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[GR Style] Ten characters updated (11/25/21, Thanksgiving Update)


RicePigeon

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29 minutes ago, GarchompMatt said:

Not to put words in Rice's mouth, Dew Spear was more or less completely redundant when considering that Winter Element kinda did its job but better, so replacing it with a far more reliable anti-air reversal in the form of Emerald City was a good move.

 

Fixed, though it certainly can be used for that purpose as well.

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3 characters updated

 

99attgT.png
  • Adjustments to several hit animations.
  • Corrected visual error on ground tech.
  • Throw: Corrected timing of throw proration.
  • Raging Running Fist [Unzan inactive]: Power gains adjusted (30/10xN/5xN->20/12xN/6xN).
  • Raging Running Fist [Unzan active]: Power gains adjusted (45/10xN/5xN->30/16xN/8xN).
  • "Deadly Wind of Penitence": Startup reduced by 10f.
  • "Deadly Wind of Penitence": Now hits OTG.
pnkCYIv.png
  • Adjustments on hit animations.
  • 6z: Now causes wallbounce on counterhit.
  • j2z: Now moves downward at a 45 degree angle.
  • j2z: Landing recovery reduced by 3f.
  • Throw: Corrected timing of throw proration.
  • Resurrection Pillar: No longer hits OTG.
  • Hollow Giant Woo: Power gains on hit increased (20/10->40/20).
  • Ignition Candle: Power gains adjusted (15/80/40->20/80/40).
  • "South Wind, Clear Sky -Mt. Fuji Volcano-": Velocity increased.
7pMRMQN.png
  • Minor adjustments to hit animations.
  • Throw: Hurtbox slightly increased.
  • Lance of the Swallowtail Crest: Fixed bug with cancel conditions.
  • Lance of the Swallowtail Crest: Minor adjustments to hurtboxes.
  • Eternal Wandering: Minor adjustments to hurtboxes.
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Reimu & Sanae updated

 

mZkpBT5.png
  • Safeguard implemented if target is somehow lost during throws.
  • Dimensional Rift: Startup on all versions reduced by 3f.
  • "Fantasy Seal": Fixed lag issues in IKEMEN
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  • Safeguard implemented if target is somehow lost during throws.
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Lie Meiling updated

 

jOVMesX.png
  • Four Star Sword: Power gain on startup increased (10->15).
  • Black Dragon Rising: Fixed bug where proration was not being applied for the 2nd hit.
  • Black Dragon Rising: Proration per hit increased (0.85->0.9)
  • Black Dragon Rising: Minor adjustments to hurtboxes.
  • Black Dragon Rising [X Version]: Chip damage decreased (12x2->11x2).
  • Black Dragon Rising [Z Version]: Chip damage decreased (17x2->13x2).
  • Ultraviolet Flip [X followup]: Now applies a static 80% proration.
  • Ultraviolet Flip [Y followup]: Now applies a static 80% proration.
  • Monochromatic Hurricane: Now applies a static 85% proration per hit.
  • Monochromatic Hurricane [Air versions]: Startup Power gain increased (20->30).
  • Descending Dragon Slam: Now applies a static 85% proration.
  • Descending Dragon Slam [Z version]: Now applies an additional 90% proration on groundbounce.
  • "Roc's Fist": Chip damage decreased (40*30->10*40).
  • All Last Words now properly apply proration.
  • "Wrath of the Raging Youkai" [F version]: Startup invincibility now extends up until the 1st active frame.
  • "Wrath of the Raging Youkai" [F version]: Startup time after superpause decreased to 0f.
  • "Wrath of the Raging Youkai" [B version]: Startup invincibility now extends up until the 2nd active frame.
  • "Wrath of the Raging Youkai" [B version]: Startup time reduced by 1f.
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Sanae updated

 

lx2CSv7.png
  • Frog Hop: Adjusted cancel window on hit.
  • Omikuji Bomb: Can no longer toss additional packets if one is already on screen.
  • Cobalt Spread: Hit velocities adjusted.
  • Cobalt Spread [Y version]: Now causes a knockdown.
  • Wind Goddess ~ Pillar: Can now be used in midair.
  • "Charm of Good Commerce": Packets can now hit OTG if directed downward via wind.
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Day 2 of updates for Sanae (last time for a while, I promise)

 

lx2CSv7.png
  • 6y: Proration decreased (90%->85%).
  • 6z/j6z: Proration decreased (98%->85%).
  • 6z/j6z: Power gain on hit adjusted (80/60->80/40).
  • 2z: Proration decreased (80%->75%).
  • 3z: Proration decreased (80%->75%).
  • 4z: Proration decreased (96%xN->95%xN).
  • j5x: Proration decreased (92%->90%).
  • j2y: Power gains reduced (80/40->40/20).
  • j5z: Proration increased (75%->80%).
  • Wind Call: Power gain on startup decreased (40->20).
  • Wind Call: Fixed bug where proration was being applied twice per hit.
  • Omikuji Bomb: Power gains adjusted (40/40/20->20/60/30).
  • Wind Goddess ~ Thrust: Power gain on startup decreased (60->45).
  • Wind Goddess ~ Pillar: Power gain on startup decreased (60->45).
  • Cobalt Spread: Power gains adjusted (40/40/20->20/60/30).
  • Earth Goddess ~ Shield: No longer applies power gains on startup.
  • Earth Goddess ~ Snare: No longer applies power gain on startup use, only when trap is activated.
  • Earth Goddess ~ Snare: Fixed bug where proration was being applied multiple times per hit.
  • Earth Goddess ~ Snare: Proration decreased (96%x3->95%x3).
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  • 2 weeks later...

