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WIP Jin Kazama

29 posts in this topic

Posted

yes that is correct folks I am making Jin Kazama from Tekken, I'm using his Tekken mobile sprites...which aren't that bad actually...he should be finished before february 10th...that's kinda my "time frame" for him...if he isn't done by then im fixing something major...so far i got his walking, jumping, turning, crouching, light punch, taunt, win, and intro done

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Posted

why not use CVSNB's sprites? (the ones SeanAltly used for his jin) While the tekken mobile sprites are alright, CVSNB's CvS style jin sprites are superior.

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Posted

i forget why he decided these.. but i guess cause there is no other Jin like the one he is making in mugen. and he is still learning the very basics. so he needs someone easy to work with.

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Posted

besides, if i did make a CvS2 styled Jin or used those sprites...ppl would think im making a clone so...yeah....im still deciding on who my next char should be

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Posted

also.....off the no bullshit...Most ofmy work got deleted im back to where i was stuck at yesterday (the whole air jump thing) all that work is gone

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Posted

well you know how to fix that. its your animation. use -1 time on the last frame. and remember what i told you about reusing your animation for other things.

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Posted

i remember that, lol that's how i got most of the lost files fixed...im also gonna back up liek every time i add something....also i need some sounds...and those sexy flames of yours

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Posted

yeah.... well yeah.... fire is my speciality.

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Posted

i know they are, i cream my pants from the mere awesomeness...but don't tell cici. also i'm having soem troubles on air guard

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Posted

what kind?

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Posted

what the flames or air guard?

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Posted

the air guard ass LOL. the flames are nothing for you to worry about yet.

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Posted

oh, wait....whaddya mean what kind? lol the air guard end frame disappears...and idk how to fix it

wait....my bad no he stays in the last frame and i can't continue to air combo

Nvm, I fixed it....i got all his basic attacks done...backwards hop....im gonna work on his throw...i don't want the command to be forward and heavy but....maybe i should do somethin else....

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Posted

U can always customize your commands for throws. Just have a new throw state or override the old throw state in both cmd and cns.

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Posted

lol, throwing ideas...also vex, <----- not great at coding lol....I'd need some help with that...i might have button 5 or 6 be used for throws..that way i can use his failed throw animation

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Posted

Want some more random ideas? Button 5 for throwing and button 6 for dodging or rolling (or both if you add with the directionals)

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Posted

if i still have his dodge animations...i'll do that...shit....ok i got an idea...i'll use his dash animations and add an effect or something to make him go through the enemy

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Posted

......im about to rage quit....he has no crouching attacks and barely a jumping attack....fuck.....i might have to scrap this guy and make a NEW character.....ugh

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Posted

There's a Heihachi out there in Tekken Mobile style that you could use as a reference. Want me to link it?

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Posted

his body parts are split, unlike Jin's....and i don't really feel like making it for his skills

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Posted

Jin doesn't have all required sprites...so who should I make next? and is it ripped already lol

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Posted

Ahh.. I need to see that sprite sheet again lol

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Posted

mmk.

Posted Image

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