Ricepigeon

Sanae updated (11/21/17), Hong Meiling updated (11/20/17)

367 posts in this topic

Ichirin updated

 

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  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Unzan now deactivates if Ichirin suffers from a knockdown or throw state.
  • Taunt: Fixed bug where Ichirin's hurtboxes would not change while Unzan is active.

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Flandre updated

 

AWazliz.png
  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

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Flandre updated

 

AWazliz.png
  • Minor adjustment to certain sprites.
  • "And Then Will There Be None": Flandre has learned how to clean up all evidence of murder and how to hit more efficiently.

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Kanako updated

 

ANFiNVt.png
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Adjusted supercancel conditions, can no longer cancel Wind Tunnel into Spellcards.
  • Fixed missing dust effects on ground tech.
  • 5z: Damage decreased (110->100).
  • 6z/j6z: Damage decreased (85->80), fixed oversight where attack did not deal chip damage.
  • 6z/j6z: Power gains decreased (0/120/60->0/80/40).
  • 2x: Damage decreased (55->50), proration decreased (92%->90%).
  • 2z: Damage decreased (110->100), startup decreased by 1f, recovery increased by 1f, blockstun decreased by 2f.
  • 3z: Damage decreased (120->100), proration decreased (80%->70%), now causes a groundbounce on hit.
  • j5x: Damage decreased (60->50), hitbox position adjusted.
  • j5y: Damage decreased (90->80), proration increased (80%->85%).
  • j5y: Startup increased by 1f.
  • j5z: Proration decreased (96%xN->94.5%xN).
  • j5z: Now causes techable knockdown against airborne opponents.
  • Throw: Startup increased by 1f, fixed bug with proration flag.
  • Sky God: Wind Summon: Now only summons 3 projectiles regardless of version used.
  • Sky God: Wind Summon: Damage increased (25xN->26xN).
  • Sky God: Onbashira: Power gains decreased (15/80/40->15/60/30).
  • Sky God: Wind Tunnel [Ground]: Recovery frames increased by 2f.
  • Misayama Hunting Ritual [X ver]: Startup invincibility replaced with lower body invincibility during startup.
  • Misayama Hunting Ritual [Z ver]: Startup invincibility replaced with upper body invincibility during startup.
  • "Expanded Onbashira": Damage increased (27xN->30xN), proration decreased (98%xN->95%xN).
  • "Expanded Onbashira": Recovery time increased by 8f, hit velocities adjusted.
  • "Spring-like Suiga": Chip damage increased (4x10->5x10).
  • "Meteoric Onbashira": Proration decreased (96%xN->92%xN), fixed bug where proration was not applied after 1st hit.
  • "Virtue of Wind God": Chip damage increased (80->86).

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Koishi updated

 

qFIT4S7.png
  • Certain memes are now canon... sorta.
  • Guard Cancel Counter: command changed to B,DB,D + x/y/z (412x/y/z) during blockstun.
  • Fidgety Snatcher: Can no longer hit opponents out of a reset.

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Sanae & Lie Meiling updated

 

jOVMesX.png
  • 6z: Damage increased (75->80), proration decreased (85%->80%).
  • Black Dragon Rising: Proration decreased (90%x2->89.5%x2).
  • Black Dragon Rising: Startup on all versions decreased by 1f.
lx2CSv7.png
  • Fixed minor graphical bug with wind gauge in IKEMEN.
  • 6z/j6z: Now deals chip damage.
  • 2x: Proration increased (90%->92%).
  • 2y: Proration decreased (90%->85%).

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Sakuya updated

 

h0vU48r.png
  • Spellcards now properly apply additional 92.5% proration when cancelled into.
  • Fixed supercancel conditions for several Specials.
  • 4y: Fixed bug involving hitting airborne opponents.
  • 4y: Proration decreased (90%x2->89.5%x2).
  • 4y: Active frames of 1st hit increased by 1f.
  • 5z: Fixed bug involving hitting airborne opponents.
  • Throw: Startup decreased by 1f, hitbox size slightly increased.
  • Cross-Up Magic [X ver]: Damage per hit increased (30xN->32xN).
  • Cross-Up Magic [Air ver]: Fixed bug with proration.
  • Cross-Up Magic [Air ver]: Damage per hit increased (30xN->32xN).

