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Asuna (updated 9-6-16)


Kohaku

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The waifu Flash of SAO has been released! Major updates to the rest of the AP crew has also been released alongside her.

 

As of 9-6-16, Asuna has been updated:

 

Asuna v1.12
- Increased duration of Radiant Flash outside of Awakeing
- SP Boosted Rough Divide will now knock the opponent up to better land the follow up attack
- Adjusted hit conditions of follow up attack of SP Boosted Rough Divide to land all hits more often
- Fixed error where the Cutlass Wind's whirlwinds wouldn't properly remove itself when Leafa was hit
- Special intro with Kuroyukihime added


 

Quote

 

Senna v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Setsu Gekka) while Soul Trigger (Divine Light) is active, extends its duration
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Divine Light will now only start recovering life, power, and AP after the Soul Trigger activation, life regen rate decreased
- Visual effect of Divine Light will persist on Senna until the duration is over
- Fixed error where Shijuusen Ran could still recover 1 SP while Choukaifuku was still active

 

Homura v1.6
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Danger Close can now be boosted with up to 5 SP
- Air Desert Eagle recovery increased, can no longer cancel to other attacks upon landing
- Updated gun firing animation during a successful counter with ESP

 

Taiga v1.7
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Curbstomp/T&D Connection) while Soul Trigger (Eye of the Tiger) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Tiger Upper recovery increased, can no longer cancel to other attacks upon landing
- Adjusted guard animations

 

Rentaro v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Unlimited Burst/Final Strike) while Soul Trigger (Terminal Horizon) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Hitting the opponent with the initial hit of Unlimited Burst will no longer "center" the camera
- Adjusted the uppercut speed of Final Strike (overall attack speed is faster)
- Fixed error where Rentaro wouldn't change back to the standard running animation if you were still running as the duration for Terminal Horizon ran out
- Air Gunfire/Air Magnum Shot, Shoukahanameishi/Inzen Shoukahanameishi, Unebiko/Unebiko Ryuu recovery increased, can no longer cancel to other attacks upon landing
- Unebiko Ryuu hitbox and pritority increased
- Fixed error where air versions of Gunfire/Magnum Shot was doing more damage than normal
- Unebiko hitbox increased
- Changed Enju - High Kick to only work outside of Awakening while Enju - Divekick can only be performed while in Awakening
- Increased recovery frames on some basic attacks
- Adjusted guard animations
- Special intro with Asuna added
- New big portrait

 

Miyuki v1.4
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Inferno/Diamond Dust) while Soul Trigger (Niflheim) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Niflheim initial burst and wind blast damage decreased
- Freezing Zone, Valkyrie's Javelin/Gungnir recovery increased, can no longer cancel to other attacks upon landing
- Gungnir damage decreased
- Fixed error where Gungnir would consume SP when performed while in Awakening
- Crouching heavy attack will launch the opponent higher
- Increased hitbox of jumping medium attack
- Reduced start up time of jumping heavy attack
- Adjusted guard animations
- New big portrait

 

Shana v1.3
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Blazing Heart/Infernal Blade) while Soul Trigger (Judgment) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Adjusted guard animations
- Additional palettes

 

Kirino v1.2
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Eyes on the Prize/CQC) while Soul Trigger (Dream Team) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Fixed error where some sound effects were missing when using Eyes on the Prize
- CQC damage increased
- Athleticism invulnerable frames increased 
- Beach Spike and Imouto Spike forward velocity decreased, will no longer face the opponent when they're behind you
- Kuroneko/Kamineko will now spawn closer to Kirino
- Fixed error where projectiles from Tantrum would charge and consume AP
- Fixed error where dizzy animation was lacking collision boxes
- Adjusted guard animations
- New big portrait
- Additional palette

 

 

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

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13 hours ago, Dronekiller said:

Impressive.

I'm try to facing Kung fu man as tester but when doing "Star" after combo, she just missed attack.

 

Can you elaborate a bit further? I don't quite understand. If you mean you can't hit with Shooting Star when the opponent is knocked down, then that's intentional since you can't OTG with it.

 

Anyways, Asuna has been updated.

 

Asuna v1.1
- New EX Drive: Endless Waltz added
- Decreased launch height of the final hit of Stardust Splash
- Rough Divide can now be enhanced with 1 SP
- Emerald Splash damage decreased, will now cause a ground bounce on the last hit
- Leafa - Gliding Strike and Cutlass Wind damage increased
- Fixed error where Aerial Star would turn to face the opponent if they were behind you
- Decreased launch height of Aero Penetrator and Shooting Star when hitting an opponent in the air

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10 hours ago, Kohaku said:

 

Can you elaborate a bit further? I don't quite understand. If you mean you can't hit with Shooting Star when the opponent is knocked down, then that's intentional since you can't OTG with it.

 

:P sorry, I'll explain more details .

It's  true can't  hit on OTG. 

If you do Combo (low attack > medium attack > hard attack > shooting star)  the shooting star doesn't  hit him because kung fun man too short for her. 

EDIT: I though was a bug, the hard attack was twice swing, and make opponent fly into air which means can be hit by "Shooting Star".

Sorry, my bad :P

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Asuna has been updated. Some general balancing and bug fixes.

 

Asuna v1.11
- Rough Divide will now cause a knock down when hit from the air
- Fixed error where some of the effects of Endless Waltz was removing itself too early
- Aero Penetrator damage decreased
- Leafa - Cutlass Wind horizontal range increased, wind effect adjusted accordingly
- Basic attack damage decreased

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Your guess is as good as mine. When I first started development on Taiga, I took a look at how Rakurai and Yu-Toharu made their DBFC chars and they both used the same local coord and scale (320,240 and 0.335 respectively) and I simply followed suit.

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Asuna has been updated once again.

 

Asuna v1.12
- Increased duration of Radiant Flash outside of Awakeing
- SP Boosted Rough Divide will now knock the opponent up to better land the follow up attack
- Adjusted hit conditions of follow up attack of SP Boosted Rough Divide to land all hits more often
- Fixed error where the Cutlass Wind's whirlwinds wouldn't properly remove itself when Leafa was hit
- Special intro with Kuroyukihime added

 

11 hours ago, Ryochi said:

She plays ok but my main gripe with her and most of your DFC characters is that when they do a super move, the game slows down.

Is there a way to filter the explode sprites so that they don't  cause so much lag time?

 

I'm not getting any lag on my end, but are you talking about the super move effect/animation?

 

 

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