Jump to content

Joe Higashi by Jmoprhman Updated (09/05/2017)


gui0007

Recommended Posts

PREVIEW

 

 

DOWNLOAD
http://network.mugenguild.com/jmorphman/characters/Joe.7z


INFO
From the char's Readme
 - Total revamp/recode. Added a more extensive color separation by Shao_kun. Overhauled sprites, damage levels, animations, hitboxes,
   and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
 - Hit sparks reduced 65% in size
 - Added EXPLODsive Buffering system, projectile reflection, and compatibility with the Reigi no Ishizue super from Vans's Chizuru.
 - LP/MP Hurricane Upper projectiles now fade away after travelling a short distance
 - EX Slash Kick now launches opponents upwards, and no longer wall bounces, so that comboing off it is easier
 - EX Golden Heel had its damage adjusted, can no longer be comboed into, and can be performed multiple times per combo
 - Added alternative command for TNT punch
 - Added new sprites for Dynamite Fist
 - EX TNT punch has new animation and hit behavior patterned after KOFXIII
 - MAX Screw Upper now goes full screen, and won't lose hits as it moves forward
 - Golden Tiger Kick had its damage adjusted, it has new effects, and its hit behavior now matches KOF2002UM

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...