jenngra505 Posted July 4, 2016 Share Posted July 4, 2016 One of the bottom tier characters of Saturday Morning Mayhem has now been rebalanced. (There may be something I missed but it's better than the original) https://1drv.ms/u/s!AqN1Ini5-I2IiBvuPQL8GrQxSUXI Link to comment Share on other sites More sharing options...
TMC55 Posted July 5, 2016 Share Posted July 5, 2016 Really nice to see Captain Caveman rebalanced, can't wait to see the rest of the cast Edit: some feedback, he can move around during intros and can attack before the round starts. Link to comment Share on other sites More sharing options...
jenngra505 Posted July 5, 2016 Author Share Posted July 5, 2016 Captain Caveman has been updated to version 1.1 Changelog: Modified Priority of a few moves Fixed infinite priority on several attacks Removed Ability to Air Recover from Unga Flame Made Crouching Light Punch not OTG Fixed Cornerpush on crouching attacks Made AI not attack before round starts Modified Frame Data of Crouching Light Kick Link to comment Share on other sites More sharing options...
jenngra505 Posted July 15, 2016 Author Share Posted July 15, 2016 Captain Caveman has been updated to 1.4 Changelog: Fixed infinites involving Captain Quake and Stonerang Fixed a few infinites related to comboing into air dashes. Modified Frame Data of Crouching Medium Kick Reduced power gain on Captain Twirl Fixed bug where he freezes up on pushblock Increased juggle points taken by launcher Fixed bug that allowed him to go from hard punch to hard kick without the move hitting Link to comment Share on other sites More sharing options...
jenngra505 Posted February 11, 2017 Author Share Posted February 11, 2017 Captain Caveman has been updated to Version 1.5 Changelog: Made temporary workaround for a stupid bug with Captain Quake and Mastadon. Made it so you can still Super Jump while the infinite prevention system is active Return of Terraflame (Now with new properties) Link to comment Share on other sites More sharing options...
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