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Kyo by Sander 71113 All in one mode by default


tehdevil

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Hi, I would like to share one tip about Kyo by Sander 71113: http://sander71113.mgbr.net/. If anyone have used this character before, every color palette have each different skill. For example, his palette 1 would have kof98 style, palette 2 would have kof95 style, palette 3 would have his kof99 style and so on. There is one way to make all the palette to have all in one skill. This is how it is done:

 

1) Open up Kyo.cns (For classic outfit) or neokyo.cns (For nests outfit)

2) Scroll to this part:

;---------------------------------
;PAL1
[State 5900, Kyo-1]
type = Varset
triggerall = var(9)= 1
trigger1 = !RoundsExisted
var(21) = 3
[State 5900, kyo-1] 
type = Varset
triggerall = var(9)= 1
trigger1 = !RoundsExisted
var(41) = 3
;-----------------------------------
;PAL2
[State 5900, Kyo-2]
type = Varset
triggerall = palno = 2
trigger1 = !RoundsExisted
var(21) = 3
[State 5900, Kyo-2] 
type = Varset
triggerall = palno = 2
trigger1 = !RoundsExisted
var(41) = 4
;---------------------------------
;PAL3
[State 5900, 99]
type = Varset
triggerall = palno = 3
trigger1 = !RoundsExisted
var(21) = 3
[State 5900, 99] 
type = Varset
triggerall = palno = 3
trigger1 = !RoundsExisted
var(41) = 5
;-----------------------------------
;PAL4
[State 5900, 98]
type = Varset
triggerall = palno = 4
trigger1 = !RoundsExisted
var(21) = 0
[State 5900, 98] 
type = Varset
triggerall = palno = 4
trigger1 = !RoundsExisted
var(41) = 0
;-----------------------------------
;PAL5
[State 5900, 95]
type = Varset
triggerall = palno = 5
trigger1 = !RoundsExisted
var(21) = 1
[State 5900, 95] 
type = Varset
triggerall = palno = 5
trigger1 = !RoundsExisted
var(41) = 1
;-----------------------------------
;PAL6
[State 5900, Kyo-2000]
type = Varset
triggerall = palno = 6
trigger1 = !RoundsExisted
var(21) = 4
[State 5900, Kyo-2000] 
type = Varset
triggerall = palno = 6
trigger1 = !RoundsExisted
var(41) = 7
;-----------------------------------
;PAL7
[State 5900, Mix]
type = Varset
triggerall = palno = 7
trigger1 = !RoundsExisted
var(21) = 2
[State 5900, Mix] 
type = Varset
triggerall = palno = 7
trigger1 = !RoundsExisted
var(41) = 2
;-----------------------------------
;PAL8
[State 5900, KYO-2002]
type = Varset
triggerall = palno = 8
trigger1 = !RoundsExisted
var(21) = 6 
[State 5900, KYO-2001] 
type = Varset
triggerall = palno = 8
trigger1 = !RoundsExisted
var(41) = 6
;-----------------------------------
;PAL9
[State 5900, KUSANAGI]
type = Varset
triggerall = palno = 9
trigger1 = !RoundsExisted
var(21) = 6
[State 5900, KUSANAGI] 
type = Varset
triggerall = palno = 9
trigger1 = !RoundsExisted
var(41) = 8
;-----------------------------------------
;PAL10
[State 5900, Random]
type = Varrandom
triggerall = palno > 9
trigger1 = !RoundsExisted
v = 21 
range = 5
[State 5900, Random] 
type = Varrandom
triggerall = palno > 9
trigger1 = !RoundsExisted
v = 41 
range = 8

Notice this: triggerall = palno = 7

Now quote everything as shown above except this:

;PAL7
[State 5900, Mix]
type = Varset
triggerall = palno = 7
trigger1 = !RoundsExisted
var(21) = 2
[State 5900, Mix] 
type = Varset
triggerall = palno = 7
trigger1 = !RoundsExisted
var(41) = 2

Change it to this: triggerall = palno = [1,12]

and now this is the final result:

;---------------------------------
;PAL1
;[State 5900, Kyo-1]
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, kyo-1] 
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(41) = 3
;-----------------------------------
;PAL2
;[State 5900, Kyo-2]
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, Kyo-2] 
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(41) = 4
;---------------------------------
;PAL3
;[State 5900, 99]
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, 99] 
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(41) = 5
;-----------------------------------
;PAL4
;[State 5900, 98]
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(21) = 0
;[State 5900, 98] 
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(41) = 0
;-----------------------------------
;PAL5
;[State 5900, 95]
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(21) = 1
;[State 5900, 95] 
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(41) = 1
;-----------------------------------
;PAL6
;[State 5900, Kyo-2000]
;type = Varset
;triggerall = palno = 6
;trigger1 = !RoundsExisted
;var(21) = 4
;[State 5900, Kyo-2000] 
;type = Varset
;triggerall = palno = 6
;trigger1 = !RoundsExisted
;var(41) = 7
;-----------------------------------
;PAL7
[State 5900, Mix]
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(21) = 2
[State 5900, Mix] 
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(41) = 2
;-----------------------------------
;PAL8
;[State 5900, KYO-2002]
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(21) = 6 
;[State 5900, KYO-2001] 
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(41) = 6
;-----------------------------------
;PAL9
;[State 5900, KUSANAGI]
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(21) = 6
;[State 5900, KUSANAGI] 
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(41) = 8
;-----------------------------------------
;PAL10
;[State 5900, Random]
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 21 
;range = 5
;[State 5900, Random] 
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 41 
;range = 8

Save the file and you are done

 

You can select your style that you want when you choose this Kyo in the select screen, for my preference, I would like to use his Mix mode and his KOF2000's power gauge system so this is how I change it:

