CozySquirtle Posted February 3, 2015 Share Posted February 3, 2015 I'm trying to make a Vs Intro for both Charmander and Squirtle, I believe I did this right, however, its not working. May I ask what the problem might be? ;Vs Squirtle [statedef 190] type = S ctrl = 0 velset = 0, 0 [state 190, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191 Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 4, 2015 Author Share Posted February 4, 2015 PROBLEM FIXED! Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted February 3, 2015 Share Posted February 3, 2015 The internal name of Squirtle is "Squirtle", I presume? Internal name is different from display name, in case you didn't know. Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 4, 2015 Author Share Posted February 4, 2015 I assume your talking about this?: name ="Squirtle" displayname ="Squirtle" Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted February 4, 2015 Share Posted February 4, 2015 Yes. Never mind then. Have you tried shifting the ! over? So instead of !(teammode = simul), you have (teammode != simul)? Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 4, 2015 Author Share Posted February 4, 2015 No, but I could try. I did, however, go in and edit/add more to it last night: ;Vs Squirtle [statedef 192] type = S physics = N ctrl = 0 anim = 191 velset = 0,0 [state 192, vs Squirtle] type = changestate trigger1 = var(1) != 3 && numenemy trigger1 = !(teammode = simul) && !(enemy, teammode = simul) trigger1 = enemy, authorname = "Ky" && enemy, name = "Squirtle" trigger1 = (var(1) = 1 && enemy, var(1) = 2) || (var(1) = 2 && enemy, var(1) = 1) value = 191 [state 190, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 190, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0 Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted February 5, 2015 Share Posted February 5, 2015 What was the problem and how was it fixed? :D Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 5, 2015 Author Share Posted February 5, 2015 I changed the coding around. To be more accurate, someone on MFG was having a similar problem and they gave him/her a code to work off of. That, and I didn't use State 192 (I think it was?), I was using State 190 instead. Link to comment Share on other sites More sharing options...
0 Riku Minato Posted February 6, 2015 Share Posted February 6, 2015 I changed the coding around. To be more accurate, someone on MFG was having a similar problem and they gave him/her a code to work off of. That, and I didn't use State 192 (I think it was?), I was using State 190 instead. If you don't mind would you give link where you see pls...... Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 6, 2015 Author Share Posted February 6, 2015 I'll do you one better and explain how I got it to work: Step 1: [state 190] type = ChangeState trigger1 = p2name = "Insert Char Name Here" | p4name = "Insert Char Name Here" value = 192 Paste this directly under ; Introduction [statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 Now, from my understanding the value can be anything as long as it's a value of 190 (Meaning 191, 192, etc.) Also, be careful how you do this part "Insert Character Name Here" cause IT WILL play for any character with THAT NAME. Step 2: ;Vs Insert Char Name Here [statedef 192] type = S ctrl = 0 anim = 191 velset = 0,0 [state 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [state 191, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0 Make a new line below and paste this. Now, your animation doesn't exactly have to be 191, I just used that cause it was easier for me to remember Step 3: Click Save All and Test it out Hellzone 1 Link to comment Share on other sites More sharing options...
0 CozySquirtle Posted February 6, 2015 Author Share Posted February 6, 2015 http://mugenguild.com/forum/topics/special-vs-character-intro-128797.0.html Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted February 6, 2015 Share Posted February 6, 2015 It can be any number as long as it isn't already used by another state. Link to comment Share on other sites More sharing options...
0 Riku Minato Posted February 7, 2015 Share Posted February 7, 2015 It is also applied both characters!?.............Anyway thanks for explain about this I gonna try right now matee...... Link to comment Share on other sites More sharing options...
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CozySquirtle
I'm trying to make a Vs Intro for both Charmander and Squirtle, I believe I did this right, however, its not working. May I ask what the problem might be?
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