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Character Palette/Hi-Res Effects


dinggo649

Question

I've been looking at how to convert low-res sprites into hi-res ones, and I came across a problem while editing Moriya's effects.

For example, on Geese's palette, the blue and yellow effect colors reside at the top, while the character palette resides at the bottom.

5e90Wdy.png

But when I try to replace one of Moriya's low-res sprites with a hi-res one, the new effect's palette uses an entire grid of its own, while the character colors (and the low-res effect palette) exist on another grid.

bQvVRs7.png

So, my question is how do I go about having Moriya's character palette exist on the same grid as the hi-res effect's like Geese?

I haven't been doing this for very long, so I wouldn't be surprised if I was missing something very basic/explained this poorly. I'm using GIMP to convert the effects and Fighter Factory 3 for the characters.

EDIT: I've figured out how to make the effect palette less, well, ugly, but the original problem still stands.

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