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Setting Up an SFFV2


miru

Question

I'm currently making an edit of the classic JSHomer for Mugen 1.0 and onwards only. I have entered Fighter Factory 3 and extracted all of the sprites and palettes of Homer, and compiled them into a SffV2 using the automatic .ff3 function within Fighter Factory 3. I also added the pallete keymap to the .def file, and even updated the common1 file. But his palletes still aren't changing, even though the pallete change feature is in the .cns file. Could someone help me?

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Did you save the palettes into the SFF? They have to be saved as palette 1,(1-12) in the SFF. Not as act files.

Also, unless you're actually going to use an SFF V2 feature for the character, you don't need SFF V2 to make a 1.x character. Mugen isn't that finicky.

I did incorporate all of the palletes into the SFF file correctly.

Edit: I dun goofed. I didn't add the palletes, but now I have added them in. It still doesn't work.

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