- Added voice sound when hitting the ground (like a ground hit hurt sound)

- Added voice on back dash
- Added normal and special attacks and custom combo finish codes and sprites (finish codes and sprite used from mr.infinite pots style chars. custom combo finish codes and sprite used from one of P.O.T.S older chars) 
- Fix and tweak alot of animations. especially the animations from 5000 to 5210. fix and tweak all normal, special and super animations. also fix and tweak hit and hurt boxes
- Fix all hitdefs on normal, special, and supers properly and more accurate. all damage fix on everything more accurate, the way the chars fall and recover out the air from an attack (everything) even added codes to hitdefs for better custom combo juggling
- Fix startup invinciblity on some special moves and supers

- Added more sounds to the supers. they each have there own super sound effect (use those sounds from mr.infinite's pots style chars)

- Added air block to certain special moves (special moves projectiles can always be air blocked)

- Increase damage on throws and fix velocities more accurate on throws 
- Increase juggling points on normals, special and supers more accurate (i only tweak this if needed for lil more juggle comboing)
- Increase the velset on the throw escape to be more accurate like in cvs2 (when they break throw they get push back lil more furthur)
- Tweak hitdefs in helpers CNS as well
- Added pause k.o and slow down kill like in cvs2. (well the slow down part only works in my game because i have the slow down fix from my fightdef)
- Fix and tweak A.I to fight lil more stronger 

- Added dreamcancel code to a.i (a.i could now go to level 2 super from a level 1 super)

- Added EX sprite message when you do a EX move

- Added 2 power stock to be able to air recover (you can get out of juggle combos once you have 2 power)

 

=====<Movelist>=====

<NORMAL>

.Hop Kick Strong            F + c
.Hop Kick Medium            F/B + b
.Seichuu Renten Geki:               F/B + 2p        (near opponent)
.Shuu Kubi Kari:            F/B + 2k        (near opponent)

 

<SPECIAL>

.Rekkaken (EX)                D, DF, F, p
.Shienkyaku (EX)            D, DB, B, k
.Rekkukyaku (EX)            F, DF, F, k
.Rekkukyaku 2 (EX)            D, DF, F, k
.Tenshin (EX)                D, DB, B, p

 

<SUPER>

.Rekka Shinken (MAX):            D, DF, F, D, DF, F, p
.Shien Renkyaku (MAX):            D, DB, B, D, DB, B, k
.Ryu Yassai (MAX):            D, DB, B, D, DB, B, p
.Rekkashingeki (MAX):            D, DF, F, D, DB, B, p

<Lv3 SUPER>

.Gekirinken:                        D, DF, F, D, DF, F, mp+mk

 

<SYSTEM>

.Forward Dash:                      F, F
.Run:                                    hold
.Backward Dash:                     B, B
.Low Jump:                          tap U
.High Jump:                         tap D, U
.Long Low Jump:                     tap D, tap U            
.Sidestep:                          a + x
.Sidestep Attack:                        p / k
.Forward Roll:                      F + a + x
.Backward Roll:                     B + a + x
.Parry High:                        tap F
.Parry Low:                         tap D
.Air Parry:                         tap F               (Air)
.Power Charge:                      hold a + b + x
.Zero Counter:                      B, DB, D, p / k     (during standing or crouching guard)
.Special Move Zero Counter:             F + b + y             (during standing or crouching guard)
.Custom Combo:                      c + z               (Air also)
.Ground Recovery:                     a + x                  (while falling and allowed)
.Air Recovery:                             a + x                  (while falling and allowed) - need 2 power stock

 

=====<Download>=====

http://www.mediafire.com/file/2dgfxe2cn66a82q/Feilong.rar

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