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虹格/ Nijikaku Mugen game (NSFW)


Galvatron

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As alot people know that this game been around for awhile and its been growing and growing since.

Nijikaku is a game full of variety of characters based off Animes, mangas, Video games and other crazy japanese Memes. which is funny and sometimes disturbing to some people. LOL! XD

This game was made and still worked on by the community of "2chan"

 

[Edit post]

Links:

Full game download here:  New Link: https://yadi.sk/d/dvhutxUk3EHNgL   (thanks SSBK65  ) [last update for the game was Feb.- 2017]

Alternate link (characters and stages only): http://kazumi386.org/~nijikaku/

Info on characters and Move-sets: http://nijikakucom.web.fc2.com/

(Credit to SPRI YAR ZON, Tabris666, SSBK65✯ ,jenngra505 , for providing new download links to the game)

 

Note: This version of the game Run in Winmugen so their might be some glitches and bugs.

 

For those who wants mugen 1.0 conversions go to this topic made by SSBK65✯ : http://mugenfreeforall.com/index.php?/topic/23492-nijikaku-虹格-collection/

 

Also be Warn this game contains some NSFW material. So you might want to play this game privately.

Enjoy! :goodmood:

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Wait, do I have to delete all of my stage threads now, since the entire game is right here?

I don't think you have too. :-P

 

 

This is awesome, because I don't know how to get the characters to work for normal Mugen...

If I recall their is a couple of things you need to do to get those characters working:

 

1.)You must edit the common1.cns file from the data of the game and edit these lines:

 

- trigger1 = enemy,authorname = "woman"

- trigger1 = enemy,authorname = "man"

 

and change them to this:

 

trigger1 = 1

 

Then copy that common1.cns file to each character

(Note: this method mostly works with winmugen)

 

2.) you have too remove the system helper State data that is located in statedef -2 or -3 which will look like these:

 

[state system];虹格独自システム用ヘルパー

type = helper

trigger1 = NumHelper(100000) = 0

trigger1 = NumPartner = 0

trigger1 = enemy,NumPartner = 0

name = "systemhelper"

id = 100000

pos = 0,0

postype = p1

stateno = 100000

helpertype = normal

ownpal = 1

keyctrl = 0

 

and this to remove some debug Floods:

 

[state -1, AIƒXƒCƒbƒ`]

type = VarSet

triggerall = var(59) >= -1

triggerall = helper(100000),var(50) = 1 (This is the main trigger you need to remove if you want to keep the AI triggers)

triggerall = roundstate = [1,2]

trigger1 = (command="cpu1")||(command="cpu2")

 

(Note: some characters may not have these AI triggers or it could be within the coding of some of the Commands in the characters .cmd file)

 

 

Their is somthing else you have to do too make sure the grab/throw don't bug other normal mugen chracters out. But I forgot what Trigger or state that was!! :noway:

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Just a heads up for anyone who trying to download the game. The Server is currently down so the game will not be available at this time. :-P

 

However I believe I do have the Previous version of "Nijikaku" so I will post a link to it soon. Until the updated version of the game is back up.

 

[Edit post]

 

I Uploaded and put up a link to Previous version of "Nijikaku" in the First post. Enjoy everyone. :goodmood:

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Looking back at Y man's question:

 

Took a look back on one of the characters from the game and thier is a couple other States/triggers you have to Null or removed to make the character work properly in normal mugen:

 

3.) This has to be removed in order for grab/throw moves to work against normal characters since value 5410 is a custom state is made for the full game only.

 

[state 投げ抜け]

type = changestate

triggerall = stateno = 801

triggerall = time <= 5

trigger1 = target,command = "b"

trigger2 = target,command = "start"

trigger2 = target,name = "asuta"

value = 5410

 

 

4.) This statdef is optional but to be on the safe side you might need remove this incase in causes Errors on mugen (especially on 1.0/1.1)

 

;めどいさん勝ち台詞用プログラム

[statedef 33333];ステート番号は特にきまってませんが33333で私は作ってます

type = A ;特に気にしない

movetype = I  ;特に気にしない

physics = N   ;特に気にしない

anim = 10000 ;特に気にしない

 

[state 1028, 1]

type = varrandom

trigger1 = time = 0

v = 2

range = 0,1

 

[state 1028, 1];なんかの拍子で攻撃判定が起こったときの対策

type = NotHitBy

trigger1 = 1

value = SCA

time = 2

 

[state 4500];未搭載ですが、勝利した時に汎用ファンファーレ(もしくは短めの音楽)を流すための記述

type = playsnd

trigger1 = time = 110

value = f500,0

 

[state 1000];ヘルパーを見えなくする、体力ゲージを消す、音楽を消す

type = AssertSpecial

trigger1 = 1

flag = nomusic

flag2 = invisible

flag3 = nobardisplay

 

[state 4500];もしもの為ヘルパーの影を消しておく

type = AssertSpecial

trigger1 = 1

flag = noshadow

 

[state 4500];勝手に次の画面に切り替わらないための記述

type = AssertSpecial

trigger1 = time < 800

flag = roundnotover

 

