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Hit sound


Hellzone

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[state 205, 1]

type = HitDef

trigger1 = AnimElem = 2

attr = S, NA

damage = 33, 0

animtype = Light

guardflag = MA

hitflag = MAF

priority = 3, Hit

pausetime = 8, 8

sparkno = -1

sparkxy = -10, -76

guardsound = 6, 0

hitsound = s0,9

ground.type = High

ground.slidetime = 5

ground.hittime = 11

ground.velocity = -4

airguard.velocity = -1.9,-.8

air.type = High

air.velocity = -1.4,-3

air.hittime = 15

numhits = 1

forcenofall = 1

My hit sound will only play once when i attack the oppent and then it stops working

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