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PAC-MAN and Vectorman updated (07/09/2020)


RoySquadRocks

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Madotsuki, and Retro Suika updated. Thank you, GarfieldfanMUGEN for updating your palette for me. :)

 

Madotsuki:

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01/10/2018
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-Fixed infinite from comboing standing light attacks to medium attacks
-Updated some of her normal attack animations
-Updated the Standing Medium Punch

 

Retro Suika:

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01/10/2018
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-Added GarfieldfanMUGEN as a Palette Contributor in the readme
-Updated the Garfield palette (Pal #23)

 

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  • 3 weeks later...

Shovel Knight updated.

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01/27/2018
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-Fixed bug from the Dodge ability where he got hit during the Phase Locket invisibility
-Added the SCTRLs (Trans and PlayerPush), no guard AssertSpecial, and updated PalFX for the Phase Locket invisibility from the Rockin' Relic special

 

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The Noid, Kid Dracula, and Commander Keen updated.

 

The Noid:

Quote

02/07/2018
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-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Punch into Crouching Medium Kick when timed perfectly
 

 

Kid Dracula:

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02/07/2018
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-KidDracula_Moderate and KidDracula_Easy defs are now 1.0
-Updated sounds
-Updated all the normal attack animations
-Adjusted the poweradds for all normals and specials
-Fixed infinite from comboing Standing Light Attacks into Standing Medium Attacks when timed perfectly
-Fixed infinite from comboing Standing Light Punch into Spin Kick when timed perfectly
-Updated the Spin Kick, Fireball, Bat, and Ice Ball specials
-Updated the Homing Projectile helper where the projectiles can't disappear when the opponent is on liedown
-Updated the Bat special. It will no longer be a soft knockdown
-Fixed debug flood "Warning: Fireball Base (66) in State 3504: Parent in Retargeted Trigger Has Been Destroyed"

 

Commander Keen:

Quote

02/07/2018
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-Updated sounds
-Fixed bug from the AI Constant where he can't connect his attacks to some characters after running
-Updated all the normal attack animations
-Updated the Standing Strong Punches and Kicks, and Crouching Strong Kick
-Reduced all the hittimes for all normal attacks by 3%
-Adjusted some Y air.velocities for his normal attacks
-Fixed infinite from comboing Standing Light Punch into Standing Strong Punch when timed well

 

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Commander Keen updated again.

Quote

02/10/2018
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-Reupdated all the Normal Attack animations and states for performance fixtures
-Readjusted the hittimes for all normal attacks to 2%
-Increased damage to 35% for the Crazy Pogo Stick hyper
-Updated Yorp's animation and state for the Vorticon Mothership hyper
-Reduced damage by 20% for the Damage Dampener

 

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  • 6 months later...

Shantae, PAC-MAN, Shovel Knight, and Retro Suika updated!

 

Shantae:

Quote

08/17/2018
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-Added a new def file. Shantae_Win.def for WinMUGEN users only
-New icon and portrait
-Added Update Log
-AI Options moved to a readme
-Updated readme, with reorganized commands for specials and hypers
-Some slight changes of the def files for the select.def. It will now be Shantae, Shantae/Shantae_Moderate.def, and Shantae/Shantae_Easy.def, and Shantae_Win.def
-Updated AI
-Reduced liedown.time to 25
-Added 2 new idle sprites and animations according to the HP she has
-Updated voice clips and sounds, and added new ones
-Updated the Lose state
-Added voice clps to all of the win poses
-Added more victory quotes, including special ones against various characters
-Replaced the second intro with a new one
-Updated Taunt, and added three new taunt states
-Added new abilities: Dodge Forward and backward
-Updated the Power Charge ability
-Updated all the normal attack states, animations, sprites for Standing Medium Kick, Crouching Medium Punch, and Crouching Strong Kick, and cmd SCTRLs for better comboing, and adjusted the poweradds and hittimes
-Added two new air-only specials: Cannon, and Scimitar Thrust. Cannon activated by pressing D, a, and Scimitar Thrust, D, x
-Replaced Spikeball with a new special: Storm Puff. It can now be activated by pressing D, DF, F, b
-Spitfire renamed to Spitfire Thrower. It can now be activated by pressing D, DF, F, c
-Replaced Vase Throw with Monkey Bullet. It can now be activated by pressing D, DF, F, x
-Replaced Vase Throw 2 with a new special, Flintlock Pistol.
-Replaced EX Vase Throw with Pike Ball. It will not be an EX move anymore
-Updated the Rottytops assist
-Added two new assists: Bolo, and Sky
-Tinkerbat can no longer be summoned and has been replaced by Sky
-Risky Boots can now be activated by pressing D, DB, B, c/z
-Reduced damage by 235% for the Risky Boots assist and it will no longer be a hyper move
-Added two new level 1 hypers: Pirate Flare, and Scimitar
-Increased damage to 8% for the Mermaid hyper
-Reduced damage by 3% for the Hair Whippin' Combo hyper
-Updated the Elephant Transformation hyper, and reduced damage by 15% for the said hyper
-She's Got Moves is now a level 3 hyper. It can now be activated by pressing D, DB, B, D, DB, B, x+y+z/c

