TheMeilingFan Posted August 6, 2015 Share Posted August 6, 2015 Example: Unzoomed Zoomed out In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out. Codes Helper call [State 3300, Background Helper] Type = Helper Trigger1 = anim=3301 && animelem=1 StateNo = 3305 ID = 3305 PosType = Left Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 size.xscale = 1.7 size.yscale = 1.7 SuperMoveTime = 9999 PauseMoveTime = 9999 Helper 3305 state code ;========================<BACKGROUND OF DIZZYING HISUI WORLD>============================= [Statedef 3305] Type = A Physics = N Anim = 3305 SprPriority = -6 [State 3305] Type = PosSet Trigger1 = 1 X = 213-Ceil(ScreenPos X-Pos X) ;original is 160-Ceil(ScreenPos X-Pos X) Y = 140-Ceil(ScreenPos Y-Pos Y) Persistent = 1 [State 3305] Type = NotHitBy Trigger1 = 1 Value = SAC, NT, ST, HT ,NA, SA, HA ,NP, SP, HP Time = 1 [State 3305] Type = Trans Trigger1 = 1 Trans = AddAlpha Alpha = 256+Var(4),256 [State 3305] Type = VarAdd Trigger1 = Time >= 437 V = 4 Value = -4 [State 3305] Type = BGPalFX Trigger1 = Time <= 437 Add = -256-Var(4),-256-Var(4),-256-Var(4) Time = 1 [State 3305, Assert] type=assertspecial trigger1= 1 flag=noshadow [State 3305, Assert] type=assertspecial trigger1= time<=437 flag=noFG flag2=noBG [State 3305] Type = AngleDraw Trigger1 = 1 Scale = 1.00 * (1.3333333 * GameHeight / GameWidth),1.00 * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = AngleAdd Trigger1 = 1 Value = -2 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 5 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 6 Range = 0,5 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 7 Range = 0,5 [State 3305] Type = VarAdd Trigger1 = Var(5) = Var(6) Trigger1 = Time = 0 V = 6 Value = 1 [State 3305] Type = VarAdd Trigger1 = Var(6) = Var(7) Trigger1 = Time = 0 V = 7 Value = 1 [State 3305] Type = Helper Trigger1 = Var(5) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(5) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(6) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(6) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = Helper Trigger1 = Var(7) <= 5 Trigger1 = Time = 0 StateNo = 3306 ID = 3306+Var(7) PosType = P1 Pos = 0,0 Ownpal = 1 IgnoreHitPause = 1 Persistent = 0 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 8 Range = 0,4 [State 3305] Type = VarRandom Trigger1 = Time = 0 V = 9 Range = 0,4 [State 3305] Type = VarAdd Trigger1 = Var(8) = Var(9) Trigger1 = Time = 0 V = 9 Value = 1 [State 3305] Type = Explod Trigger1 = Var(8) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(8) ID = 3312+Var(8) PosType = P1 Pos = 0,-60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = Explod Trigger1 = Var(9) <= 4 Trigger1 = Time = 0 Anim = 3312+Var(9) ID = 3312+Var(9) PosType = P1 Pos = 0,60 Random = 160,120 Vel = 0.25*IfElse(Random%2=0,1,-1),0.1*IfElse(Random%2=0,1,-1) Ownpal = 1 SprPriority = -5 IgnoreHitPause = 1 Persistent = 0 RemoveTime = -2 RemoveOnGetHit = 1 [State 3305] Type = VarAdd Trigger1 = Time > 0 FV = 1 Value = 0.003 [State 3305] Type = ModifyExplod Trigger1 = Time > 0 Scale = 1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) ,1.5-FVar(1) * (1.3333333 * GameHeight / GameWidth) [State 3305] Type = DestroySelf Trigger1 = Time = 500 Trigger2 = NumHelper(8600)>0 IgnoreHitPause = 1 Link to comment Share on other sites More sharing options...
0 yaminogun Posted August 6, 2015 Share Posted August 6, 2015 websta newest character has helper that compatible with any screen and zoom Link to comment Share on other sites More sharing options...
0 yaminogun Posted August 23, 2015 Share Posted August 23, 2015 http://elecbyte.com/wiki/index.php/ScreenBound well i think it has the same effect like delta in stage Link to comment Share on other sites More sharing options...
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TheMeilingFan
Example:
Unzoomed
Zoomed out
In this case, the spiralling super BG is attached to a helper. I want super BG to stay in the middle and scaled full screen even while the camera zooming out.
Codes
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