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Hercules by andersontavars, iron-angelus, and borewood2013 (Sep 25, 2016)


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MUGEN_update_2016-09-26:

- removed the extra old stance frame in the walking-back animation (credit: Staubhold)
- made the walking-back slower due to the above walking-back animation change
- made the standing HK red hit red CLSN box smaller (credit: Staubhold)
- removed the extra red hit red CLSN box fro the jumping HP (credit: Staubhold)
- renamed LP Powerbomb to German/Back Suplex (credit: Staubhold)
- renamed MP Powerbomb to Rock Hard Crush (with a rock crush visual effect to the MUGEN victim) (credit: Staubhold):
   cEdIFxa.gif
- renamed HP Powerbomb to Double German/Back Suplex (credit: Staubhold)
- exchanged commands for Boulder Punch (now using button c) and Superkick (now using button b) (credit: Staubhold)
- added pound sound and screen shake to Ground Pound, and made the big long red hit red CLSN box much smaller (credit: Staubhold)
- renamed the D, DB, B + LK special move from "Atomic Knee Drop" to "Powerbomb Atomic Knee Drop" (credit: Staubhold)
- fixed the MUGEN victim bind positions for "Powerbomb Atomic Knee Drop" (credit: Staubhold)
- disabled the Father!!! speech bubble during the Adamantium Hammer Time hyper move (credit: Staubhold)

- fixed the normal MP->MK->MP->MK->.... infinite MUGEN issue for standing/crouching/in air (credit: Christian Weston Chandler aka Dynatron)
- "normal moves permformed during a dash" now is easier for now the control is given to Hercules earlier (previous: Time = 12; now: Time = 5) (credit: Christian Weston Chandler aka Dynatron)
- replaced the old stance end frame in all all specials and hypers animations with a better frame (credit: Staubhold & Christian Weston Chandler aka Dynatron)
- removed the "Samurai-Showdown P2 guarding P1 weapon reaction feature" for all non-weapon-based moves, except for the hypers'

==>>> some points that awaiting need more new Hercules sprites to do:
- "IMO Hercules should have a taunt, change the command and animation for his power charge" (credit: Staubhold)
- Adamantium Hammer Time... Adamantium Hammer sprite looks bad. (credit: Staubhold)

Please re-download Hercules here: 
https://www.sendspace.com/file/e2tj2y
http://www.4shared.com/zip/ng4wEcT4ba/Hercules_MMV_updated_2016-09-2.html
** I don't know why but my mediafire.com account seems not working now....I will upload to that once it is working again.........

-------------------------
Next update will be:  MUGEN A.I. lowering...........will try to make it suitable for MMV MFL.... Arrow

 

Movelist...

Specials
========
Hold start - Power charge up
F + HP - Throw
D, DF, F + P - Powerbomb (3 versions)
D, DB, B + P - Wind-up Wind Attack
D, DF, F + HK - Superkick (hold to power up)
D, DF, F + MK - Boulder Punch
D, DF, F + LK - Golden Mace
D, DB, B + HK - Impact Knockdown
D, DB, B + MK - Ground Pound
D, DB, B + LK - Atomin Knee Drop (start on ground but P2 needs to be in air for it to work)


Hypers
======
D, DF, F + PP - Hyper Powerbomb
D, DB, B + PP - Hyper Wind-up Wind Attack
D, DF, F + KK - Olympic Beatdown
D, DB, B + KK - Seismic Toss
D, DF, F + PK - Help from Amadeus Cho
D, DB, B + PK - Call Zeus
D, DF, F + 3 Punches - Adamantium Hammer Time
 

[DOWNLOAD]

http://www.4shared.com/zip/ng4wEcT4ba/Hercules_MMV_updated_2016-09-2.html

 

Old Version = http://www.mediafire.com/download/2f0p1364dfb5d15/Hercules_MMV.rar

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