 

PAC-MAN:

Quote

08/17/2018
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-Added a new def file. Pac-Man_Win.def for WinMUGEN users only
-New icon
-Moved an Update Log to a readme
-Updated readme
-Updated AI
-Updated sounds
-Added eight new Namco Roulette taunt icons: Ordyne, The Return of Ishtar, Genpei Toma Den, Marchen Maze, Tinkle Ball, Pitt, Burning Force, and Phelios
-Fixed infinite from comboing Standing Light Punch when timed perfectly
-Blinky, Inky, Pinky and Clyde can now be used as normal attacks now. Blinky can be activated by Standing Strong Punch, Inky can be activated by Crouching Stong Punch, and Pinky and Clyde can be activated by Crouching Stong Kick
-Updated sprites, animations, and states for Standing Strong Punch, Crouching Strong Punch, Crouching Medium Kick, and Crouching Strong Kick
-Increased damage by 35% on the third hit for the Pac-Dash special
-Bonus Fruit can now be activated by pressing D, DF, F, a/b/c
-Pac-Dot Trail renamed to Power Pellet. It can now be activated by pressing D, DF, F, x/y/z
-Updated the ground.velocity and air.velocity for the Power Pellet 2 and Power Pellet 3 special
-Updated the air verion of Power Pellet 2 and Power Pellet 3 specials. He will now go downwards
-Pac-Jump can now be activated by pressing D, DB, B, a/b/c
-Fire Hydrant can now be activated by pressing D, DB, B, x/y/z
-Fixed debug flood "Warning: Player Fire Hydrant (67) in State 1703 (Line 1427): No Parent for BindToParent"
-Galaxian Medley can now be activated by pressing F, B, a/b/c/x/y/z

 

Shovel Knight:

Quote

08/17/2018
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-Added a new def file. ShovelKnight_Win.def for WinMUGEN users only
-Moved an update log to a readme
-Updated readme
-Updated sounds
-Updated the victory quotes, and added new ones based on Blade Strangers
-Updated the Azure Striker Gunvolt Hyper. Gunvolt will now summon the Luxcalibur attack

 

Retro Suika:

Quote

08/17/2018
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-Added a new def file. RetroSuika_Win.def for WinMUGEN users only
-Moved an Update Log to a readme
-Updated readme
-Updated sounds
-Fixed bug for the Air Strong Punch where the opponent can't run or double jump after the knockdown

 

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Shantae re-updated.

Quote

08/18/2018
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-Fixed typo in the readme for the "She's Got Moves" level 3 hyper
-Added more info for the Spitfire Thrower and Pike Ball special in the readme. The longer you hold, the greater damage
-Added a ChangeState for the Pike Ball helpers. It will now end if you do the Scimitar hyper

 

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Shantae updated again.

Quote

08/18/2018 (1)
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-Fixed a state from common1.cns where she can't block while crawling back during crouching mode
-Updated her normal attacks for faster performance
-Removed infinite for the Standing Punches
-Removed infinite for the Uncharged Fireball
-Reduced damage by 50% to airborne enemies for the Risky Boots helper
-Increased damage to 330% for the She's Got Moves hyper

 

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Shantae, PAC-MAN, and Shovel Knight updated once again!

