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Revival Code plus effects


wicloud

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Revival Code plus effects

So i came by this section and noticed no one had posted anything so i decided...hey why don't i give it a try? The more codes shared the more codes known! So this is a revival code, however it only works 60% of the time I've limited it to only give back 500 health and only do it once.

 

[State -2]
Type=Assertspecial
trigger1=var(21)<1
trigger1=P2Life !=0
Flag=NoKo
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1
time=100

[State -2]
Type=NotHitBy
trigger1=life=0
value= SCA

[State -2]
Type=SelfState 
Trigger1=Life=0
Trigger1=StateNo!=7500
Trigger1=var(21)<1
Value=7500
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1

[Statedef 7500]
type     = S                     
movetype = A                     
physics  = S                     
velset   = 0,0                   
ctrl     = 0                     
anim     = 7500

[State 7500]
Type=VarAdd
trigger1=time=0
v=21
value=1 <----i may be wrong but this might be how many times you revive, keep it 1 unless your berserker from Fate Stay Night
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1

[State 7500]
Type=Lifeadd
Triggerall = life<500 <---------edit this for health amount
Value=25
Trigger1=1
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1

[State 7500]
type = Pause
trigger1 = time = 0
time = 100
movetime = 100
PauseMoveTime=9999
SuperMoveTime=9999
ignorehitpause=1

[State 7500]
Type=ChangeState
Trigger1= time>100
Value = 50
PauseMoveTime=9999 <--------------pausing time is necessary if you don't you'll be hit out of revival and die anyways
SuperMoveTime=9999
ignorehitpause=1

[State 7500, Spark]
type = Explod
trigger1 = time = 25
anim = 9200 <-------choose a hitspark or another animation to play when the character dies. I would not suggest anything longer than 60 ticks.
pos = 0, 3 <-----------position where said hitspark or animation should be
postype = p1
removetime = 60

 

This is a fairly useful code and i'd recommend messing around with it just keep the revival part the same however, This code can't work if the character using it is grabbed and forced into a custom state from p2. Reason why is simple, although the code will try to trigger a noKO, it can't due to some grabs or even certain attacks triggering a KO flag on their hitflag, simply meaning priority will take effect P2's KO hitflag will go off first, the revival will STILL go off but P2's KO flag had done went off which tells mugen it's dead.

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