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Increase delay time for intros and winposes


Don Ravioli

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Here's an example from a character.

 

[state 180,End intro]
type = AssertSpecial
trigger1 = Time = [0,600];        This is the time, change 600, bigger for longer or smaller for shorter.
flag = RoundNotOver

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i would use

[State 191, Intro]
type = AssertSpecial
trigger1 = 1
flag = Intro

and this will last forever, while the player is in the intro state.

 

all characters SHOULD go to there stand state when there intro is over. so this works perfectly for it.

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