LightFlare_Da_Realest Posted July 30, 2014 Share Posted July 30, 2014 My stage keeps loading in pre-1.0 compatible mode. What does it mean and how can I fix it? Link to comment Share on other sites More sharing options...
0 Neo_Fire_Sonic Posted July 30, 2014 Share Posted July 30, 2014 My stage keeps loading in pre-1.0 compatible mode. What does it mean and how can I fix it? shouldn't that mean its loading as if it were a winmugen stage? Link to comment Share on other sites More sharing options...
0 Demitri Posted July 30, 2014 Share Posted July 30, 2014 do you have a hires=1 line did you give the stage localcoord? does it have 1.0 stage parameters? Link to comment Share on other sites More sharing options...
0 LightFlare_Da_Realest Posted July 30, 2014 Author Share Posted July 30, 2014 do you have a hires=1 line did you give the stage localcoord? does it have 1.0 stage parameters? 1. No 2. No 3. What does that mean? Link to comment Share on other sites More sharing options...
0 Doomguy Posted July 30, 2014 Share Posted July 30, 2014 3 means do you have, somewhere in the .def, what the stage is, as in, Mugen type, like 1.0, WIN, 1.1, etc... Link to comment Share on other sites More sharing options...
0 LightFlare_Da_Realest Posted July 30, 2014 Author Share Posted July 30, 2014 3 means do you have, somewhere in the .def, what the stage is, as in, Mugen type, like 1.0, WIN, 1.1, etc... No. Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted July 30, 2014 Share Posted July 30, 2014 It essentially means it's running (and therefore treating) your stage as if it were a WinMUGEN stage. That's nothing problematic at all, it just means your stage isn't limited to MUGEN 1.0. As is the case with characters, stages can have localcoord tags. I'm sure there's more tags (besides 1.1's zooming), but you get the idea. Link to comment Share on other sites More sharing options...
0 Ryon Posted July 30, 2014 Share Posted July 30, 2014 this is how my stages look for mugen 1.0 MINUS ALL OF THE CODING. ;-------------------------------------------------------- [Info] name = "EFD - Clouds" displayname = "Clouds" versiondate = 10,20,2013 mugenversion = 1.0 author = "Ryon" ;-------------------------------------------------------- [Camera] startx = 0 starty = 200 boundleft = -500 boundright = 500 boundhigh = -170 boundlow = 0 verticalfollow = .8 floortension = 50 tension = 50 overdrawhigh = 0 overdrawlow = 0 cuthigh = 35 cutlow = 25 ;-------------------------------------------------------- [PlayerInfo] p1startx = -70 p1starty = 0 p1facing = 1 p2startx = 70 p2starty = 0 p2facing = -1 leftbound = -1000 rightbound = 1000 ;-------------------------------------------------------- [Bound] screenleft = 15 screenright = 15 ;-------------------------------------------------------- [StageInfo] zoffset = 206 ;zoffsetlink = autoturn = 1 resetBG = 1 localcoord = 320, 240 xscale = 1 yscale = 1 ;-------------------------------------------------------- [Shadow] intensity = 32 color = 0,0,0 yscale = -.02 fade.range = 0,0 ;-------------------------------------------------------- [Reflection] intensity = 0 ;-------------------------------------------------------- [Music] bgmusic = sound/clouds.mp3 bgmvolume = 100 ;======================================================== ;-------------------------------------------------------- ; Background definition ; *** ;------------------------------------- ; [BG x] ; type = Normal / Parallax ; spriteno = 0, 0 ; id = 0 ; start = 0, 0 ; delta = 1,1 ; trans = None / Add / Add1 / AddAlpha / Sub ; mask = 1 ; velocity = 0, 0 ; tile = 0, 0 ; tilespacing = 0, 0 ; window = 0,0,640,480 ; windowdelta = 0,0 ; positionlink = 0 ; sin.x = ?,? ; sin.y = ?,? ;-----------------------------Parallax-only: ; xscale = ?, ? ; width = ?, ? ; yscalestart = 100 ; yscaledelta = 0 ;------------------------------------- [BGdef] spr = Clouds.sff debugbg = 0 its basically the top part of the code that tells it, its a 1.0 stage. also the other parameters not in winmugen stages. Link to comment Share on other sites More sharing options...
0 LightFlare_Da_Realest Posted July 30, 2014 Author Share Posted July 30, 2014 this is how my stages look for mugen 1.0 MINUS ALL OF THE CODING I see. Usually when I make stages I save them as beta (Winmugen) .sff files. I don't put the mugen version cuz I want them to work on Winmugen, 1.0 AND 1.1 But some stages won't work that way. And the .def files are built identically. Link to comment Share on other sites More sharing options...
0 Ryon Posted July 30, 2014 Share Posted July 30, 2014 honestly, I would just go to 1.0. I would personally move to 1.1, given I had the right materials i'd make awesome zoomy stages. Link to comment Share on other sites More sharing options...
0 LightFlare_Da_Realest Posted July 31, 2014 Author Share Posted July 31, 2014 honestly, I would just go to 1.0. I would personally move to 1.1, given I had the right materials i'd make awesome zoomy stages. Yeah I know right. I got a lot of diehard winmugen freaks who dig my stagez. When I showed up in the mugen community I had already stopped using Winmugen. But not everyone had and I wanted to make stages everyone could enjoy. Now I only use 1.1 but I still wanna make stages for everyone. In fact I was using 1.1 when I got the error message. Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted July 31, 2014 Share Posted July 31, 2014 Eh, just make multiple versions. Once you've got the base stage done, converting it is much easier. Link to comment Share on other sites More sharing options...
0 LightFlare_Da_Realest Posted July 31, 2014 Author Share Posted July 31, 2014 honestly, I would just go to 1.0. I would personally move to 1.1, given I had the right materials i'd make awesome zoomy stages. Eh, just make multiple versions. Once you've got the base stage done, converting it is much easier. Actually my issue isn't whether it's 1.0 or whatever. I can save it as any version. The result is the same. You guys try downloading The KOF 95 AOF TRAM stage and play it on mugen 1.1. You'll see what I mean. Link to comment Share on other sites More sharing options...
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LightFlare_Da_Realest
My stage keeps loading in pre-1.0 compatible mode. What does it mean and how can I fix it?
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