Popular Post LightFlare_Da_Realest Posted January 30, 2016 Popular Post Share Posted January 30, 2016 [PREVIEW] Spoiler [DOWNLOAD] The Longhaul [COMMENT] Aight, load up. An original stage inspired by some of the classic snk style stages of old. Comes with animations, parallax, zoom, custom bgm, superjump and 3 different version including Day, Dusk and Night. I pulled from a lot of resources so I really can't remember all the names. So strap in...it's gonna be bumpy ride. Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ, Kazagami, Sir Lord Alpyne and 4 others 7 Link to comment Share on other sites More sharing options...
SSBKing65✯ Posted January 30, 2016 Share Posted January 30, 2016 I love a voyage-type stage like this! Thanks Light. Link to comment Share on other sites More sharing options...
Galvatron Posted January 30, 2016 Share Posted January 30, 2016 Nice! One LightFlare. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted January 30, 2016 Author Share Posted January 30, 2016 2 hours ago, SSBK65 said: I love a voyage-type stage like this! Thanks Light. Me too. Thanks. 1 hour ago, Galvatron said: Nice! One LightFlare. Thanks for the support. Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted January 31, 2016 Share Posted January 31, 2016 If you edited this, put in some new sprites, you would have the War Party from Mad Max. That would be hot. Infinite Kyo 1 Link to comment Share on other sites More sharing options...
Infinite Kyo Posted January 31, 2016 Share Posted January 31, 2016 this is epic it reminds me of mad max fury road a little bit but instead of tanker its a normal truck still epic though Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted January 31, 2016 Author Share Posted January 31, 2016 3 hours ago, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said: If you edited this, put in some new sprites, you would have the War Party from Mad Max. That would be hot. Never thought of that...hmmm... 2 hours ago, Infinite Kyo said: this is epic it reminds me of mad max fury road a little bit but instead of tanker its a normal truck still epic though I loved the original Mad Max movies as a kid. Thanks bro. Link to comment Share on other sites More sharing options...
Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ Posted January 31, 2016 Share Posted January 31, 2016 Link to comment Share on other sites More sharing options...
TopKirby8305 Posted January 31, 2016 Share Posted January 31, 2016 Another masterpiece here Vegaz! Dloading for my Mugen Series! :3 Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted January 31, 2016 Author Share Posted January 31, 2016 5 hours ago, Mʀ. Stᴇal-Yoᴜʀ-Waifᴜ said: That looks awesome... 4 hours ago, TopKirby8305 said: Another masterpiece here Vegaz! Dloading for my Mugen Series! :3 Thanks TK. Link to comment Share on other sites More sharing options...
Kazagami Posted February 1, 2016 Share Posted February 1, 2016 Wow, the shifting platform is incredible touch. Thanks for this great stuff man! Link to comment Share on other sites More sharing options...
OldGamer Posted February 1, 2016 Share Posted February 1, 2016 yet another awesome stage by vegaz :D awesome job Vegaz Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 1, 2016 Author Share Posted February 1, 2016 9 hours ago, Ryoucchi said: Wow, the shifting platform is incredible touch. Thanks for this great stuff man! It's my favorite part as well...thanks. 4 hours ago, OldGamer said: yet another awesome stage by vegaz :D awesome job Vegaz Thanks for your support comrade. Link to comment Share on other sites More sharing options...
Sir Lord Alpyne Posted February 2, 2016 Share Posted February 2, 2016 wow. just.....wow. good shit my dude, good shit indeed. judgin' just from tha 1st vid tho, seems like tha v. follow &/or tha f. tension could be adjusted a bit, so tha stage height doesn't seem too cut off for normal jumps, regular high jumps, or height-related attacks. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 3, 2016 Author Share Posted February 3, 2016 18 hours ago, Kut Kreator said: wow. just.....wow. good shit my dude, good shit indeed. judgin' just from tha 1st vid tho, seems like tha v. follow &/or tha f. tension could be adjusted a bit, so tha stage height doesn't seem too cut off for normal jumps, regular high jumps, or height-related attacks. Thought you'd like this one. I guess with the shifting ground I'm going to need to allow some camera movement with the jumps. I'll be updating this soon. Thanks homie. Link to comment Share on other sites More sharing options...
Sir Lord Alpyne Posted February 3, 2016 Share Posted February 3, 2016 no prob. wait, who told me to actually start learnin' stuff? ugh. LightFlare_Da_Realest 1 Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 3, 2016 Author Share Posted February 3, 2016 9 hours ago, Kut Kreator said: no prob. wait, who told me to actually start learnin' stuff? ugh. It's what "we" do... Link to comment Share on other sites More sharing options...
Sir Lord Alpyne Posted February 4, 2016 Share Posted February 4, 2016 word. Link to comment Share on other sites More sharing options...
Arias Posted February 4, 2016 Share Posted February 4, 2016 the truck changing lane is a nice touch, I'd speed up the first line of trees just abit, btw if you don't want characters to get too close to the edge use screenleft/screenright, instead of leftbound/rightbound. you will have less space to move if you use it in 1.0 but using left-right bound is buggy. I just checked the 1.1 version, but in the video looks like you have trees slinding in the 1.0. ps: the bgm sounds very familiar, but can't pinpoint it, actually I have an idea but i'm not 100% sure. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 5, 2016 Author Share Posted February 5, 2016 19 hours ago, Aℓicℯ said: the truck changing lane is a nice touch, I'd speed up the first line of trees just abit, btw if you don't want characters to get too close to the edge use screenleft/screenright, instead of leftbound/rightbound. you will have less space to move if you use it in 1.0 but using left-right bound is buggy. I just checked the 1.1 version, but in the video looks like you have trees slinding in the 1.0. ps: the bgm sounds very familiar, but can't pinpoint it, actually I have an idea but i'm not 100% sure. Thanks for the tip Margatroid. Hopefully I can create the effect I want using the screen adjust instead. I actually having trouble coding the car and the head lights. I want them tile but they loose alignment as the stage processes. I know it's cuz the I need the right formula to have them both arrive at the same point each time. Easier said than done. As for the bgm...YOU should know. It's from one Scarlet Witch Rhapsody or one of those other Tohnou games. Link to comment Share on other sites More sharing options...
Arias Posted February 5, 2016 Share Posted February 5, 2016 I know it's "immortal smoke" from touhou 8,.... but each touhou theme has like 1000 different arranges/versions by different artists. anyway, good luck. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 5, 2016 Author Share Posted February 5, 2016 2 hours ago, Aℓicℯ said: I know it's "immortal smoke" from touhou 8,.... but each touhou theme has like 1000 different arranges/versions by different artists. anyway, good luck. Riiight....that's so true. In that case, this should be more clarifiying. Oh, an update coming soon. Arias 1 Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 5, 2016 Author Share Posted February 5, 2016 UPDATE! -fixed the bound issues -adjusted the bounds on all versions -now includes Winmugen, 1.0 and 1.1 version -cars now appear and tile on all versions Link to comment Share on other sites More sharing options...
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