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Byakuren updated

 

iCJcBuV.png
  • Timing adjustments to common anims.
  • Fixed bug where lose by time over animation would not play.
  • Fixed velocity behavior of ground tech.
  • Fixed ground bounce behavior.
  • Fixed visual glitch on counterhits.
  • New mechanic added: Guard Cancel Counter (412x/y/z during blockstun).
  • Forward dash: Startup increased by 1f. Invincibility removed.
  • Backdash: Startup increased by 5f. Invincibility reworked.
  • 5y: Power gains decreased (0/80/40->0/60/30).
  • 5y: Fixed visual bug during hitpause.
  • 5z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 5z: Fixed visual bug during hitpause.
  • 6z: Power gains decreased (0/60x2/30x2->0/45x2/22x2).
  • 6z: Damage decreased (70*40->65*40), proration per hit increased (85%x2->86.5%x2).
  • 6z: Fixed minor issue when hitting airborne opponents, hitpause time per hit decreased
  • 2y: Damage increased (45->55), power gains decreased (0/80/40->0/60/30).
  • 2z: Damage increased (70->80), power gains decreased (0/120/60->0/90/45).
  • 2z: Fixed minor visual bugs.
  • j5x: Fixed minor visual bugs.
  • j5y: Damage increased (50->60), power gains decreased (0/80/40->0/60/30).
  • j2y: Proration increased (82.5%x2->86.5%x2).
  • j2y: Velocity decreased.
  • j5z: Power gains decreased (0/120/60->0/90/45).
  • j5z: Proration decreased (85%->80%), fixed visual bug.
  • j5z: Startup increased by 2f.
  • Throw: Fixed bug where throw would not come out if down was being held.
  • Skill Declare: Fixed visual bug.
  • Dance of Hanuman: Power gains increased (15/20xN/10xN->15/40xN/20xN).
  • Virupaksha's Eye: Power gains increased (45/80/40->45/120/60), proration decreased (85%->80%).
  • Vidudahka's Sword: Power gains increased (15/40/20->15/60/30), proration decreased (90%->85%).
  • Skanda's Leg: Active frames of each hit increased by 1f.
  • Skanda's Leg: Power gains increased (45/20x5/10x5->45/24x5/12x5).
  • Skanda's Leg: Proration decreased (96.5%x5->95.5%x5).
  • Durga's Soul: Proration decreased (85%->80%).
  • "Master of Buddhist Cosmology": Damage on final hit decreased (152->124).
  • "Brilliance of Mahavairocana": Now properly applies proration.
  • "Brilliance of Mahavairocana": Projectile counter version is now blockable.
  • "Angiras Knowledge": Proration decreased (80%->30%), chip damage corrected.

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Yuuka updated

 

GZ3R1Y9.png
  • Fixed bugs in super cancel conditions.
  • Fixed bugs when P2 is not present for some reason.
  • Added proration failsafes for certain specials.
  • 5y: Proration decreased (92%->90%).
  • Flytrap: Minor adjustment to crumple animation.
  • "The beauty of Nature": Damage increased (45x4*120->46x4*125), chip damage adjusted.

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Youmu updated

 

uxx3JYT.png
  • Fixed minor debug errors.
  • 5y: Proration increased (87%->90%).
  • 6y: Power gains increased (0/60/30->0/80/40).
  • j2z: Now deals 75% proration if this move causes a groundbounce.
  • Crescent Moon Slash: Fixed proration bug during "Secret of Life & Death".
  • Crescent Moon Slash: Chip damage decreased.
  • Crescent Moon Slash [Z ver]: Chip damage decreased.
  • Slash of Life & Death: Chip damage on 2nd & 3rd hits decreased.
  • "6-Root Cleansing": Command changed to D,DB,B,D,DB,B + X+Y+Z (214214XYZ).
  • New Last Word: "Matsuyoi-Reflecting Satellite Slash" (D,DF,F,D,DF,F + X+Y+Z (236236XYZ) at max spirit level).

