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Fixing Abuhachi's Amano's Botched command timings.


Lucasmic

Question

I am trying to fix the command timing's on Abuhachi's amano from the last blade 2, specifically his F, D, B, F, D, B (hcbX2) supers and his DF, DF, Y grab. They don't come out hardly at all, unlike in the actual game, where even with my keyboard I can do them decent enough. With the command grab, after i try to do it after hitting a stagger move, he does his dp instead where in the actual game he did the grab. I just need to know from someone who knows coding, specifically command input timing code, how I could fix his messed up and unnecessarily difficult input restrictions he did not have in his source game with those moves.

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hy Lucasmic i think I understood your problem a little i have done some fixes to that amano here is my link:

http://www.mediafire.com/download/64avd4t875za791/amano.zip

i also made him able to do opposite guard against cross up attacks

many authors ignore the command buffering but i know few of them that code with command buffering as IKARUGA

Neverthless,until now i never encountred a mugen char able to do opposite guard against cross ups like the original games:

kof,last blade,cvs...

and if you want me to help you how i done those edits I can post the code with explanation to be able to do the same on your own

 

 

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Everything seems to be in order, and so far seems to play less stiff and closer to his source counterpart. Will let you know if I find anything wrong. As of right now, I will set this as resolved. Many thanks.

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