[state 1000, 0];レス送信画面テンプレを下から登場させる

type = Explod

trigger1 = time = 110

anim = f500;テンプレの汎用アニメ番号、ちなみにf501でもよい

ID = 33332

pos = 160,270

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 1

scale = 1,1

ontop = 1

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

[state 1000, 0];キャラの勝利時カットインを出す

type = Explod

trigger1 = time = 150

anim = 33333

ID = 33332

pos = 160,160

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 7

scale = 0.6,0.6;サイズの縮小表示

ontop = 0

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

[state 1000, 0];台詞画像を出す

type = Explod

triggerall = time >= 145

trigger1 = numexplod(33333) = 0

anim = 33334+random%2;

ID = 33333

pos = 72,179

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 200

ontop = 1

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

 

[state pal];背景をちょっとだけ暗くする

type = bgPalFX

trigger1 = time >= 110

time = 3

add = 0,0,0

mul = 256-var(3),256-var(3),256-var(3)

ignorehitpause = 1

pausemovetime = 10000

 

[state var];背景をちょっとだけ暗くするためのフェードアウト用処理

type = varadd

trigger1 = time >= 111

trigger1 = time <= 135

var(3) = 6

ignorehitpause = 1

 

[state end];ヘルパーを消す

type = DestroySelf

trigger1 = time = 1000

 

....and the helper state

 

[state win]

type = Helper

triggerall = TeamMode = Single

triggerall = MatchOver = 1

trigger1 = stateno = 180

trigger1 = numhelper(33333) = 0

id = 33333

name = "super"

stateno = 33333

postype = back

pos = 160,0

ownpal = 1

supermovetime = 78

 

 

But take Note this method will not fix every chararacter in the Nijikaku game like the bonus stage characters and couple others that are practically made for the game only.

 

Hope this helps everyone who wants to play these characters in normal mugen. :goodmood:

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What file in the characters are the second set of steps located in? Also, in the character I wanted to put in, I couldn't find the coding for step 2, so I tried it anyway, and the character worked and didn't have a clone or crash Mugen, but caused their winquote to appear and the music stopped playing.

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What file in the characters are the second set of steps located in?

The Data/state file of the characters. Example:

 

This is from the maid character Nemui I'm testing:

[Files]

cmd=nemui.cmd

cns=nemui.cns (this is the file you look in to in the character folder)

st=nemui.cns

stcommon=common1.cns

sprite=nemui.sff

anim=nemui.air

sound=nemui.snd

pal1 = nemui7.act

pal2 = nemui3.act

pal3 = nemui5.act

pal4 = nemui0.act

pal5 = nemui6.act

pal6 = nemui2.act

 

 

 

Also, in the character I wanted to put in, I couldn't find the coding for step 2, so I tried it anyway, and the character worked and didn't have a clone or crash Mugen

If you are using Fighter Factory:

you should be able to see a state called Statedef -2 or Statedef -3 which is normally be the last coding entry of almost every mugen character. Sometimes authors have these state codings seperate from the standard states in another file. and when you look through them you should see the State Helpers, and system helpers I mentioned in previous posts.

 

 

but caused their winquote to appear and the music stopped playing.

As i mentioned before:

 

 

4.) This statdef is optional but to be on the safe side you might need remove this incase in causes Errors on mugen (especially on 1.0/1.1)

 

;めどいさん勝ち台詞用プログラム

[statedef 33333];ステート番号は特にきまってませんが33333で私は作ってます

type = A ;特に気にしない

movetype = I  ;特に気にしない

physics = N   ;特に気にしない

anim = 10000 ;特に気にしない

 

[state 1028, 1]

type = varrandom

trigger1 = time = 0

v = 2

range = 0,1

 

[state 1028, 1];なんかの拍子で攻撃判定が起こったときの対策

type = NotHitBy

trigger1 = 1

value = SCA

time = 2

 

[state 4500];未搭載ですが、勝利した時に汎用ファンファーレ(もしくは短めの音楽)を流すための記述

type = playsnd

trigger1 = time = 110

value = f500,0

 

[state 1000];ヘルパーを見えなくする、体力ゲージを消す、音楽を消す

type = AssertSpecial

trigger1 = 1

flag = nomusic

flag2 = invisible

flag3 = nobardisplay

 

[state 4500];もしもの為ヘルパーの影を消しておく

type = AssertSpecial

trigger1 = 1

flag = noshadow

 

[state 4500];勝手に次の画面に切り替わらないための記述

type = AssertSpecial

trigger1 = time < 800

flag = roundnotover

 

[state 1000, 0];レス送信画面テンプレを下から登場させる

type = Explod

trigger1 = time = 110

anim = f500;テンプレの汎用アニメ番号、ちなみにf501でもよい

ID = 33332

pos = 160,270

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 1

scale = 1,1

ontop = 1

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

[state 1000, 0];キャラの勝利時カットインを出す

type = Explod

trigger1 = time = 150

anim = 33333

ID = 33332

pos = 160,160

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 7

scale = 0.6,0.6;サイズの縮小表示

ontop = 0

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

[state 1000, 0];台詞画像を出す

type = Explod

triggerall = time >= 145

trigger1 = numexplod(33333) = 0

anim = 33334+random%2;

