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Mugen Tagteam Code


Ace-Million

Question

I was actually trying to make a code where certain things only happen during versus mode- simul and arcade mode simul is it possible?

I wanted to have where thats the only part of the game that tag would be implemented in. For example

If player is in versus mode then tag is initiated: example person jumping out of screen. Right now I was able to get it too where the character jumps in during survival. 

I need help on this, or to know if its even possible.  A code to where you can have tagmode just on Single Arcade Simul && Versus(AnotherPlayer) Simul.

Code to jump them in during-Survival. If This can be rewrote. I would like if the players could jump in during TEAM ARCADE- WHICH IS TWO PLAYER(two human) SIMUL. 

 [state -3, enter the screen]

type = ChangeState

triggerall = NumPartner

trigger1 = RoundsExisted = 0

trigger1 = TeamMode = Turns

trigger1 = RoundNo > 0

trigger1 = StateNo = 4704

value = 4705

[state -3, enter the screen]

type = ChangeState

triggerall = NumPartner

trigger1 = (var(14) = 1) && (stateno != [4703,4704]) &&  (!Win) && (ctrl) && (partner, Life) && (Life)

trigger1 = RoundsExisted = 0

trigger1 = TeamMode = Simul

trigger1 = RoundNo > 0

trigger1 = StateNo = 4703

value = 4705

[state -3, enter the screen]

type = ChangeState

triggerall = NumPartner

trigger1 = (var(14) = 1) && (stateno != [4703,4704]) &&  (!Win) && (ctrl) && (partner, Life) && (Life)

trigger1 = teammode = simul

trigger1 = StateNo = 4703

value = 4705

 

 

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