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Smoke by FastFlash V2


FastFlash

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Yo!

 

This is an updated version of a character I released at MFG a while ago

I fixed some bugs in this update

 

This character is based on UMK3 Human Smoke

 

 

What he has:

5 specials(Spear, Smoke Clone, Camouflage, Teleport Punch, Air Teleport Punch)

1 super (Teleport Strike, kinda based on his "Tremor" fatality from MK9)

6 Finishers(2 fatalities, babality, animality, friendship, brutality)

 

To do:

Better portraits

Maybe more supers

 

Screenshots:

smoke2.png

smoke1.png

Screen3.png

 

 

Aditional credit to Binho and Fabry Taz

 

DOWNLOAD: https://fastflashmugen.wordpress.com

 

Enjoy

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Don't know if you're still taking feedback, but I have a few things to address on your Smoke:

 

-Portait looks like it needs a bit of work. Mind if I recommend some pics from his MK9 "classic costume" appearance?

-Intro sounds like it's taken from Scorpion's (I think), but quite low quality.

-Taunt is only 2 frames in animation. Thinking about making it "animate" a bit more smooth?

-No soundclip during his spear? (I remember in the source, he even had Scorpion's voiceclip during the spear, I think)

-No super startup sound when he goes invisible?

-Sometimes when I hit with Smoke's jumping normals (except for jump hk), the hitspark doesn't appear, but the bloodspark does.

vhMGx0s.pngxrfLdxf.png

-In fact, if I time it right on jump hp, sometimes the hitspark animation loops itself twice.

-No chip damage during his Qcfx2 lp super

-Qcfx2 lp super gives back a bit of meter

-Don't know if intentional or not, but during Superpause, Smoke doesn't have any hitbox.

vsgE4Dq.png

-Superspark during the "superpause" of his invicibility thing is mis-aligned

-In fact, it doesn't even take away any meter. Intentional?

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Don't know if you're still taking feedback, but I have a few things to address on your Smoke:

 

-Portait looks like it needs a bit of work. Mind if I recommend some pics from his MK9 "classic costume" appearance?

-Intro sounds like it's taken from Scorpion's (I think), but quite low quality.

-Taunt is only 2 frames in animation. Thinking about making it "animate" a bit more smooth?

-No soundclip during his spear? (I remember in the source, he even had Scorpion's voiceclip during the spear, I think)

-No super startup sound when he goes invisible?

-Sometimes when I hit with Smoke's jumping normals (except for jump hk), the hitspark doesn't appear, but the bloodspark does.

vhMGx0s.pngxrfLdxf.png

-In fact, if I time it right on jump hp, sometimes the hitspark animation loops itself twice.

-No chip damage during his Qcfx2 lp super

-Qcfx2 lp super gives back a bit of meter

-Don't know if intentional or not, but during Superpause, Smoke doesn't have any hitbox.

vsgE4Dq.png

-Superspark during the "superpause" of his invicibility thing is mis-aligned

-In fact, it doesn't even take away any meter. Intentional?

 

I plan to release another update to this character along with an update to my other character:

 

- The portrait will be fixed on next update

 

- I will replace it with a better sound 

 

- Making the taunt more smooth should't take to much work, I'll do it

 

- I think it would be out of character for Smoke to say that, since it is Scorpion's catch-phrase

 

- It has a super startup sound, it's that "MORTAL KOMBAT!" yell

 

- Will fix on next update

 

- I didn't notice the hitspark bug, will fix

 

- Once again, will fix

 

- That was intencional, but I will reduce the amount of power he gets

 

- That was intencional

 

- Will fix

 

-The super does take away meter, but not in training mode for some reason, use it in any other mode and it will cost one powerbar

 

Thanks for the feedback, and those issues will be fixed

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