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DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)


DarkWolf13

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Progress of Spiral is going well and added 5 chars to the waiting list. Already did her normals, throws and both dances. Tested and they're set. Doing her specials and hypers as well as her Tag System.

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Mario and Luigi?

 

HOLY {{DATA EXPLUGGED}}

Correct and they will differ in health, speed, defense, special attacks, etc so they won't fight exactly the same. Their normals will remain the same though. I'll explain more whenever I get to them.

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All right... great news! Spiral is NOW available! And here's an update to the following:

-Omega Red
Fixed a problem where he goes below the floor during his Alpha Counter. Increased attack speed for a few moves. Fixed his Carbonadium Coil in the air for a specific throw.

-Jon Talbain/Gallon
His nunchuks can now hit projectiles without a hitoverride. His Shin Moment Slice is better and he can auto-combo and dizzy mid-air opponents and deals even more damage. His ES Beast Cannon can no longer be stopped if he hits the edge of the screen, thus, the trail disappears so that hyper works in a similar matter as Ruby Heart's Flan Mer.

-WereGarurumon/Norimaro
WereGarurumon's Garuru Fury and Norimaro's Ultra Variety Private Memories now has their targets making hurt sounds when struck during the attacks.

With that said, working on Magma Dragoon by Gladiacloud

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EXShadow made another alternate Batsu Hyper port for you to use

snlEK3G.png

and he also made a Hyper port for you to use when you eventually convert Megaman X in the near future after you do the original roster 

vvlkMzP.png

these things index with little to no colorloss, so they are perfectly usable ingame

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Yea-heaaa!!!! That's excellent  because Magma Dragoon is almost ready! Doing the final touches with his Tag System. Need to do his X-Over Combination file and do one final beta test to ensure his tag system works well. ALL moves are in and they work just fine. The new Hyper ports will fit PERFECTLY!

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Yea-heaaa!!!! That's excellent  because Magma Dragoon is almost ready! Doing the final touches with his Tag System. Need to do his X-Over Combination file and do one final beta test to ensure his tag system works well. ALL moves are in and they work just fine. The new Hyper ports will fit PERFECTLY!

oh my god i can't wait >.< the waiting is KILLING ME

 

oh and btw, i found a better Zero than DCL's that plays like his TvC counterpart and has his TvC voices

 also I found a Megaman Volnutt/Rockman Trigger from Megaman Legends that has REALLY good sprites and has his TvC voices. There are two versions: the original 6-button one with the brutal AI, but he has a mechanic where once he fills up his level gauge, each time that happens the match will pause and he will "level up" which really breaks the flow of the round. Otherwise, he plays extremely well and is one of the best Megaman characters out there.

the other is an edit of that version edited to play in the style of CvTW, is 4-buttons and gets rid of the leveling up mechanic. I know how much you love Megaman so I thought you might like these.

Zero: http://www.mediafire.com/download/9iirby7bn9rjj4w/Zero.rar

Megaman Volnutt: http://www.mediafire.com/download/1g0ur863752sr1h/Rock_Volnutt.zip

CvTW Megaman Volnutt Edit: https://www.sendspace.com/file/jd9k94

 

also here is the link to DCL's Zero just incase you never found it: http://www.mediafire.com/download/zmhnjznymhj/MvC2_Zero.rar

 

so if you ever want to convert these guys after you're done with the original roster, feel free to take a gander at these.

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Magma Dragoon has been released and I'm updating all my Mediafire links for the characters. Updated the default lifebar pack to have the dizzy fx for chars with actual dizzy animations and for the main menu and character select to have MvC2 sounds.

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It depends on the size of the fighter he's facing. Not all fighters can be air combo'd easily. Some do well against others while others just can't. Just time between the launcher and the jump and try to pull an air combo.

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but he even jumps to high when he fights against himself or against amingo, its weird.

anyways, exshadow gave me some useful info on port making, so i made a cyber akuma port for you to use since he doesn't have one, with Nio Kusanagi adding in the beautiful finishing touches

5RdPOSS.png

download the pcx version here: http://www.mediafire.com/download/7js6znzv59p4s94/Cyber+Akuma.pcx

i'll be making new ports for charizard, weregarumon, fox, juli and magma dragoon soon

also, here's a J.Talbain portrait from me as well

lpCHd1A.png

download here: http://www.mediafire.com/download/6b6qo5k95oqp04j/Gallon.pcx

 

EDIT: here is a fox one you can use for now, I'll do a better one later 

3NbhVG9.png

 

download here; http://www.mediafire.com/download/8ok5r9s762vkf8m/Fox.pcx
 

EDIT:

Here's Charizard

couldn't get rid of the black outline :/

download here: https://www.mediafire.com/?5d89r3l5kr1zkyo

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I really like the ports for Cyber Akuma, Talbain and Fox but... Charizard... it seems like you only see his head... gonna try and see if I can make a MvC2 port from ExShadow's Template.

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I know, I'm redoing him. I recently just re-did alot of ports as well.

And recently I've been doing some full body artwork converting as well 

x9ip5hd.png

 

V4gdVH1.jpg

 

btw, is there anyway for me to use a different hyper portrait for ryu from pals 7-12? I want to use my port for his Evil mode

EnsO9bt.png

 

also, here's an updated Hyper port for Magma Dragoon 

BC0bfZK.png

download here: https://www.mediafire.com/?unmbj2e71cwrqvq

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Working on Magneto by Kong but I'm not doing it alone. I'm doing the conversion with WalrusLui. I'm showing him how I convert chars to MvC2 style so I'm doing a step by step breakdown with him. So please bear with us, it'll take some time.

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