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Help needed to make a minor change


JosueM7

Question

I really don't know where can I post this title. Was thinking maybe on Request Station or maybe on Etcetera.

But then I needed help with this one.

 

I'll try not to make to make it long:

 

Few hours ago, I downloaded a Melty Blood char: Kohaku by Sudara13, and I really love this characters AI. She's a beast!

However, there is one thing really bugs me. She receives assists from Hisui and Mech-Hisui, and that doesn't bother me. What really bothers me is that there are these huge "Assist gauge" or meters that are on the way. I mean, I really don't why they are necessary.

 

All in all, I wish to have them removed. Just the meters along with image, not the assist feature.

 

Is there anyway I can remove these? Are the options at the .cns files or .AIR files?

I would really appreciate your help.

 

I took some screenshots to show what am I talking about?

 

https://onedrive.live.com/redir?resid=2CB09646701E8641!189&authkey=!AJ7SRZSb2mpXM2Y&ithint=folder%2c

 

One of the screenshots is the content of her folder 

 

And if you're wondering, I downloaded her at this website on the Melty Blood Series by Ryoucchi

 

Thank you all for your consideration.

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3 answers to this question

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  • 1

I'm not really keen at character's coding, so one way i could suggest is to locate and remove them manually with Fighter Factory 3. I'll post more details if you interested

 

 

Actually i tried to look into the cns and i finally understand how to disable them via code. I will post the details shortly.

 

Okay, let's open the Kohaku_S.cns with notepad.

 

Use CTRL+F to find this line: ;ƒXƒgƒ‰ƒCƒJ[ŠÖŒWiãʼnj

 

Scroll down until you find a line of states with type = Explod

 

Spoiler

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 1
anim = 14010
ID = 14010
pos = 1,60
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 1
anim = 14011
ID = 14011
pos = 18,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = 1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013)
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 1
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = 21,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 2
anim = 14010
ID = 14010
pos = -1,60
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = -1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 2
anim = 14011
ID = 14011
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = -1
scale = 64,1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14012)
trigger1 = teamside = 2
anim = 14012
ID = 14012
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = -1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013) && fvar(23) > 0
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 2
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = -62,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 8
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

 

Change those type = Explod to type = null

Spoiler

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 1
anim = 14010
ID = 14010
pos = 1,60
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 1
anim = 14011
ID = 14011
pos = 18,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = 1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013)
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 1
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = 21,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 2
anim = 14010
ID = 14010
pos = -1,60
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = -1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 2
anim = 14011
ID = 14011
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = -1
scale = 64,1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14012)
trigger1 = teamside = 2
anim = 14012
ID = 14012
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = -1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013) && fvar(23) > 0
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 2
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = -62,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 8
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

Don't forget to save the change afterwards.

 

And the result:

Before

M43TJ8d.png

 

After

oBNViql.png

 

Hope that helps.

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2 hours ago, Ryoucchi said:

I'm not really keen at character's coding, so one way i could suggest is to locate and remove them manually with Fighter Factory 3. I'll post more details if you interested

 

 

Actually i tried to look into the cns and i finally understand how to disable them via code. I will post the details shortly.

 

Okay, let's open the Kohaku_S.cns with notepad.

 

Use CTRL+F to find this line: ;ƒXƒgƒ‰ƒCƒJ[ŠÖŒWiãʼnj

 

Scroll down until you find a line of states with type = Explod

 

  Reveal hidden contents

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 1
anim = 14010
ID = 14010
pos = 1,60
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 1
anim = 14011
ID = 14011
pos = 18,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = 1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013)
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 1
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = 21,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 2
anim = 14010
ID = 14010
pos = -1,60
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = -1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 2
anim = 14011
ID = 14011
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = -1
scale = 64,1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14012)
trigger1 = teamside = 2
anim = 14012
ID = 14012
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = -1
ignorehitpause = 1

 

[State -2]
type = Explod
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013) && fvar(23) > 0
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 2
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = -62,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 8
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

 

Change those type = Explod to type = null

  Reveal hidden contents

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 1
anim = 14010
ID = 14010
pos = 1,60
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 1
anim = 14011
ID = 14011
pos = 18,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = 1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013)
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 1
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = 21,52
postype = left
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14010)
trigger1 = teamside = 2
anim = 14010
ID = 14010
pos = -1,60
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 5
facing = -1
scale = 0.5,0.5
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14011)
trigger1 = teamside = 2
anim = 14011
ID = 14011
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 6
facing = -1
scale = 64,1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14012)
trigger1 = teamside = 2
anim = 14012
ID = 14012
pos = -81,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 7
facing = -1
ignorehitpause = 1

 

[State -2]
type = null
trigger1 = !Ishelper
trigger1 = Roundstate = 2
trigger1 = !NumExplod(14013) && fvar(23) > 0
trigger1 = !NumHelper(14000) && !NumHelper(14500)
trigger1 = teamside = 2
trigger1 = !var(20) && !var(4)
anim = 14013
ID = 14013
pos = -62,52
postype = right
bindtime = -1
removetime = -1
ownpal = 1
sprpriority = 8
facing = 1
scale = 0.5,0.5
ignorehitpause = 1

 

Don't forget to save the change afterwards.

 

And the result:

Before

M43TJ8d.png

 

After

oBNViql.png

 

Hope that helps.

It did.

It definitely did.

Thank you very much Ryoucchi!

 

 

Next time I see something similar now I'll have an idea of what to do 

Again, I really appreciate the time you took to help me out.

Cheers m8!

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1 hour ago, JosueM7 said:

It did.

It definitely did.

Thank you very much Ryoucchi!

 

 

Next time I see something similar now I'll have an idea of what to do 

Again, I really appreciate the time you took to help me out.

Cheers m8!

No problem, mate. Glad to help~

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