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Fixing this stage


PhyrexianChimera

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Open the DEF file in notepad.  Look for something like this.

 

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

 

change p1startx and p2startx to suit you.  You probably want p1startx to be whatever p2startx is right now.  Then add 140 or so for p2startx.  Just whatever until it looks right.

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Open the DEF file in notepad.  Look for something like this.

 

[PlayerInfo]

p1startx = -70

p1starty = 0

p1startz = 0

p1facing = 1

p2startx = 70

p2starty = 0

p2startz = 0

p2facing = -1

 

change p1startx and p2startx to suit you.  You probably want p1startx to be whatever p2startx is right now.  Then add 140 or so for p2startx.  Just whatever until it looks right.

You suggestion worked, but now the camera seems to shift a bit to the left like this:

p1_zps50558c62.jpg

p2_zps70c5e1b4.jpg

 

and here's the camera's def:

[Camera]
startx = -470
starty = 0
boundleft = -950
boundright = 70
boundhigh = -80
boundlow = 0
verticalfollow = .6
tension = 50
 
So what values need tweaking? It's not noticeable, but if you look at the castle's bridge at the upper left you can see that the camera moved slightly to the left.
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