 

Shantae:

Quote

08/18/2018 (2)
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-Removed infinite from Standing Light Attacks while walking
-Removed infinite from Crouching Light Attacks while crawling
-Air attacks can now be gaurded by airborne opponents
-Added blue CLSNs for the Squashed Animation 
-Reduced damage by 130% for the She's Got Moves helper
-Increased damage to 5% per hit for the Arabian Twirl special
-Increased damage to 20% for the Storm Puff special
-Increased damage to 20% for the Cannon Helper
-Increased damage to 35% for the Cannon Explosion Helper
-Increased damage to 50% for the Cannonball's Final Blow
-Increased damage to 25% for the Fireball helper
-Increased damage to 5% for the other Fireball helpers
-Increased damage to 3% per hit for the Flamethrower helper. It will now be a knockdown
-Added the Cool Down state for the Flamethrower special
-Increased damage to 25% for the Monkey Bullet special
-Increased damage to 20% for the Flintlock Pistol special
-Increased damage to 20% for the Scimitar Thrust special
-Increased damage to 5% per hit for the Pike Ball helper
-Increased damage to 3% per hit for the Super Pike Ball helper
-Removed Infinite from comboing X, A, Y, B, C, Fireball, X, A, Y, B, C, Storm Puff
-Updated the Mermaid Transformaion hyper and reduced damage by 6% per bubble projecile

 

PAC-MAN:

Quote

08/18/2018 (1)
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-Updated a first victory quote
-Removed infinite from Standing Light Attacks while walking
-Increased damage to 15% per hit and 20% for knockdown for the Pac-Dash special
-Increased damage to 40% for the first Rev Roll
-Increased damage to 20% for the second Rev Roll
-Increased various damages for the Bonus Fruit special
 -50% for Cherry
 -40% for Strawberry
 -30% for Orange
 -40% for Apple
 -30% for Melon
 -3% and 18% for knockdown for Galaxian
 -25% for Bell
 -20% for Key

 

Shovel Knight:

Quote

08/18/2018
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-ShovelKnight.cns now changed to ShovelKnight_Win.cns for ShovelKnight_Moderate.def, and ShovelKnight_Easy.def 

 

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PAC-MAN:

08/18/2018 (2)
--------------
-Removed infinite from Standing Light Attacks while walking
-Removed infinite from Crouching Light Attacks while crawling
-Air attacks can now be gaurded by airborne opponents
-Added blue CLSNs for the Squashed Animation 
-Reduced damage by 130% for the She's Got Moves helper
-Increased damage to 5% per hit for the Arabian Twirl special
-Increased damage to 20% for the Storm Puff special
-Increased damage to 20% for the Cannon Helper
-Increased damage to 35% for the Cannon Explosion Helper
-Increased damage to 50% for the Cannonball's Final Blow
-Increased damage to 25% for the Fireball helper
-Increased damage to 5% for the other Fireball helpers
-Increased damage to 3% per hit for the Flamethrower helper. It will now be a knockdown
-Added the Cool Down state for the Flamethrower special
-Increased damage to 25% for the Monkey Bullet special
-Increased damage to 20% for the Flintlock Pistol special
-Increased damage to 20% for the Scimitar Thrust special
-Increased damage to 5% per hit for the Pike Ball helper
-Increased damage to 3% per hit for the Super Pike Ball helper
-Removed Infinite from comboing X, A, Y, B, C, Fireball, X, A, Y, B, C, Storm Puff
-Updated the Mermaid Transformaion hyper and reduced damage by 6% per bubble projecile

 

Errrr Roy you might want to update this patch log.

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PAC-MAN re-updated, with minor adjustments of the single Galaxian Posse special.

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08/19/2018
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-All of the Single Galaxian Posse ships will now face the nearest opponent when it starts to shoot behind him/her
-Adjusted various damages for the Single Galaxian Posse special
 -Increased to 40% for Galaxian
 -Increased to 20% for Galaga
 -Increased to 40% for Bosconian
 -Reduced by 5% per bullet for Xevious
 -Reduced by 75% for Gaplus

 

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Shantae and PAC-MAN re-updated.