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Meiling updated

 

jXcrR3V.png
  • Corrected supercancel conditions on certain Specials.
  • Corrections to cornerpush behavior in certain attacks.
  • Adjustments to certain gethit & system animations.
  • Foward Dash: Corrected bug if Meiling dashes immediately after getting up from a knockdown.
  • 5x: Damage decreased (30->25).
  • 5y: Corrected issue in launcher state involving opponent being vulnerable longer than they should be.
  • 6y: Damage increased (60->70), proration decreased (90%->85%).
  • 2x: Damage increased (20->25), proration decreased (95%->92%).
  • 2y: Damage decreased (55->50), proration decreased (90%->85%).
  • 2z: Damage increased (62->70), proration decreased (80%->75%).
  • 3z: P2 power gains during Fierce Tiger's Strength increased (19x2->22x2).
  • 3z: Proration during Fierce Tiger's Strength decreased (92%x2->89.5%x2).
  • j3x/j3y/j3z: Can now be blocked low, proration decreased (85%->80%).
  • j5y: Damage decreased (65->60).
  • j5z: Damage decreased (50x2->40x2), P2 power gains decreased (0/45x2/27*26->0/45x2/22x2).
  • Throw: Fixed debug error if opponent is somehow missing.
  • Cyclone Light Step: Power gains increased (45/60/30->45/80/40).
  • Scarlet Cannon: Vertical hit velocity decreased during Fierce Tiger's Strength.
  • Scarlet Cannon [Y ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Scarlet Cannon [Z ver]: Recovery during Fierce Tiger's Strength increased by 2f.
  • Fragrant Wave [Y ver]: Power gains decreased (30/40x3/20x3 -> 15/20x3/10x3).
  • Fragrant Wave [Z ver]: Power gains decreased (30/40x5/20x5 -> 15/12x5/6x5).
  • Descending Flower Slam: Now applies an additional 90% proration when causing a groundbounce, can now be airblocked.
  • Tremor Kick: Improved command detection.
  • Tremor Kick: Chip damage during Fierce Tiger's Strength decreased (10->9).
  • Tremor Kick [Z ver]: Adjustment to crumple animation.
  • "Roc's Fist": Chip damage on final hit (40->36).
  • "Colorful Light Lotus Flower Palm": Minor spacing adjustments, total damage increased (355->365).

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Sanae updated

 

lx2CSv7.png
  • Fixed visual bug in IKEMEN where wind gauge appears as incorrect color.
  • 5x: Hit velocities decreased.
  • 5y: Damage decreased (55->50), hit velocities decreased.
  • 5z: Damage decreased (65->60), hit velocities decreased. Can now cancel into 6z or 4z on hit.
  • 2x: Hit velocities decreased.
  • j2y: Hitbox size slightly increased, fixed bug with juggle flags.
  • 6z/j6z: Damage decreased (70->65).
  • 6z/j6z: Startup decreased by 5f.
  • 4z/j4z: Damage decreased (45x3->35x3).
  • Wind Goddess ~ Pillar: All versions now drop exactly 2 pillars. Button press now determines pillar drop location.
  • Wind Goddess ~ Pillar: Pillars now drop faster.
  • Wind Goddess ~ Pillar: Startup invincibility increased. Startup invincibility removed on Y and Z versions.
  • Wind Goddess ~ Pillar: Proration decreased (80%->72%).
  • Wind Goddess ~ Pillar: Startup on Y and Z versions increased by 2f and 4f, respectively.
  • Wind Goddess ~ Pillar: Fixed bug where groundbounce could occur twice from a single hit.
  • "Charm of Good Commerce": Is now air usable.

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Update: the version of Sanae that was uploaded contains an incorrect version of Specials.st, which causes an unintended double groundbounce glitch when Wind Goddess ~ Pillar is used under specific circumstances. Below is the corrected file:

 

https://cdn.discordapp.com/attachments/246465522751766528/382912686616477696/Sanae_RP-Specials.st

 

A version of Sanae will be reuploaded later today which will contain this fix. This fix is only for those who have already downloaded Sanae in the meantime.

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