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Trophy Ranking System for Contributors (Official Discussion Thread)


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(demo trophies only)

Welcome to the trophy ranking democracy thread! 

Here's the breakdown:  As a creator and forum member, it's possible to earn trophies / titles and rankings by meeting the requirements below.  If you do, that trophy can be copied to the About Me section of your profile or for display.  Each title has a distinct trophy, the color of which represents the ranking: bronze, silver, gold or platinum.  Rankings must be earned in order, starting with bronze. 

So for example if you became a "Silver Rank Character Creator", and you move from a silver ranking to a gold ranking, you could replace your silver character creator trophy with a gold one, and so on.  The basic idea is to kind of make becoming a mugen creator and a good forum member into a game in and of itself, which should have a lot of positive benefits for the forum and community, not to mention giving much earned recognition to people for their hard work. 

The first step (and the point of this thread) is for everyone to get a say in what they feel the titles and ranking requirements should be.  So on that note, here's the template list for anyone to discuss changes, additions or removals they'd like to see. 

___________________________________________________________________

 

__/ 1. Character Creator
For a character to be counted as complete, it must have all necessary sprites and states and no major bugs.  
Coding, sprites and animations quality must pass community evaluation. 

Bronze = create 2 complete characters
Silver = create 5 complete characters incorporating at least 3 strikers, and 3 animated hyper finish bgs
Gold = create 10 complete characters at least 4 with 5+ hypers and 5+ specials, and 4 with 3+ intros and win poses
Platinum = create 15 complete characters at least 1 source accurate (or very close), and 1 that clearly shows the refinement of your skills in some way


__/ 2. Stage Creator
For a stage to be counted as playable, there must be no exposed "background" space, and no major defects with
the edge movement or sliding parallax.  The images quality and consistency must also pass community evaluation.

Bronze = create 10 playable, animated, multi-layer, stages
Silver = create 25 playable, animated, multi-layer, stages at least 10 with parallax
Gold = create 50 playable, animated, multi-layer, stages at least 20 with super jump and 20 with zoom
Platinum = create 100 playable, animated, multi-layer stages, at least 10 with bg controllers, and 1 that clearly shows the refinement of your skills in some way

 

__/ 3. Motif Master
For a screen pack to be counted as complete it must have it's own intro, ending, title, select and vs screen. 
The screen packs overall quality must also pass community evaluation.

Bronze = create 2 complete screen packs
Silver = create 4 complete screen packs at least 1 high res
Gold = create 6 complete screen packs at least 3 with multiple slot options
Platinum = create 8 complete screen packs, at least 2 with custom life bars, and 1 that clearly shows the refinement of your skills in some way

 

__/ 4. Portrait Artist
All portraits quality should pass community evaluation considering edge cleanliness, transparency, stray pixels, coloring and style / taste.

Bronze = create 12 large or small portraits (or one full game)
Silver = create 50 large or small portraits
Gold = create 100 large or small portraits, showing an overall increase in content quality and skill as a creator
Platinum = create 200 large or small portraits, at least 50 of which are custom, and 1 full game set that clearly shows the refinement of your skills in some way

 

__/ 5. Palette Master
A complete palette set is 6 palettes.  All palettes must also pass community evaluation in terms of style / taste.

Bronze = create 10 complete palette sets for different characters
Silver = create 25 complete palette sets for different characters
Gold = create 50 complete palette sets for different characters and color separate 1 character
Platinum = create 100 complete palette sets for different characters including 1 full game set that clearly shows the refinement of your skills in some way

 

__/ 6. Sprite Artist
Sprites should pass a community evaluation of their quality.

Bronze = create a set of 20 sprite edits (creating midnight bliss / shock etc sprites counts)
Silver = hand sprite a new basic attack for an existing character
Gold = hand sprite 3 new hypers or specials for existing character(s)
Platinum = hand sprite an entire character

 

__/ 7. Content Refiner
Refining a character means removing all major bugs and all potential infinites + fixing / setting all corner pushes, misaligned clsns,
and debug floods + making sure all necessary portraits, sprites, states and sounds are present.  Any work done on stages must also
meet the same requirements as a stage creator.  All refined content must of course pass community evaluation.