ID = 33333

pos = 72,179

postype = left

facing = 1

vfacing = 1

bindtime = -1

removetime = -1

supermovetime = 0

pausemovetime = 0

sprpriority = 200

ontop = 1

shadow = 0,0,0

ownpal = 1

removeongethit = 0

 

 

[state pal];背景をちょっとだけ暗くする

type = bgPalFX

trigger1 = time >= 110

time = 3

add = 0,0,0

mul = 256-var(3),256-var(3),256-var(3)

ignorehitpause = 1

pausemovetime = 10000

 

[state var];背景をちょっとだけ暗くするためのフェードアウト用処理

type = varadd

trigger1 = time >= 111

trigger1 = time <= 135

var(3) = 6

ignorehitpause = 1

 

[state end];ヘルパーを消す

type = DestroySelf

trigger1 = time = 1000

 

....and the helper state

 

[state win]

type = Helper

triggerall = TeamMode = Single

triggerall = MatchOver = 1

trigger1 = stateno = 180

trigger1 = numhelper(33333) = 0

id = 33333

name = "super"

stateno = 33333

postype = back

pos = 160,0

ownpal = 1

supermovetime = 78

 

Its optional but if you want to disable the winqoute from appearing you have to Remove Statedef 33333  and the State win helper code which is located in Statedef -3.

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Funny, I was trying to get her to work, too. And, I did, because the winquote no longer appears, although, she still clones sometimes. Anyway, after porting some more characters and getting rid of that above coding, their grab hypers don't work on normal characters, but they will on other characters from it. Even normal grabs work properly for everyone.

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Funny, I was trying to get her to work, too. And, I did, because the winquote no longer appears, although, she still clones sometimes. Anyway, after porting some more characters and getting rid of that above coding, their grab hypers don't work on normal characters, but they will on other characters from it. Even normal grabs work properly for everyone.

Thats cool so far.  However when comes down to editing these characters you going to have to look through the coding more deeper. In other words your going to have to check each Statedef and triggers of the character to be sure if their are any other Helpers that response to the system of the Nijikaku game which you must Null or remove the code plus probly have to do some adjustments to the codings so it will work well in normal mugen especaily for 1.0/1.1.

 

The main factor to deal with is debug floods which alot of the characters from the game have it Bad on normal mugen and I admit its a pain. >_<

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  • 2 weeks later...

Because some of the snd(and sff) has entered the data folder

After moving the contents of  common.snd  to  chara.snd

I replace the  value = f  to  value = s

sorry, it is translation

Ah! so thats one of the reasons thanks for the heads up! phaan :goodmood:

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  • 1 month later...
  • 1 month later...
  • 2 weeks later...
  • 1 month later...

I have problems with this one because i downloaded this but its not as the problem is in the engine the problem is someone recompressed the files and didnt have the japanese language in his computer and as a result we lost important files that the game needs in japanese characters,if someone have the original file without renaming or recompressing,can you say were to download please answer me

Edit : This has missing chars well the mediafire link it has 243 chars but show 160

EDIT2: i found the source in 2ch and some chars werent added but i fixed it

Woah! how did that happen :omg:

 

 Thanks for telling me I might have to reupload the game seperatly then having one big file. 

 

But i might not take that action tell the game gets updated again. :-P

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The game was updated to two separate versions,the fixed one use 1.0 wide screen it have all the chars,and the other version is for ikemen and they use different chars,i had to download around 3 gb to get all the files for win,1.0 and ikemen because they are different i could upload the 1.0 but is around 1.5 gb it would take me too much time to upload.

 

11039287_799791716770722_658541446703364

A screenshot of nijikaku 2015 1.0

Ah! so thier are three different versions of the game then besides the Win version. cool!

 

If you can could you provide the link to the ikemen and 1.0 versions?

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Maybe is for  japan ip only have you tried accesing to http://www.nijibox.com/futaba/try to access that page if you cant that means foreign countries ip are not allowed but is weird i can access normally ,i could upload the files but it would take too much time the smallest file is just one around 20mb and is nijikaku mugen the rest are just 300 mb each so it would take too much time thats why i gived you the page of the source.

Hmm.. I see.  Thanks

 

maybe I might have better luck try to access it if possible. :-P

 

 

[edit post]

 

Argh! no luck on my side. even though I can access the main site but i get an Error message when i access the download part and get redirected to 2chan.com (NSFW).  :noway:

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My apologies i forgot to say this is the full server page http://www.nijibox.com/futaba/ and the other is the download of nijikaku if you can access one you can access the other so first try entering the full server and if it works you can acces the dwonload link try this method.

ok Ill give it another shot.......

 

 

[edit post]

 

Well looks like I have found A lead to download the mugen 1.0 version :

 

http://nijibox.ohflip.com/ke/cgi-bin/uploader/upload.html

 

this could be it. :-)

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