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Entering new commands doesnt seem to work


Cayne

Question

Im having a problem with entering new commands in the CMD of the Wip Im working on. Vegeta has a list of standard attacks that cannot fit in the current scheme I have planned with "z" being a single button projectile and "c" being the ki charge button I cannot fit all his basic attacks into single button uses. I tried to create commands such as "F, x" to do say his roundhouse kick but when I go to test it he continues to use his single button "x" attack instead.

Currently I have it set up in special motions as

Name = Roundhouse

command = F, x

and under State -1

;Roundhouse

[State -1, Roundhouse]

type = ChangeState

value = 220

trigger1 = command = "Roundhouse"

trigger1 = Statetype = S

trigger1 = ctrl

 

Yes its in the CNS under statedef 220 and have tested it under a single button command and it works.

 

anybody see what Im doing wrong here?

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[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "x"
command = x
time = 1

[State -1,Roundhouse]
type = ChangeState
value = 220
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = command != "holddown" && Command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl
 

How about this? 

I think  " F,x" may be realized in "1:push lever front 2:press X" quickly, and not realized in "hold lever front + press X".

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I assume you want your new command to be "Hold forward and press x?" If so, then you have to structure your command as such: "/F,x." The period is just there for the sake of proper punctuation, but the most import thing here is the "/." That means that you must be holding the button in question. Otherwise, it assumes you'd pretty much be tapping the button.

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