miru Posted July 31, 2014 Share Posted July 31, 2014 Made this edit of Ribboniko in my spare time: http://www.4shared.com/zip/Iqw8pG45ba/ribbon.html? What's different? The generic Hyper Combo has become the Ribbon Ranbu, executed via the QCB, DB, F motion associated with Terry's Power Geyser. Also, some of her damage values have changed. May come back to edit her more later on, but I have bigger fish to fry. EDIT: Recently, I've updated her with several different statistical values from her original, making her lighter and floatier. Link to comment Share on other sites More sharing options...
JokerintheButt Posted July 31, 2014 Share Posted July 31, 2014 as the rules said a Shotscreen is the main thing of This topic. Link to comment Share on other sites More sharing options...
miru Posted August 1, 2014 Author Share Posted August 1, 2014 Added a screencap of her in action. I'm also going to be tweaking the character even further, changing her from a rather generic character to a fragile charge-grappler with great aerial mobility and who becomes mighty when low on health. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now