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Getting rid of unintentional clones


Moltar

Question

When I use some characters,  namely the Spelunkers (from Nijikaku) amd Famicom Fighters characters in regular Mugen, they produce clones that were not created by any move. How do I get rid of these clones?

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If I recall their is a couple of things you need to do to get those characters working:

 

1.)You must edit the common1.cns file from the data of the game and edit these lines:

 

- trigger1 = enemy,authorname = "woman"

- trigger1 = enemy,authorname = "man"

 

and change them to this:

 

trigger1 = 1

 

Then copy that common1.cns file to each character

(Note: this method mostly works with winmugen)

 

2.) you have too remove the system helper State data that is located in statedef -2 or -3 which will look like these:

 

[state system];虹格独自システム用ヘルパー

type = helper

trigger1 = NumHelper(100000) = 0

trigger1 = NumPartner = 0

trigger1 = enemy,NumPartner = 0

name = "systemhelper"

id = 100000

pos = 0,0

postype = p1

stateno = 100000

helpertype = normal

ownpal = 1

keyctrl = 0

 

and this to remove some debug Floods:

 

[state -1, AIƒXƒCƒbƒ`]

type = VarSet

triggerall = var(59) >= -1

triggerall = helper(100000),var(50) = 1 (This is the main trigger you need to remove if you want to keep the AI triggers)

triggerall = roundstate = [1,2]

trigger1 = (command="cpu1")||(command="cpu2")

 

(Note: some characters may not have these AI triggers or it could be within the coding of some of the Commands in the characters .cmd file)

 

Taken from the Nijikaku thread, credit goes to Galvatron.

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Those characters are coded to work in the Nijukaku game. They have special codes in the common1.cns that make them play normally.

If you take them out of there game they will cause clones cause they are calling helpers and states that do not exist.

The fix to this is to go into the nijikaku folder. then data, and copy the common1.cns from the data folder, and paste it in the characters folder.

This will normally fix the errors.

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