Utsuho updated

 

rRLgxZj.png
  • Adjusted timing & hurtboxes of several hit & system animations.
  • Added safeguard during throws in the event target is somehow lost during throw.
  • Added missing dust effects on ground tech animation.
  • Corrected cancel windows on Specials.
  • Corrected bugs on Klaxon intro.
  • Fixed bug where Utsuho's charge from one Special could carry over to another.
  • Fixed bug regarding Utsuho's palette effects while charging.
  • Spellcards now properly remove charge meters from cancelled into from Specials.
  • 5x: Damage decreased (60->50).
  • 5y: Hurtbox size slightly increased, hitbox size reduced.
  • 5y: Proration decreased (90%->85%).
  • 5z: Damage decreased (91->90).
  • 2x: Proration decreased (94%->90%).
  • 2y: Now hits mid.
  • 2z: Damage decreased (130->120).
  • j5x: Damage decreased (55->50).
  • j5y: Damage decreased (100->90).
  • j5z: Damage decreased (130->125).
  • j5z: Proration decreased (85%->80%).
  • j6z: Damage decreased (120->110).
  • Throw: Fixed bug regarding application of throw proration.
  • Throw: Fixed bug where opponent could ground tech after being thrown.
  • Control Rod (Lv1): Power gains adjusted (15/40/20->15/60/30).
  • Control Rod (Lv2): Power gains adjusted (30/80/40->15/80/40).
  • Control Rod (Lv3): Power gains adjusted (45/18xN/9xN -> 30/18xN/9xN).
  • Control Rod (Lv3): Damage per hit decreased (24xN->22xN).
  • Rocket Dive: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Rocket Dive: Power gain on startup reduced (45->30), now gains an additional 15 Power on startup when fully charged.
  • Hell Geyser: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Hell Geyser: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • Flare Up: Now gains an additional 15 Power on startup when fully charged.
  • Flare Up: Projectile hitboxes now activate 1 tick after being summoned.
  • Flare Up: Proration per hit decreased (95%xN->90%xN).
  • "Creeping Sun": Minimum guard distance during startup reduced.
  • "Creeping Sun": Damage per hit during charging animation reduced (8xN->4xN).
  • "Creeping Sun": Can now only hit a maximum of 30 times after being released.
  • "Mega Flare"/"Giga Flare"/"Tera Flare": Opponent can no longer erroneously go into block stance while Utsuho is charging.
  • "Mega Flare": Damage per hit decreased (66xN->60xN).
  • "Mega Flare": P2 power gain per hit increased (30xN->50xN).
  • "Giga Flare": Damage per hit reduced (36xN->34xN), chip damage reduced (4xN->2xN).
  • "Yatagarasu Dive": Fixed bug where proration values were not being applied properly.
  • "Yatagaradu Dive": Damage per hit during dive decreased (90xN->80xN).
  • "Uncontrollable Dive": Fixed bug where proration values were not being applied properly.
  • "Uncontrollable Dive": Damage per hit decreased (28xN->27xN).
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Mima & Utsuho updated.

 

dd8asv9.png
  • Sweep Away [MP ver]: Fixed discrepancy where aerial version dealt more damage.
  • Stellar Missile [Aerial]: Recovery increased by 2f.
  • "Escape Velocity": Fixed discrepancy where aerial version dealt more damage.
rRLgxZj.png
  • "Creeping Sun": Fixed issue where Sun could be "disconnected" from Utsuho before release.
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Yuyuko updated

 

7pMRMQN.png
  • Minor animation & hurtbox adjustments on some hit animations.
  • Butterfly Dream Dance [Y version]: Chip damage increased (20->24).
  • Butterfly Dream Dance [Z version]: Chip damage when in front of opponent increased (20->24).
  • "Ghastly Dream": Fixed bug where pushing Yuyuko would misalign the butterfly rings.
  • "Ghastly Dream": Chip damage per hit increased (3xN->5xN).
  • "Death Lance": Chip damage per hit decreased (12xN->11xN).
  • "Death Lance": Fixed bug where lasers would not destroy themselves offscreen if fired at certain angles.
  • "Sense of Cherry Blossom": P2 Power gains on hit now scale with the move's charge level.
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Utsuho updated.

 

rRLgxZj.png
  • "Creeping Sun": Fixed bug involving charging during an opponent's pause/superpause.
  • "Creeping Sun": Fixed bug where projectile would not be launched if opponent is KOed.
  • "Creeping Sun": Fixed issue with scaling.
  • "Creeping Sun": Fixed issue with minimum guarding distances.
  • "Creeping Sun": Fixed interaction with Yukari's Ride the Waves.
  • "Creeping Sun": Fixed bug on hitsparks when colliding with another projectile.
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Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.