 

Shantae:

Quote

08/22/2018
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-Fixed animation bug for the Air Medium Kick
-Pike Ball will not be summoned when the Scimitar hyper is still present
-Fixed bug from the Bolo helper state where the Rottytops hit animation is shown after Bolo got hit

 

PAC-MAN:

Quote

08/22/2018
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-Fixed bug from the Galaxian Posse hyper where the ship explosion animation is shown instead of the projectile spark animation

 

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  • 2 months later...
  • 2 months later...

01/31/2019: PAC-MAN, Commander Keen, and Sonic Mania updated.

 

twnFHEX.png
  • Updated readme
  • Increased walking velocities
    • 0.4% when walking forward
    • 0.2% when walking backward
  • Updated first intro
  • Added four new Namco Roulette taunt icons: Rolling Thunder 2, Rompers, Dragon Spirit, and Heihachi from Tekken
  • Updated one previous Namco Roulette icon: The Prince from Katamari
  • Updated sounds for previous Namco Roulette icons: Galaxian, Rally-X, Galaga, Bosconian, Dig Dug, Bosconian, Libble Rabble, Gaplus, The Tower of Druaga, Rolling Thunder, Galaga '88, Splatterhouse, and Katamari
  • Added sprites for all three parries
  • Added the last 3-tick animelem for the normal light and medium attacks (except Air)
  • Updated voice clips for Standing Strong Kick, Crouching Medium Punch, Air Strong Kick, Forward Throw, and Fire Hydrant special
  • Fixed infinite from comboing Crouching Light Punch and Crouching Medium Kick
  • Updated Crouching Medium Kick
  • Updated throw attempt animation. Pac-Man now has an expression and a voice clip when his throw attempt failed
  • Added and updated voice clips for the second and third Butt-Bounce special
  • Added voice clip for the Rev Roll and Bonus Fruit special while charging
  • Reduced various charging times for the Bonus Fruit special
    • 10% for Strawberry
    • 5% for Orange, Apple, Melon, Galaxian, Bell, and Key
  • Added new voice clip when Pac-Man got hit
h7qouzH.png
  • Added a new def file. Keen_Win.def for WinMUGEN users only
  • Updated readme, moved an update log to here, and added Dash Kick under the Specials section
  • Updated all normal attacks, and added the last 3-tick animelem for the light and medium attacks (except Air)
  • Added CtrlSet SCTRL with time = 13 to the Dash Kick Special
  • Increased damage to 20% for the Light Pogo Stick and Medium Pogo Stick special
  • Adjusted damages for the Hard Pogo Stick special
    • Reduced by 20% on the first and second hit
    • Increased to 40% on the third hit
  • Increased damage to 20% for the Light Blaster, Medium Blaster and Flower Power special
  • Added fall = 1 to Flower Power's HitDef SCTRL to prevent infinite from comboing X, A, Y, B, Z, Blaster, Walk, X, A, Y, B, Z, Flower Power, Walk
  • Increased damage to 4% per shot for Jazz Jackrabbit
  • Increased damage to 20% for Mylo, Dangerous Dave, Johnny Dash, and Duke Nukem
  • Increased damage to 20% for Vortican, Garg, Mama Vorticon, Broccolash, Poison Slug, Sparky, and Blooguard
  • Increased damage to 3% per shot for Guard Robot
  • Increased damage to 60% for Minesweeper
YXgMsxa.png
  • Added nobardisplay to the AssertSpecial SCTRL when "You're Too Cool!" appears for the matchover win pose

 

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  • 2 weeks later...

02/16/2019: Fix-It Felix Jr. and Sonic Mania have been updated with small bug fixes.

 

vvAJkQZ.png
  • Removed guardspark for the Brick Throwing special
  • Added DestroySelf SCTRL with a cooldown time of 200 for the Nicelander Stampede hyper. Felix can now only summon a stampede of Nicelanders one at a time
YXgMsxa.png
  • Fixed bug where two hitsparks appear from Octus' projectiles

 

Edit: The link to Sonic Mania has been fixed.

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