Jump to content
  • 0

Some Illuse with Bio Kung Fu Man.


Matiu

Question

an creation made by me.. but he was some illuses with a Hyper named "Evastion BullCharge" i've added some coding attack but seems to do not work it....

the Coding:

;--------------------------------------------------------------------------
;Evastion BullCharge
[Statedef 3050]
type    = S
movetype= I
physics = S
juggle  = 4
velset = 0,0
anim = 3050
ctrl = 0
sprpriority = 2

[State 3050, Width]
type = Width
trigger1 = AnimElem = 2, >= 0
value = 15,0

[State 3050, Super A]
type = SuperPause
trigger1 = AnimElem = 2, 1
pos = 0, -50
anim = S4000
sound = S2, 2
poweradd = -1500

[State 3050, Super B]
type = AfterImage
trigger1 = AnimElem = 2, 1
time = 10

[State 3000, Super C]
type = AfterImageTime
trigger1 = AnimElemTime(2) >= 1 && Time < 40
time = 10

[State 3050, Super D]
type = NotHitBy
trigger1 = AnimElem = 2
value = , NA, SA, AT
time = 5

[State 3050, Super E]
type = NotHitBy
trigger1 = AnimElemTime(2) >= 0 && AnimElemTime(6) < 0
value2 = C, NA
time = 5

[State 3050, 2]
type = PosAdd
trigger1 = AnimElem = 2
x = 20

[State 3050, 4]
type = PosAdd
trigger1 = AnimElem = 2
x = 5

[State 3050, 3]
type = PosAdd
trigger1 = AnimElem = 2
trigger2 = AnimElem = 3
trigger3 = AnimElem = 4
trigger4 = AnimElem = 5
trigger5 = AnimElem = 6
trigger6 = AnimElem = 7
trigger7 = AnimElem = 8
Trigger8 = AnimElem = 9
Trigger9 = AnimElem = 10
Trigger10 = Animelem = 11
Trigger11 = Animelem = 12
x = 10

[State 3050, Sound]
type = playsnd
trigger1 = animelem = 2
value = S2, 3

[State 3050, HitDef 1]
type = HitDef
trigger1 = animelem = 2
trigger2 = animelem = 3
trigger3 = animelem = 4
trigger4 = animelem = 5
trigger5 = animelem = 6
trigger6 = animelem = 7
trigger7 = animelem = 8
trigger8 = animelem = 9
trigger9 = animelem = 10
trigger10 = animelem = 11
trigger11 = animelem = 12
attr = S,NT        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA         ;B,E,F
animtype = light          ;light,medium,hard,back,up,diagup
air.animtype = light
damage = 5,5
pausetime = 0 ,0
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = High      ;Low,Trip,None
air.type = High
name = "Evastion BullCharge"
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = 0,0
air.velocity = 0,0
sprpriority = 2
p1getp2facing = 0

[State 3050, HitDef 2]
type = HitDef
trigger1 = animelem = 18
trigger2 = animelem = 19
attr = S,HT        ;SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT
hitflag = MAF        ;HLAFD+-
guardflag = MA         ;HLA         ;B,E,F
animtype = Hard          ;light,medium,hard,back,up,diagup
air.animtype = Hard
damage = 30,10
pausetime = 25 ,25
sparkno = 0
guard.sparkno = 0
sparkxy = -30,-15
hitsound = S1,12+random%2
guardsound = S1,10
ground.type = high     ;Low,Trip,None
air.type = High
ground.slidetime = -2
guard.slidetime = -2
ground.hittime = -2
guard.hittime = 0
air.hittime = 20
ground.velocity = -20,-10
air.velocity = -25,-15
name = "Evastion BullCharge"
sprpriority = 2
p1getp2facing = 0
fall = 4
fall.yvelocity = 10
fall.recover = 2
fall.recovertime = 6
fall.type = Hard
fall.damage = 50

[State 3050, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

i've tested the hyper but dosen't work the attack Damage hit combos....

-MetalGuy213

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

there are other error:

[State 3100, Proj 1]
trigger1 = animelem = 3
type = Projectile
ProjID = 3100
Projanim = 3101
Projscale = 0.5, 0.5
ProjRemove = 1
ProjRemoveTime = 600
projedgebound = 40
projstagebound = 20
projheightbound = 40, 20
projpriority = 2
projsprpriority = 4.2
postype = p1         ;p2,front,back,left,right
attr = S,SP
hitflag = MAF
guardflag = MA
animtype = high
priority = 150,Hit   ;Hit,Miss,Dodge
ProjHits = 99999999999999999
Velocity = 0
Damage = 150, 80
Hitsound = S3000, 1
Guardsound = S3000, 1
ground.hittime  = 2
ground.velocity = -8.4
air.hittime = 2
air.velocity = -8.6

sparkno = -1
guard.sparkno = -1
name = "Beam Power Crusher"
offset = 30,-60
sparkxy = -10, -20
fall = 3

that says to me.. of this coding. saying a expected Int Value and says that i just need read float.... i don't know whats the error

there are other error:

[State 3100, Proj 1]
trigger1 = animelem = 3
type = Projectile
ProjID = 3100
Projanim = 3101
Projscale = 0.5, 0.5
ProjRemove = 1
ProjRemoveTime = 600
projedgebound = 40
projstagebound = 20
projheightbound = 40, 20
projpriority = 2
projsprpriority = 4.2
postype = p1         ;p2,front,back,left,right
attr = S,SP
hitflag = MAF
guardflag = MA
animtype = high
priority = 150,Hit   ;Hit,Miss,Dodge
ProjHits = 99999999999999999
Velocity = 0
Damage = 150, 80
Hitsound = S3000, 1
Guardsound = S3000, 1
ground.hittime  = 2
ground.velocity = -8.4
air.hittime = 2
air.velocity = -8.6

sparkno = -1
guard.sparkno = -1
name = "Beam Power Crusher"
offset = 30,-60
sparkxy = -10, -20
fall = 3

that says to me.. of this coding. saying a expected Int Value and says that i just need read float.... i don't know whats the error

nevermind.. i've fixed that.....

Link to comment
Share on other sites

  • 0

yeah hits 99999999999999 dafuq you thinking man?

 mugen max hits is 999

however.. the projectile will be dissapear if i add lesser hits and will be dissapear.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...