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DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)


DarkWolf13

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hey gui my friend! nice to see you here,

you know what would make this better? converting the low-res MVC2 screenpack by drachir to 1.1 HINT HINT heheh

Haha, i already doing this a long time ago. ;)

I convert only for the 1.0 version and some things mainly the intro are messed up, but now i working on an update and surely will have a 1.1 conversion.

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here's pretty good MVC versions of Sasquatch, Rikuo and Cody by beto you can edit further into Mouser style (they're not like the IMT characters don't worry, they're way better)

http://mugenguild.com/forum/topics/sasquatch-patch-2012-custom-mvc-144374.0.html

http://www.mediafire.com/download/mop7rbd3wz9da22/Cody_Custom_EOH.rar

http://mugenguild.com/forum/topics/rikuo-custom-mvc2-update-145949.0.html

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Why didn't I see this thread sooner?  You're doing my kind of thing xD

 

You were talking about a Mvc2 style screenpack yes?  Take a gander at this wip thingy:

 

http://www.youtube.com/watch?v=g7YS5IVUk-o

 

I'm actually working on something along those lines if you're interested

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Wow, that's amazing! But there'll be more than that amount of selectable characters whenever I find the time to finish these conversions. So far I'm having trouble with Colossus' Super Armor code because a bunch of variables been used already during the conversion and I don't have much vars remaining and Iwakick used a whole bunch in his Super Armor Code.

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is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing  :confuse:

 

as for nick, are there any unnecessary extra codes used for his super-armor?

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it's kind of tricky to figure out because there's fvars and vars that he makes null. And I have to use Var(12) as that variable triggers the timer bar when you're in a Super Armor state or have increased Attack, Defense, Speed or unlimited power for Hypers.

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is it me, or does the left side seem waaay smaller than the right on that concet, but nonetheless holy shit if EXshadow makes a screenpack specifically for this, i will die a happy man-thing  :confuse:

Was just showing that one side on the double slots idea, you think 100 slots is too much?

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There has been a problem with all the fighters and so I found the solution:

 

[state -2, Super Jump]

type = Turn

trigger1 = var(1)

trigger1 = (enemy,pos x-pos x)*facing < 0 && ctrl

 

Find this code in the chars Statedef -2 section and COMMENT IT OUT. You'll be able to do a successful air combo on P4 with P2's KO'd vanished body behind you.

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