Gamer251 Posted July 26, 2014 Share Posted July 26, 2014 Okay, I'm coming out of the blue~ Can you make dialogues for characters in MUGEN? If yes, how? If no, anything close to a dialogue? Link to comment Share on other sites More sharing options...
0 Ryon Posted July 29, 2014 Share Posted July 29, 2014 thats a custom win screen for a character, coded in there win pose. if you want intro fight talks. like this. http://youtu.be/0Y9r_yPUy14?t=1m10s then its merely a explod at the intro states, and in the explod you could do the motion of moving in and out using the x axis. Link to comment Share on other sites More sharing options...
0 Werewood Posted July 26, 2014 Share Posted July 26, 2014 Dld you mean something like this: ? Link to comment Share on other sites More sharing options...
0 Алексей Posted July 26, 2014 Share Posted July 26, 2014 Well, the answer is yes. You have in the intro or win post, but nothing more than that. I has to be coded into the character in question. The dialogues would be images too, shown via Explod or Helper usage. You don't have the ability to write out text. Link to comment Share on other sites More sharing options...
0 Gamer251 Posted July 27, 2014 Author Share Posted July 27, 2014 Dld you mean something like this: ? Something like that could work. I was thinking something like the dialogues from Touhou Hisoutensoku, if possible. Well, the answer is yes. You have in the intro or win post, but nothing more than that. I has to be coded into the character in question. The dialogues would be images too, shown via Explod or Helper usage. You don't have the ability to write out text. Any tips on how? o: Mugen Story Mode is really intriguing. Link to comment Share on other sites More sharing options...
0 Алексей Posted July 27, 2014 Share Posted July 27, 2014 Any tips on how? o: Mugen Story Mode is really intriguing. Well, how much CNS do you know? It would be really easy. Each dialog would be a different Explod, triggered by a different time (e.g. time=10). The removetime on each Explod would vary as well. This would go in your intro state, 190. So, to have a dialogue between different characters, you would have to code both dialogues into both characters and detect the player you're against using enemy,name. Link to comment Share on other sites More sharing options...
0 Werewood Posted July 27, 2014 Share Posted July 27, 2014 Something like that could work. I was thinking something like the dialogues from Touhou Hisoutensoku, if possible. You meant this one? If so then it does looks like the one I posted a while ago. Like what Алексей said, those two (2) Alice's were done by using both Helper and Explod state controllers. If you want some more intriguing then you might want to try something like this: One thing you may want to know when doing such dialogues thingy in MUGEN -- you need to make sure the text won't appear in a mirror-like manner for both sides of the players. There are some MUGEN triggers that let you set up properly (i.e. TeamSide, Facing,...etc.). Link to comment Share on other sites More sharing options...
0 Gamer251 Posted July 28, 2014 Author Share Posted July 28, 2014 Oh, okay~ I don't really know much CNS, sorry... I've been out of MUGEN for quite some time now. Anyway, that last picture of Borewood's look quite interesting~ Link to comment Share on other sites More sharing options...
0 Werewood Posted July 29, 2014 Share Posted July 29, 2014 Oh, okay~ I don't really know much CNS, sorry... I've been out of MUGEN for quite some time now. I think you might look at a Training MUGEN character because its button "a" and button "b" moves make use of some dialogues. This Training MUGEN character is based on the usual Kung Fu Man (KFM) bundled with official MUGEN package. So, I hope it won't be so hard for you to try to study this KFM-based Training MUGEN character. Download hyperlink of this Training MUGEN character: http://www.mediafire.com/download/tvkg71vzxs7xcke/Training.rar#! * credit by Zzyzzyxx aka Rimu Link to comment Share on other sites More sharing options...
0 Gamer251 Posted August 24, 2014 Author Share Posted August 24, 2014 thats a custom win screen for a character, coded in there win pose. if you want intro fight talks. like this. http://youtu.be/0Y9r_yPUy14?t=1m10s then its merely a explod at the intro states, and in the explod you could do the motion of moving in and out using the x axis. This is actually promising~ Do you know how to do it? Link to comment Share on other sites More sharing options...
0 Johnstir Posted September 5, 2015 Share Posted September 5, 2015 Well, how much CNS do you know? It would be really easy. Each dialog would be a different Explod, triggered by a different time (e.g. time=10). The removetime on each Explod would vary as well. This would go in your intro state, 190. So, to have a dialogue between different characters, you would have to code both dialogues into both characters and detect the player you're against using enemy,name. Ok.....Ummm.....Could you please explain this so that someone who doesn't try to mess with the MUGEN files too much could understand? This is kinda making me interested in trying to code a conversation between Seravy's Yukari and Felix2011's Spongebob.And I apologize if this site is against Necroing threads, I kinda just have a question on top of the one who posted the thread. Link to comment Share on other sites More sharing options...
0 Алексей Posted September 5, 2015 Share Posted September 5, 2015 Ok.....Ummm.....Could you please explain this so that someone who doesn't try to mess with the MUGEN files too much could understand? This is kinda making me interested in trying to code a conversation between Seravy's Yukari and Felix2011's Spongebob.And I apologize if this site is against Necroing threads, I kinda just have a question on top of the one who posted the thread. We do have rules against necro-bumping. They're more strictly applied in the News and Releases sections though. Here I see no harm. To be honest, I thought I did explain it like that. Since it's something that requires you to know or be familiar with CNS, I'm not sure how I could explain it any better. Your best bet is to delve right in and see what you can do without any help, using the documentation of course to help you along. If you can't wrap your head around something, feel free to post a new thread explaining your hardships and showing your attempts. Link to comment Share on other sites More sharing options...
0 Johnstir Posted September 6, 2015 Share Posted September 6, 2015 We do have rules against necro-bumping. They're more strictly applied in the News and Releases sections though. Here I see no harm. To be honest, I thought I did explain it like that. Since it's something that requires you to know or be familiar with CNS, I'm not sure how I could explain it any better. Your best bet is to delve right in and see what you can do without any help, using the documentation of course to help you along. If you can't wrap your head around something, feel free to post a new thread explaining your hardships and showing your attempts. All right den... Link to comment Share on other sites More sharing options...
Question
Gamer251
Okay, I'm coming out of the blue~
Can you make dialogues for characters in MUGEN?
If yes, how?
If no, anything close to a dialogue?
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