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Transparency on stages


Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ

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2 things :
1 = if its an animation then load the stage in FF3, go to animation section , find that animation.
55kpdh.jpg

2 = Code

 

[BG ”pšÐ]

type = normal

spriteno = 5, 2

start = 0,650

delta = 0.5,1

trans = add

"spriteno = 5, 2" ; 5 is group number and 2 is index number of that sprite, you gotta check the sff section to see which sprite is transparent in stage, when you find its group and index number,
look for it in def file. when you find it, "trans = add" ; removes this . save the def file.
check your stage again, should be fixed.
Note : if author of the stage has set those animation/single sprite as transparent then there gotta be reason for that.
Oh and one more thing, sometimes animation is also has this code "trans = add " it might not be like 1s option i showed, then it will be in code of that animation .
try it. hope it helps.

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if it looks NORMAL until your character passes thru it, It is called the "Blackjack Trick"

 

It's basically 3 (or 2) layers of the same image, 1 trans = sub, 1 trans = add, on top of each other giving the illusion of a solid image. The reason for this is because its to not block the characters.

It can be REALLY helpful if done correctly but if you just put it in everywhere its not that great.

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