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Stage Resolution Help


SegaStar

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Yo, this is the method i use. (credit to Dissidia)


Low Resolution/High Resolution Winmugen+ Stages: 

Under [StageInfo] in the .def file, add this line: localcoord = 425,240.

Both boundleft and boundright must be substracted by 55  in order to prevent going off bounds. Example: boundleft = ??? - 55 = The new number.


MUGEN 1.0+ coded 320,240 stages:

Under [StageInfo] in the .def file, add this line:  localcoord = 425,240

Both boundleft and boundright must be substracted by 55 in order to prevent going off bounds. Example: boundleft = ??? - 55 = The new number.


MUGEN 1.0+ coded 640,480 stages:

Under [StageInfo] in the .def file,  change the line localcoord = 640,480 to  localcoord = 850,480

 Both boundleft and boundright must be substracted by 105 in order to prevent going off bounds. Example: boundleft = ??? - 105 = The new number.

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15 hours ago, Ryoucchi said:

Yo, this is the method i use. (credit to Dissidia)


Low Resolution/High Resolution Winmugen+ Stages: 

Under [StageInfo] in the .def file, add this line: localcoord = 425,240.

Both boundleft and boundright must be substracted by 55  in order to prevent going off bounds. Example: boundleft = ??? - 55 = The new number.


MUGEN 1.0+ coded 320,240 stages:

Under [StageInfo] in the .def file, add this line:  localcoord = 425,240

Both boundleft and boundright must be substracted by 55 in order to prevent going off bounds. Example: boundleft = ??? - 55 = The new number.


MUGEN 1.0+ coded 640,480 stages:

Under [StageInfo] in the .def file,  change the line localcoord = 640,480 to  localcoord = 850,480

 Both boundleft and boundright must be substracted by 105 in order to prevent going off bounds. Example: boundleft = ??? - 105 = The new number.

Your the best thanks!

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