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Charmander (editing BrunoSS')


CozySquirtle

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Just like my Squirtle, this Charmander is an edit off of BrunoSS', the differences will be like that of my Squirtle (Ex: better animations, boxes, attacks will be more fluid, etc.)

 

I don't have ALOT of coding knowledge, so if anybody wants to make this a Co-Op project, just like Squirtle was (Ryon+Me), let me know and we can exchange Skype info (I don't have a mic, I prefer typing anyway. What coding knowledge I did learn from Ryon a year and a half ago, its pretty much gone. My brain gets overwhelmed and I start forgetting stuff (I kind have what they call: Short-Term Memory Lost)

 

I don't have work Mon-Fri, so that'd be a great time for me to get on Skype

 

What I've done so far

 

-Fixed dis-positioned sprites (Just Charmander's sprites for now)

-Improved Standing Anim

-11 New Pals

-New Small Port

-New Big Port

 

What I want to do before tonight is over with

 

-Fix Charge

 

Here's the pals that I did based on the video games:

ono2Unp.gif4LKeupt.gifgUgzuW5.gifycDcOxu.gifTZKRk6j.gifVpZ8fYX.gifSUvIf5S.gifEjxjxSE.gifMUfnts5.gifS29HuQ6.gifm3TR1vo.gif

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Just like my Squirtle, this Charmander is an edit off of BrunoSS', the differences will be like that of my Squirtle (Ex: better animations, boxes, attacks will be more fluid, etc.)

 

I don't have ALOT of coding knowledge, so if anybody wants to make this a Co-Op project, just like Squirtle was (Ryon+Me), let me know and we can exchange Skype info (I don't have a mic, I prefer typing anyway. What coding knowledge I did learn from Ryon a year and a half ago, its pretty much gone. My brain gets overwhelmed and I start forgetting stuff (I kind have what they call: Short-Term Memory Lost)

 

I don't have work Mon-Fri, so that'd be a great time for me to get on Skype

 

What I've done so far

 

-Fixed dis-positioned sprites (Just Charmander's sprites for now)

-Improved Standing Anim

-11 New Pals

-New Small Port

-New Big Port

 

What I want to do before tonight is over with

 

-Fix Charge

-Delete "Combo B" (I think it is?)

 

Here's the pals that I did based on the video games:

ono2Unp.gif4LKeupt.gifgUgzuW5.gifycDcOxu.gifTZKRk6j.gifVpZ8fYX.gifSUvIf5S.gifEjxjxSE.gifMUfnts5.gifS29HuQ6.gifm3TR1vo.gif

 

Man, i'm a huge fan of pokemon! i have your squirtle edit and he is pretty good, so i'm sure this will turn out just as good too. good luck

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*Update*

 

-Fixed Combo's A-C

-Fixed more dis-positioned sprites 

-Charge seems fine, but I am going to slow down the time on it

 

Working on:

-In the process of changing sounds

-Intro Vs Squirtle

 

Other than that, Charmander is done in terms of testing, I really don't see any 'real problems'

In the future, once I learn how to, I'm going to add helpers to both Squirtle and Charmander

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Here's a rundown of things I did so far, based on Feedback from my Squirtle, thanks to Ryon, Laharl, GarchompMatt and RicePigeon

 

-New Small Port
 
-New Big Port
 
-New Palettes
 
-Fixed the move names
 
-Fixed the 'poweradd' to all moves (Metal Claw can be used freely now, Ember costs -1000 and Flamethrower costs -2000)
 
-Changed Charge animation time to 4
 
-Fixed Combo's A-C
 
-Fixed dis-positioned sprites
 
-Improved Standing Anim
 
-Fixed Ground.hittime and Ground.Slidetime for both combo 2 and Ember.
 
-Ember and Flamethrower no longer give back power.
 
-Metal Claw is now labeled as NP instead of NA, Both Ember and Flamethrower are now labeled as HP instead of NA.
 
-Changed Charmander's cry to that of the video game(s)
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