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(V1.4, RC1) SuperCatFooz WIP


SuperCatFooz

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DISCLAIMER:
This character is a RELEASE CANDIDATE, meaning anything could change for the 1.4 release.  
  

 Honestly, the title says it all.

Vidyas:

Here's one of 10p VS some special mode.

MUGEN Version: 1.0 Only 

AI Type: Easy
(Once I figure out how to code an AI correctly, I'll add it in.)

Download: https://drive.google.com/open?id=0BywEpBcJVCrNRHFlN0tXd0tjSmc
(Sorry about the huge file size. You can compress sprites, but not sounds.)

Random Info:

So this character has been worked on (and updated quite a bit) since August.  It is not 100% complete, but it's getting there. This is also my first serious, non-edit character that I actually like.

Super has a ton of different "modes", which are active depending on the palette.

Palettes 1-4: Regular Mode
Palette 5: "Buff" Mode: Adds very slight regen
Palette 6: YOLO Mode: Insta-KO's himself on Round 1.
Palette 7: IWBTG Mode: Sets health to 0.
Palette 8: Golden Mode: Slowly auto-charges power.
Palette 9: (9) Mode: Changes effects of the character. (Still in WIP)
Palette 10: Crazy Mode: One of the "Holy Trinity" modes.  Grants Super a new Standing and Crouching moveset, infinite HP, invulnerability, etc.
Palette 11: Dark Excellent Mode: One of the "Holy Trinity" modes. Creates two Supers, but is less powerful than Palette 10.
Palette 12: Obligatory Mode: Same as Palette 6, except on every round.

Yeah, no wonder the file size is so large.

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Forward LP can be spammed in the corner for an infinite.

Control setup is mixed up (punches on kick buttons and kicks on punch buttons).

D, DB, B, LK is a bit weak for a Level 1.

Normals do barely any damage at all.

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