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Morrigan Aensland by Daniel9999999


The Unexpected Visitor

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Nice character.

I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this:

- I got this debug message when doing Valkyrie Turn:

WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000;

- it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing.

 

Eternal Slumber problems:

- Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, 

WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO

but you knew this already.

- When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen);

- the Eternal Slumber bar doesn't work very well for p2;

- Poison:

WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1

 

that's all for now.

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Thank you people for downloading her :) Let's go through the feedback:

 

3 hours ago, Alex S. said:

Nice character.

I'm testing it now (M.U.G.E.N. 1.0, stage0 as Training stage) and I've found this:

- I got this debug message when doing Valkyrie Turn:

WARNING: EXPRESSION TRUNCATED TO INTEGER: PLAYER B0RF (56) IN STATE 3151: 255.000000;

- it's a bit difficult, but if you manage to make the enemy bounce on the ground with the Shell Pierce (Hold D, HK on air), sometimes the "hitting ground" sound effect doesn't play, and also you can see the enemy going through the floor before bouncing.

 

Eternal Slumber problems:

- Debug flood when doing Eternal Slumber, regarding the Spinning Wheel: when I press a button, to make it stop spinning, 

WARNING: PLAYER SPINNING WHEEL (71) IN STATE 3516: DIVISION BY ZERO

but you knew this already.

- When she gets the "Death" on the Spinning Wheel, you can still see the shadow (on the default Training stage for Mugen);

- the Eternal Slumber bar doesn't work very well for p2;

- Poison:

WARNING: PLAYER POISON (201) IN STATE 3533: HAS NO TARGET WITH HIT ID -1

 

that's all for now.

 

-I found the error, it was caused by setting an integer variable to pos X, but then I forgot Pos X is a float :p

-I can't seem to replicate it, but I do know that it can happen if Morrigan and P2 were to trade hits, sadly this is a problem due to the targetstating being delayed one tick. The sinking through the floor though, that has been fixed!

-Yeah, I really don't know what's causing the wheel to behave so well yet to produce such error.

-Turns out I had the set up for the death thing quite well done, except it was referencing the wrong state on the prevstateno check on state 5150, it has been now corrected.

-D'OH! I should had taken more into account to P2's side, the facing of the P2 bar is now corrected if teamside = 2.

-Turns out I had a few references to target without a triggerall = numtarget, this has been corrected!

 

Thank you for playing!

 

3 hours ago, W' XI UM said:

QCBx2 + Punch doesn't produce a sound when it hits the opponent.

 

Weird... Cause it does on my end

 

Anywho the things have been corrected now:

 

UPDATED:

- Most Debug Errors on:
    Valkyrie Turn
    Eternal Slumber
-Sinking through the floor on Shell Pierce contact has been fixed.
-There should be no shadows after the death effect on Eternal Slumber.
-Eternal Slumber bar fixed on P2's side.
-Minimal Scaling on supers raised to at least 60%
    -> Special case is Darkness Illusion, for being the combo super, has at least 85% minimum scaling.

 

Here is the update:

 

http://www.mediafire.com/download/pxjen8i98y2yyc1/Morrigan_D9x7+V1.1.zip

 

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Mani mani mani thank!!! It was my pleasure!

 

Here's an update people:

 

http://www.mediafire.com/download/11frexwuqw8vpyw/Morrigan_D9x7+V1.2.zip

V1.2 Changes:


-Aligned Air Soul Fist.
-Cryptic Needle no longer gives power on hit.
-K throw is now techable like it should be.
-Super Portrait sticks to the back edge since it's not drawn to allow it to go further.
-Fixed Valkyrie Turn explods.

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On 07-02-2016 at 4:20 AM, ゴーストキラー said:

I would suggest making the combo and point text smaller as it can be a bit obstructive at times with how large it is.

 

I am a bit on the fence with doing that since I don't want to make the graphics look bad due to stretching.. I might get to change it one of these days

 

On 07-02-2016 at 6:34 AM, gui0007 said:

No prob, glad you enjoy the video Dan. :D

 

;)

 

http://www.mediafire.com/download/nge7m3cp7eeb3o5/Morrigan_D9x7+V1.4.zip

Here's yet another update:

V1.4

-Projectiles now work as intended and should not duplicate effects.
-Corrected Hold B MK/HK throws' "cornerpush".
-Adjusted Dark Force to also produce ground/wallbounce effects.
-Fixed Eternal Slumber dissapear effect from being duplicated.
-Fixed curtains from creeping through the sides too.
-Getting the same announcer call out twice in a row wont make the announcer sound.
-Eternal Slumber bar won't go on if the round already was won.
-Furthermore, Dark Force helper won't stick around during a winpose.

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