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Super Smash Bros. Mugen by K.Y-Shanxi


thebestmlTBM

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3 hours ago, Ruler said:

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

Thank you. I'll try that soon.

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  • 3 weeks later...

I have a tip that may work for people struggling with converting characters. I'm not sure if it will work for everybody, as it may just be me. But here's what i think you should do.

When you put the code under [State -2], try removing one of the brackets from [State -2]

This always seems to work for me, and i hope it works for you too.

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  • 4 months later...
On 9/16/2014 at 1:07 AM, thebestmlTBM said:

Here are the Series Icons for this Project.

seris_icons_for_super_smash_bros__mugen_

Group: 20000

 

Row #1 - Icons from Super Smash Bros. 3DS/Wii U
Megaman
Pacman
Wii Fit Trainer
Xenoblade
Punchout
Duck Hunt
 
Row #2 - Icons made from Super Smash Bros. Crusade
Bomberman
Street Fighter
Dragon Ball Z
Rayman
Q* Bert
Ristar
 
Row #3 - Other Icons
Hatsune Miku
Lucky Star
Haruhi Suzumiya
Azumanga Daioh
StrikerS (Magical Girl Lyrical Nanoha)
Tales of Seris
 
Row #4 - Other Icons 2
Melty Blood
Klonoa
My Little Pony
Eternal Fighter Zero
Darkstalkers
Skullgirls

And guess who found a finally found a use for the MGLN icon:

Hvtj2Ne.png

Me! I've converted marktwo's Subaru Nakajima (the 1st fighter/player in the picture) to be usable with the Smash Mod!: https://drive.google.com/open?id=1sla2RvO_6-GFZLMeIsnCSZP8jW0vY55k

It comes pre-packaged with a few of my custom palettes.

The stage in the picture is the SSB Melee version of Final Destination that I've made for this mod using sprites courtesy of MarioMK1 from The Spriters' Resource: https://drive.google.com/open?id=1k--xJWEXrRSD5Xch-mrpMII6CCGgkgrg

I've also converted a few other characters to the mod as well:

nipa3008 and ninefreeman's edit of qzak's Kamen Rider Den-O: https://drive.google.com/open?id=1VO-Q5BrkhNqWr3Nt3DbESJHc7-rFUeuY

Yogoreneko's 2nd version of Shana (the 2nd fighter/player in the picture): https://drive.google.com/open?id=1GMg_zj7-6cR5Dmc-7vsWdgBXwoojorAt

Daniel's edit of Alucard's Thanos (*insert Avengers Infinity War joke here*): https://drive.google.com/open?id=1EaHaiWwYu70nEJ0dpcdTtLozgElr1xlQ

Stickman14's edit of Hanyou's Super Mario 64 (uses the Mario icon): https://drive.google.com/open?id=15WOmGV9kB4gt7C1gIDJBJY9zDgWJ_VZG

and HELL's KOFM-style edit of Team HNK's Kenshiro (*WARNING*: This character might be OP at times but hey, it's Kenshiro after all and he's meant to be OP so yeah.......): https://drive.google.com/open?id=1CekEBdb6xsinwtBFJJdABvf3OJJSdjoT

 

 

 

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since geocities.jp has shut down on march 31,
so i decided to post the links that where preserved from the internet archive

The Download link: http://web.archive.org/web/20181120185448/http://www.geocities.jp/ky_shanxi/ssbfm11b1.zip

How to get Super Smash Bros. Mugen: http://web.archive.org/web/20190218025437/http://www.geocities.jp/ky_shanxi/readme1.html

Character Settings: http://web.archive.org/web/20190323143613/http://www.geocities.jp/ky_shanxi/readme2.html

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