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Super Smash Bros. Mugen by K.Y-Shanxi


thebestmlTBM

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Hello! I have a question to ask about this mod.

 

How are you able to make new series icons? I know where to change them, and I know where they are located (fightfx.sff) but I don't know how to open the file.

 

Could someone please give me some assistance?

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  • 10 months later...

Hi. If anyone doesn't mind could anyone convert these characters? I'm very new. I only just started this year so I'm a noob at these type of things. I know this is very huge but if anyone wants to do this feel free to do so its very appreciated. Thank you for taking the time to read.

Megaman; http://www.mediafire.com/file/5bq4g8fb7hgtv3e/megamanDG.rar

Sonic: http://www.mediafire.com/file/fwh6a28rk5eo7w8/Sonic.zip

Sora(NEWCOMER): http://www.mediafire.com/file/4visdtic80gtcn4/Sora2k13.rar

Snake: http://network.mugenguild.com/seanaltly/

Squall(NEWCOMER): http://network.mugenguild.com/seanaltly/

Cloud: https://onedrive.live.com/?authkey=!AKgcya8kD0N4peA&id=B2DC6A83E2E5BC77!127&cid=B2DC6A83E2E5BC77

Captain Falcon: http://kamekaze.trinitymugen.net/

Ryu: http://www.mediafire.com/file/pd1km5jg4ejscg6/cvsryu.7z

Jill(NEWCOMER): http://ux.getuploader.com/28nchamugen/

MEWTWO:  http://ux.getuploader.com/28nchamugen/

Lucario: http://www.gamewalkers.com/games/mugen/characters/lucario/

Lyn(NEWCOMER): http://www.mediafire.com/file/7kbyt7gmzm6b5lh/Lyndis.zip

Sash Lilac(NEWCOMER): http://mugenguild.com/forum/PHPSESSID.a8nk9fkvjc1gs182mm8cl9f2e2/topics/sash-lilacs-important-update-179003.0.html

Tails(NEWCOMER): http://www.mediafire.com/file/hylden148jqcz71/STF2+Full.zip  (Character file inside project)

Reimu(NEWCOMER): http://www.mediafire.com/file/2s4aqxmlbfh4x7a/Reimu_RP-2017-05-18.zip

Shovel Knight(NEWCOMER): https://onedrive.live.com/?authkey=!AHPFByEhT_EFgX4&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!799&parId=CC8ACE125B3A87ED!770&action=locate

Shantae(NEWCOMER): https://onedrive.live.com/?authkey=!AIg38sqdpREa77M&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!795&parId=CC8ACE125B3A87ED!770&action=locate

Ristar(NEWCOMERS): https://onedrive.live.com/?authkey=!AMkczutfoMpADBY&cid=CC8ACE125B3A87ED&id=CC8ACE125B3A87ED!791&parId=CC8ACE125B3A87ED!770&action=locate

Update: If any character is complete you can upload it.

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I got some news about the Smash Bros. MUGEN project. A friend of mine, TaylorsToonAdventure, is making his own original character named Taylor. This character will only work on the MUGEN version of Smash Bros., mainly for Super Smash Bros. Ultimate, the MUGEN version from me, Cyber.Ron.420 and Jack-Hedgehog.

 

Taylor in Progress for SSBU

 

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On 7/12/2017 at 10:56 PM, TuffTony-KingTonario said:

I got some news about the Smash Bros. MUGEN project. A friend of mine, TaylorsToonAdventure, is making his own original character named Taylor. This character will only work on the MUGEN version of Smash Bros., mainly for Super Smash Bros. Ultimate, the MUGEN version from me, Cyber.Ron.420 and Jack-Hedgehog.

 

Taylor in Progress for SSBU

 

Yep. I'm constructing my character for Smash Bros. MUGEN, though I have been trying to have my character act like an actual Smash character.

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Question: Does anyone else get the issue where if you try to have a character use a move below 0 on the Y-axis, the character does nothing? They're in, like, a helpless state even when they should not be. Any coder have a good fix for this?

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  • 2 weeks later...
On 9/13/2014 at 2:31 PM, Neo_Fire_Sonic said:

Just incase anyone wanted that rock converted to smash here he is

 

He doesn't play like a smash bros char but its still fun to use other characters under this system :P

 

http://www.mediafire.com/download/vcy8q8hb19b4wrt/Rock+for+dat+smash+bros+game.zip

I crown you as champion!

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On 10/24/2017 at 5:50 PM, SoN1c2001 said:

How do I add a franchise icon to my characters? 

First, get the Icon that you want to use. Then what you want to do is put the sprite into "Fightfx.sff". And set the group as "20000" and the number as "31", if you have already made custom icons, then just increase the number by one. there is also an .Air file. This contains all of the Icons in it, make an animation of the icon you want to use, and set the number as 20031", same thing with the sprites, if you wan't to add more, increase the number by one.

Then just set your character's icon value (which you can find in state 47240) to 31. And you should have yourself a custom icon.

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Sorry to spam, but can I bump my question? It really seems like that's the main flaw from keeping this game from being almost like a semi-proper Smash. If you can't use your recovery vertically when you need to, it just feels clunky.

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Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform)

I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.

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22 hours ago, MissingLuigi said:

Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform)

I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

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On 4.6.2018 at 12:01 PM, Ruler said:

A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

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25 minutes ago, MissingLuigi said:

That is what i meant. For example, if you take the normal KFM included with the game (can't provide screenshot) and knock him off the stage he will always try to "recover" with a Kung Fu Knee. Playing as him reveals that if you press any of the command button while trying to come back reveals that he is automaticly using ther move.

Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery,  you obviously want an Upward velocity state with some form of hitback for ledgesnapping.

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