;PAL1
;[State 5900, Kyo-1]
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, kyo-1] 
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(41) = 3
;-----------------------------------
;PAL2
;[State 5900, Kyo-2]
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, Kyo-2] 
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(41) = 4
;---------------------------------
;PAL3
;[State 5900, 99]
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, 99] 
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(41) = 5
;-----------------------------------
;PAL4
;[State 5900, 98]
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(21) = 0
;[State 5900, 98] 
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(41) = 0
;-----------------------------------
;PAL5
;[State 5900, 95]
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(21) = 1
;[State 5900, 95] 
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(41) = 1
;-----------------------------------
;PAL6
[State 5900, Kyo-2000]
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(21) = 4
;[State 5900, Kyo-2000] 
;type = Varset
;triggerall = palno = 6
;trigger1 = !RoundsExisted
;var(41) = 7
;-----------------------------------
;PAL7
;[State 5900, Mix]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 2
[State 5900, Mix] 
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(41) = 2
;-----------------------------------
;PAL8
;[State 5900, KYO-2002]
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(21) = 6 
;[State 5900, KYO-2001] 
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(41) = 6
;-----------------------------------
;PAL9
;[State 5900, KUSANAGI]
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(21) = 6
;[State 5900, KUSANAGI] 
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(41) = 8
;-----------------------------------------
;PAL10
;[State 5900, Random]
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 21 
;range = 5
;[State 5900, Random] 
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 41 
;range = 8

Var(41) is the skill and Var(21) is the power gauge

Here are some more examples:

Kyo -1 Skill with KOF95's Power Gauge:

;PAL1
;[State 5900, Kyo-1]
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(21) = 3
[State 5900, kyo-1] 
type = Varset
triggerall = palno = [1,12] ;var(9)= 1
trigger1 = !RoundsExisted
var(41) = 3
;-----------------------------------
;PAL2
;[State 5900, Kyo-2]
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, Kyo-2] 
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(41) = 4
;---------------------------------
;PAL3
;[State 5900, 99]
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, 99] 
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(41) = 5
;-----------------------------------
;PAL4
;[State 5900, 98]
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(21) = 0
;[State 5900, 98] 
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(41) = 0
;-----------------------------------
;PAL5
[State 5900, 95]
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(21) = 1
;[State 5900, 95] 
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(41) = 1
;-----------------------------------
;PAL6
;[State 5900, Kyo-2000]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 4
;[State 5900, Kyo-2000] 
;type = Varset
;triggerall = palno = 6
;trigger1 = !RoundsExisted
;var(41) = 7
;-----------------------------------
;PAL7
;[State 5900, Mix]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 2
;[State 5900, Mix] 
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(41) = 2
;-----------------------------------
;PAL8
;[State 5900, KYO-2002]
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(21) = 6 
;[State 5900, KYO-2001] 
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(41) = 6
;-----------------------------------
;PAL9
;[State 5900, KUSANAGI]
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(21) = 6
;[State 5900, KUSANAGI] 
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(41) = 8
;-----------------------------------------
;PAL10
;[State 5900, Random]
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 21 
;range = 5
;[State 5900, Random] 
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 41 
;range = 8

Kyo 98's Skill with KOF 99's Power Gauge:

;PAL1
;[State 5900, Kyo-1]
;type = Varset
;triggerall = var(9)= 1
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, kyo-1] 
;type = Varset
;triggerall = palno = [1,12] ;var(9)= 1
;trigger1 = !RoundsExisted
;var(41) = 3
;-----------------------------------
;PAL2
;[State 5900, Kyo-2]
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(21) = 3
;[State 5900, Kyo-2] 
;type = Varset
;triggerall = palno = 2
;trigger1 = !RoundsExisted
;var(41) = 4
;---------------------------------
;PAL3
[State 5900, 99]
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(21) = 3
;[State 5900, 99] 
;type = Varset
;triggerall = palno = 3
;trigger1 = !RoundsExisted
;var(41) = 5
;-----------------------------------
;PAL4
;[State 5900, 98]
;type = Varset
;triggerall = palno = 4
;trigger1 = !RoundsExisted
;var(21) = 0
[State 5900, 98] 
type = Varset
triggerall = palno = [1,12]
trigger1 = !RoundsExisted
var(41) = 0
;-----------------------------------
;PAL5
;[State 5900, 95]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 1
;[State 5900, 95] 
;type = Varset
;triggerall = palno = 5
;trigger1 = !RoundsExisted
;var(41) = 1
;-----------------------------------
;PAL6
;[State 5900, Kyo-2000]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 4
;[State 5900, Kyo-2000] 
;type = Varset
;triggerall = palno = 6
;trigger1 = !RoundsExisted
;var(41) = 7
;-----------------------------------
;PAL7
;[State 5900, Mix]
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(21) = 2
;[State 5900, Mix] 
;type = Varset
;triggerall = palno = [1,12]
;trigger1 = !RoundsExisted
;var(41) = 2
;-----------------------------------
;PAL8
;[State 5900, KYO-2002]
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(21) = 6 
;[State 5900, KYO-2001] 
;type = Varset
;triggerall = palno = 8
;trigger1 = !RoundsExisted
;var(41) = 6
;-----------------------------------
;PAL9
;[State 5900, KUSANAGI]
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(21) = 6
;[State 5900, KUSANAGI] 
;type = Varset
;triggerall = palno = 9
;trigger1 = !RoundsExisted
;var(41) = 8
;-----------------------------------------
;PAL10
;[State 5900, Random]
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 21 
;range = 5
;[State 5900, Random] 
;type = Varrandom
;triggerall = palno > 9
;trigger1 = !RoundsExisted
;v = 41 
;range = 8
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