Bronze = refine 2 existing character
Silver = refine 4 existing characters and make 2 alternate number of slots patches for existing screen packs
Gold = refine 8 existing characters and add either zoom, parallax, animation or overlay to 16 existing stages
Platinum = refine 10 existing characters adding at least 10 new hypers and 10 new specials, distributed as desired,
                   and do something unique with 1 that clearly demonstrates the refinement of your skill in some way

 

__/ 8. Mugen Sensei
Aside from answering help topics, and earning at least bronze ranks, a Mugen Sensei should pass community
evaluation for being able to demonstrate clear knowledge of mugen creation.   Answering a help topic means the person
asking for help selected your response as the "best answer" to their question.

Bronze = answer 5 help topics and obtain bronze stage creator
Silver = answer 10 help topics and obtain bronze character creator
Gold = answer 20 help topics and obtain bronze content refiner
Platinum = answer 30 help topics and make a tutorial or a contribution to the code library

 

__/ 9. Stand Alone Ranks
Vault Hunter = Post 3 rare / hard to find character or stage links to the warehouse collections.
Story Teller = Create 12 endings for existing characters (or all chars from a single game).
Resource Locator = Link to 3 previously unreleased or unknown sprite set.
Content Collector = Start and upkeep a Collections thread on this forum.
Image Ripper = For contributing your sprite rips of either a full character, stage, or motif.
Wish Granter = Link to content for 10 requests in "does this exist?" thread.
Fighting Gamer = For demonstrating extensive knowledge of fighting games in general.
Code Ninja = For demonstrating refined knowledge of mugen coding.
Peace Keeper = For generally helping to keep the peace and resolve conflicts.
Mugen Legend = For being around for a while and contributing high quality content.
Supreme Quality = Refers to 1 or more of the 8 main titles, for showing supreme craftsmanship. i.e. up to 8 of these are possible.

_____________________________________________________________________
So what do you think?  Any titles need to go, should any be added /  Do the rank requirements look alright to you / Should any of them be changed?  Note: It's possible that Stand Alone Ranks could be added as time goes on, seeing as it wouldn't mess with the existing ranking at all.

For anyone wondering about the logistics of how this will actually work, here's that part:

Once this is up and going it'll run on it's own single thread, like so:  The first post will house the title ranking requirements and the trophy images.  The rest of the thread is for any and all forum members to nominate themselves or others for particular ranks, and discuss whether or not they feel the ranks requirements have been met by nominees.  A nomination would require links to the relevant threads.  3 up votes without getting 3 down votes would do it.  The trophies themselves work on the honor system, as members earn the right to copy/paste them to their profiles.  The thread will begin with "Ranking may take some time, so please be patient and feel free to contribute to the discussion!" 

Essentially it's a democratic system, so it would be run by anyone and everyone that felt like offering their opinion at any given point.  No one person will be stuck doing all the work, and the only work that really needs doing is for people to say whether they think the nominee met the requirements. 

Ryon's given this his approval as well, so thank you again Ryon.



 

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Fine, If you want to know & if this goes anywhere, my imput is still the same I posted in the other thread.

Quality over quantity.

Instead of just adding numbers, have each rank requirement surpass whatever is done in the previous one.

for example:


__/ 2. Stage Creator
Bronze = create 5 playable stages
Silver = create 15 playable stages
Gold = create 50 playable stages
Platinum = create 100 playable stages, at least 10 high res,  20 super jump, and 30 animated
(For a stage to be playable, there must be no exposed "background" space, and no major defects with the edge movement)
 

One could create 50 "playable" single layers (maybe more, now with 1.1) in just a couple of hours with no effort at all.

Aside from the graphical aspects like lighting, colors etc, to make sense (& not just slapping a low-res foreground in a hi-res background, or making collages of clashing sprites, which looks horrible), I don't think it should matter if the stage is hi or low res, or if it has super jump or not. (Unless it was an existing stage and it was extended, in wich case would be an edit anyway).

Technical aspects (bounds, camera, etc).... sure.

for instance:

Bronze: create 10 "playable", animated-layered stages.

Silver: create 5 stages that surpass bronze, that means they have to be animated-layered plus....IDK, parallax(well coded, matched with objects, if it has, no sliding), & some working controllers.

Gold: create 3 stages that surpass silver, go figure.

Platinum: create 1 stage that surpass gold. Creativity/implementation starts being a thing here, have been examples out there.

Something like that.

 

 

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