 

nrsaEwS.png
  • Adjustments to hit animations.
  • 6y: Fixed bug where overhead property was not lost when cancelling into.
  • 2y: Chip damage increased (2xN->3xN).
  • 2z: Proration decreased (80%->75%).
  • Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
  • Ice Charge [Followup]: Chip damage decreased (10->9).
  • "Great Crusher": Chip damage decreased (93-83).
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Cirno has been updated with a few adjustments. Totally not an obligatory ⑨-day update... Nope, complete coincidence.

 

nrsaEwS.png
  • Adjustments to hit animations.
  • 6y: Fixed bug where overhead property was not lost when cancelling into.
  • 2y: Chip damage increased (2xN->3xN).
  • 2z: Proration decreased (80%->75%).
  • Icicle Fairy Sculpture: Opponent can no longer erroneously block during startup.
  • Ice Charge [Followup]: Chip damage decreased (10->9).
  • "Great Crusher": Chip damage decreased (93-83).
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Reimu updated

 

mZkpBT5.png
  • Adjustments on certain hit animations.
  • Adjusted air dash behaviors.
  • Fixed cancel windows from dashes.
  • 5x: Proration decreased (98%->96%).
  • 6x/4x: Can now only be performed with 6x.
  • 4y: Command changed to 4xyz and 6xyz. Now has two variations.
  • 6y: Corrected oversight where incorrect power gains were applied when cancelled into.
  • 5z: Damage decreased (75->70).
  • 5z: Proration increased (80%->85%).
  • 6z: Can now also be performed with 4z.
  • 2x: Damage increased (20->25).
  • 2y: Proration per hit increased (90%xN->94%xN).
  • 2z: Proration decreased (80%->75%).
  • 2z: Leg hurtbox size decreased.
  • 3z: Proration decreased (85%->80%).
  • j5x: Damage decreased (38->36).
  • j5x: Proration increased (85%->90%).
  • j5y: Proration per hit increased (92%xN->95%xN).
  • j5z: Proration decreased (85%->80%).
  • Hakurei Amulet: Power gains adjusted (15/80/40->15/60/30).
  • Hakurei Amulet: Proration decreased (90%->85%).
  • Hakurei Amulet: Damage increased (50->60).
  • Hakurei Amulet: Fixed supercancel conditions.
  • Ascension Kick: Can no longer be air blocked.
  • Ascension Kick [Z version]: Damage increased (110->120).
  • Rain Dance: Power gain on startup increased (30->45).
  • Rain Dance: Fixed supercancel conditions.
  • Dimensional Rift (Y version): Reimu now reappears closer to the opponent.
  • Dimensional Rift (Z version): Power gains adjusted (30/25xN/12xN->30/30xN/15xN).
  • "Omnidirectional Demon Binding Circle": Chip damage increased (3xN->5xN).
  • "Fantasy Heaven": P2 Power gains decreased (20xN->13xN).
  • "Fantasy Nature": Chip damage increased (50->84).
  • "Fantasy Nature": Corrected powergain values.
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Ichirin updated

 

99attgT.png
  • Ichirin's hurtbox size now increases drastically while Unzan is active.
  • Implemented failsafe if opponent is somehow lost during throws.
  • 5x (Unzan): Startup increased by 2f.
  • 5y (Unzan): Startup increased by 3f.
  • 5y (Unzan): Hurtbox size increased, hitbox size decreased.
  • 2y (Unzan): Fists now spawn closer to Ichirin.
  • 2y (Unzan): Startup increased by 2f.
  • 2z (Unzan): Can now be blocked high.
  • 2z (Unzan): Hitbox size decreased.
  • j5z (Unzan): Hitbox size decreased.
  • Raging Running Fist (Inactive): Chip damage increased (2xN->3xN).
  • Raging Running Fist (Active): Damage decreased (25xN->23xN).
  • Raging Running Fist (Active): Can no longer supercancel before making contact.
  • Raging Running Fist (Active): Fixed issue where Unzan would become disconnected from Ichirin.
  • North Mountain Wind of Mercy: Can now be airblocked.
  • North Mountain Wind of Mercy: Hitbox size decreased. Fixed issue where hurtbox shrinks for one frame.
  • North Mountain Wind of Mercy: Blockstun decreased by 3f.
  • Handful of Floating Cloud: Damage decreased (130/140/150->120/130/140).
  • Handful of Floating Cloud: Power gains decreased (45/200/100->45/160/80).
  • Handful of Floating Cloud: Proration decreased (55%->50%).
  • Handful of Floating Cloud: Hitbox size decreased.
  • "Foreseeing Nyuudou Cloud": Chip damage decreased (4xN->3xN).
  • "Foreseeing Nyuudou Cloud": Hit velocities decreased.
  • "King Kraken Strike": Projectile hitbox size slightly decreased.
  • "King Kraken Strike": Hit velocities slightly decreased.
  • "King Kraken Strike": Recovery increased by 4f.
  • "Thunderous Rage of an Angry Old Man": Hitbox size slightly decreased. Hurtbox now persists into recovery frames.
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