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MFFA's Ask a User Thread (Ask OxyontheWolf)


RicePigeon

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- fightan, platformers and other stuff

- nope

- megaman dos remake. that game bored me to death. (y'see because i don't like this kind of question since there's always gonna be something worse so i just put in a game that bored me to death the most)

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You Main Mugen?

what are you afraid of?

The character most disturbing you've ever seen?

the next horror movie character for Mortal Kombat games?

and the last question, If you gradually replaced every part of the Death Star piece-by-piece until it was eventually made of entirely new material……would the resulting ship still be considered the Death Star?

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- i don't understand the question

- i'm afraid of mentally unstable people

- hentai characters like why the fuck would you do this you sick fuck (like if i wanted porn i'd look at porn y'know?)

- how about we stop this trash instead? (Since i fucking hate guest characters outside of like 2 of them)

- how about we call it the death zio instead? (i mean hey eggman named his not-death star the death egg so why not)

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!- Hate me?

2- How many Neps your need to make a Pie?

3- WHEN WE DO A STAGE COLLAB????

4- Favorite song that isnt anime or videgames related?

5- Favorite videogames series?

6- SWAG?

7- Still up to try/test out the trash i do for mugen?

8- Why you so broken?

9- What you think of me? (10 words minimun)

10- Mechs are love?

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1- do you frustrated with a game?

2-many people say that I have creepy expressions (in chat, of course) is true or a collective paranoia?

3-What's your phobia/what is your fear??

4-what you think about the questions about "Pie´s?

5-which is the feeling called love? (I wonder seriously)

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!- Hate me?

2- How many Neps your need to make a Pie?

3- WHEN WE DO A STAGE COLLAB????

4- Favorite song that isnt anime or videgames related?

5- Favorite videogames series?

6- SWAG?

7- Still up to try/test out the trash i do for mugen?

8- Why you so broken?

9- What you think of me? (10 words minimun)

10- Mechs are love?

1. Yes <3

2. 4

3. I thought we where already doing that :cry:

4. Dont have a favorite out all i say 'in the end'

5.gundam extreme vs

6. S-uper W-ar A-t G-undams?

7. You havent done anything. #lazycruz2015

8. Im to op : \

9. Flat flat flat flat flat flat flat buddy stage maker.

10. Yes

1- do you frustrated with a game?

2-many people say that I have creepy expressions (in chat, of course) is true or a collective paranoia?

3-What's your phobia/what is your fear??

4-what you think about the questions about "Pie´s?

5-which is the feeling called love? (I wonder seriously)

1. Yes, but gets me pump and excited.

2. You dint have a creepy expression

3. 

4. Its part of me. So i think its ok?

5. Me too...

 

I failed to realize that its over questions are now to 

@Genesis

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So far, which was the hardest character to convert into MvC2 style?

Do you like Dragon Ball?

Which character are you looking forward to converting?

1. Omega Red by Cyanide. I couldn't get the original coding of his Carbonadium Smasher to work properly so I had put some tweaks. Got it to work though afterwards.

2. Never watched the series as much but there's no doubt characters from the franchise will land a spot in my project at some point.

3. There's so many I just can't choose. I really want to make these conversions the best in my ability. Currently I'm doing Cable then Dhalsim.

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What inspired you to start conversions & how did you start the MVC2 project?

When I began to study the MvC2 coding on certain characters and I thought I try it out. First conversion was WereGarurumon by the TGM. Then a couple of years later, I stumbled into Mouser's characters and compared to the source play style, they play so close and I began to study how he does it and see if characters are compatible with the coding. First few characters were a total success and I was thinking I should make a project out of it. I loved MvC2 to death and while I was playing the source game, I was thinking I should study the Tag System that REDHOT put on Norimaro. So I studied it for a while and did a lot of experimenting. After a while, I tried it out with Assists first and it turned out successful. Later on, I took it to the next level and began to experiment a Snapback, Counter and X-Over Combination OUT OF SCRATCH. The X-Over, Snapback and Counter used in the project, the coding is mine, no one else. After testing it out, I tried it on 2 fighters and I couldn't believe the results... it felt like they're in the source game and thus, it inspired me to finally start my project and I was so thrilled I went through so many paths trying to find a way to get myself into action and I finally did and made a public release of a long-time private character I made, whose creator of the sprites have given me permission to use his sheet for MUGEN. I'm happy and proud to have started this project and happy to have gotten support.

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